Player Matchup

Ymir
Ymir
ADub4yoBoy
Ymir
Level 80
God Stats
289W - 292L
1,497 SR
Queue Stats
343W - 367L
1,465 Elo+
Party 1
Fenrir
Fenrir
Casta328
Fenrir
Level 157
God Stats
2W - 1L
1,707 SR
Queue Stats
298W - 278L
1,516 Elo+
Party 2
Bellona
Bellona
DarkStarEater
Bellona
Level 27
God Stats
15W - 12L
1,542 SR
Queue Stats
24W - 22L
1,510 Elo+
Party 2
Vulcan
Vulcan
E5kol
Vulcan
Level 157
God Stats
7W - 2L
1,756 SR
Queue Stats
336W - 338L
1,526 Elo+
Party 2
Chernobog
Chernobog
WTFISASMITE
Chernobog
Level 4
God Stats
14W - 12L
1,500 SR
Queue Stats
200W - 186L
1,479 Elo+
Party 1
Team Averages
Level 85
1,600 SR
1,499 Elo+

VS

Team Averages
Level 73
1,461 SR
1,430 Elo+
Cernunnos
Cernunnos
Jrlabonte1
Cernunnos
Level 101
God Stats
45W - 49L
1,416 SR
Queue Stats
391W - 397L
1,337 Elo+
Solo
Guan Yu
Guan Yu
KHopscotch
Guan Yu
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 41L
1,466 Elo+
Party 3
Sol
Sol
StarOfDusk
Sol
Level 11
God Stats
2W - 1L
1,423 SR
Queue Stats
5W - 6L
1,279 Elo+
Party 4
Arachne
Arachne
ThisIsFineReally
Arachne
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,669 Elo+
Party 3
Cerberus
Cerberus
thundershock301
Cerberus
Level 123
God Stats
0W - 1L
1,467 SR
Queue Stats
100W - 111L
1,398 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 9
8,404
525
4,838
13,479
11,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
Casta328
Fenrir
14
5 / 3 / 2
8,411
526
6,156
12,269
5,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bellona
15
2 / 1 / 1
9,162
573
4,281
9,110
5,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
E5kol
Vulcan
14
4 / 1 / 4
8,827
552
11,306
6,525
2,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chernobog
WTFISASMITE
Chernobog
15
6 / 1 / 2
9,164
573
12,672
9,648
4,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Jrlabonte1
Cernunnos
11
0 / 4 / 1
6,378
399
2,413
9,896
3,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
KHopscotch
Guan Yu
15
2 / 1 / 2
8,447
528
5,635
8,946
11,791
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 6 / 2
7,054
441
3,629
12,156
5,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 4 / 1
7,660
479
7,493
18,931
7,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
10
2 / 3 / 1
7,002
438
4,629
15,192
10,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
17
Kills
6
7
Deaths
18
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
1
9
4.5
W
Fenrir
Casta328
Fenrir
5
3
2
2
W
Bellona
2
1
1
2.5
W
Vulcan
E5kol
Vulcan
4
1
4
6
L
Cernunnos
Jrlabonte1
Cernunnos
0
4
1
0.13
L
Guan Yu
KHopscotch
Guan Yu
2
1
2
3
L
0
6
2
0.17
L
2
4
1
0.63
W
Chernobog
WTFISASMITE
Chernobog
6
1
2
7
L
Cerberus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,253
Damage
23,799
51,031
Taken
65,121
29,524
Mitigated
38,334
16,762
Healing
15,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,838
1,174
48
3,079
13,479
11,247
180
2,127
11,352
23,766
3,775
W
Fenrir
Casta328
Fenrir
6,156
1,658
0
4,663
12,269
5,408
29
1,276
10,993
0
51,686
W
Bellona
4,281
1,895
0
4,277
9,110
5,923
891
0
9,110
0
63,752
W
Vulcan
E5kol
Vulcan
11,306
4,509
0
446
6,525
2,901
581
3,133
3,392
66,819
255
L
Cernunnos
Jrlabonte1
Cernunnos
2,413
1,044
0
2,780
9,896
3,484
0
1,950
7,946
0
32,438
L
Guan Yu
KHopscotch
Guan Yu
5,635
777
0
2,817
8,946
11,791
0
1,101
7,845
0
53,328
L
3,629
962
0
1,388
12,156
5,481
911
5,089
7,067
42,398
4,034
L
7,493
4,536
0
4,677
18,931
7,484
0
3,066
15,865
0
71,736
W
Chernobog
WTFISASMITE
Chernobog
12,672
7,325
0
4,249
9,648
4,045
2,009
1,383
8,265
0
77,895
L
Cerberus
4,629
216
153
3,430
15,192
10,094
0
4,404
10,788
28,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,968
Gold Earned
36,541
508
Minions Killed
385
0
Camps Cleared
0
1,441,661
Distance Traveled
1,418,106
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,404
525
50
3
0
263,424
2
W
Fenrir
8,411
526
92
6
0
330,219
3
W
Bellona
9,162
573
144
9
0
253,657
3
W
Vulcan
8,827
552
107
7
0
307,532
1
L
Cernunnos
6,378
399
59
4
0
248,532
5
L
Guan Yu
8,447
528
99
6
0
317,096
2
L
Sol
7,054
441
84
5
0
239,970
0
L
Arachne
7,660
479
97
6
0
335,591
1
W
Chernobog
9,164
573
115
7
0
286,829
4
L
Cerberus
7,002
438
46
3
0
276,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role