Player Matchup

Sun Wukong
Sun Wukong
Me An Empath
Sun Wukong
Level 28
God Stats
8W - 2L
1,887 SR
Queue Stats
86W - 47L
1,586 Elo+
Party 2
Kukulkan
Kukulkan
TaxableQuasar82
Kukulkan
Level 85
God Stats
14W - 19L
1,486 SR
Queue Stats
88W - 85L
1,490 Elo+
Party 2
Ne Zha
Ne Zha
zpesci95
Ne Zha
Level 74
God Stats
3W - 2L
1,691 SR
Queue Stats
271W - 199L
1,606 Elo+
Party 2
Team Averages
Level 62
1,688 SR
1,561 Elo+

VS

Team Averages
Level 101
1,596 SR
1,540 Elo+
Jormungandr
Jormungandr
OverFool
Jormungandr
Level 27
God Stats
38W - 14L
1,740 SR
Queue Stats
49W - 19L
1,656 Elo+
Party 1
Hercules
Hercules
Rivaljrkman
Hercules
Level 149
God Stats
28W - 25L
1,516 SR
Queue Stats
424W - 508L
1,466 Elo+
Solo
Zhong Kui
Zhong Kui
WhitishRock1204
Zhong Kui
Level 128
God Stats
11W - 8L
1,531 SR
Queue Stats
241W - 226L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Me An Empath
Sun Wukong
16
3 / 1 / 6
11,157
656
15,118
24,867
28,330
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
15
2 / 4 / 8
11,023
648
14,367
9,665
4,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
zpesci95
Ne Zha
15
4 / 10 / 4
11,063
651
16,781
21,471
18,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
OverFool
Jormungandr
18
6 / 0 / 9
12,458
733
15,205
16,665
22,628
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hercules
Rivaljrkman
Hercules
16
3 / 7 / 11
11,228
660
19,407
24,500
14,639
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Zhong Kui
WhitishRock1204
Zhong Kui
17
6 / 3 / 6
12,180
716
15,639
17,424
13,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
41
9
Kills
15
15
Deaths
10
18
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Me An Empath
Sun Wukong
3
1
6
6
W
Jormungandr
OverFool
Jormungandr
6
0
9
10.5
W
Hercules
Rivaljrkman
Hercules
3
7
11
1.21
L
Kukulkan
2
4
8
1.5
W
Zhong Kui
WhitishRock1204
Zhong Kui
6
3
6
3
L
Ne Zha
zpesci95
Ne Zha
4
10
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,266
Damage
50,251
56,003
Taken
58,589
51,562
Mitigated
50,312
10,649
Healing
11,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Me An Empath
Sun Wukong
15,118
4,193
208
6,383
24,867
28,330
77
15,366
9,501
99
42,163
W
Jormungandr
OverFool
Jormungandr
15,205
2,760
28
410
16,665
22,628
397
6,905
9,487
41,550
0
W
Hercules
Rivaljrkman
Hercules
19,407
5,901
272
3,227
24,500
14,639
0
3,326
20,522
0
37,197
L
Kukulkan
14,367
1,236
0
369
9,665
4,509
82
4,732
4,933
46,723
0
W
Zhong Kui
WhitishRock1204
Zhong Kui
15,639
1,034
0
7,205
17,424
13,045
840
5,317
11,789
62,986
0
L
Ne Zha
zpesci95
Ne Zha
16,781
6,574
0
3,689
21,471
18,723
0
10,985
10,486
314
30,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,243
Gold Earned
35,866
157
Minions Killed
199
5
Camps Cleared
10
964,970
Distance Traveled
911,490
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,157
656
38
2
1
360,854
3
W
Jormungandr
12,458
733
56
3
3
336,231
1
W
Hercules
11,228
660
35
2
3
279,717
0
L
Kukulkan
11,023
648
91
5
0
309,725
2
W
Zhong Kui
12,180
716
108
6
4
295,542
3
L
Ne Zha
11,063
651
28
2
4
294,391
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role