Player Matchup

Kuzenbo
Kuzenbo
Diamond II
Browniviris420
Kuzenbo
Diamond II
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 17L
2,573 MMR
Party 2
Atlas
Atlas
Masters
MARCxWINGS
Atlas
Masters
Level 159
God Stats
8W - 3L
1,840 SR
Queue Stats
81W - 30L
2,929 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Masters
Mοdz
Ah Muzen Cab
Masters
Level 122
God Stats
1W - 0L
1,502 SR
Queue Stats
4W - 1L
2,872 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,614 SR
2,791 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,669 SR
2,737 MMR
Sobek
Sobek
Diamond I
BrutalLipa
Sobek
Diamond I
Level 147
God Stats
7W - 3L
1,685 SR
Queue Stats
44W - 15L
2,758 MMR
Party 1
Hou Yi
Hou Yi
Diamond I
mini-luke
Hou Yi
Diamond I
Level 160
God Stats
0W - 1L
1,610 SR
Queue Stats
44W - 16L
2,695 MMR
Party 1
Hera
Hera
Diamond I
starbiexo
Hera
Diamond I
Level 142
God Stats
4W - 2L
1,713 SR
Queue Stats
44W - 15L
2,758 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 7
7,950
663
8,264
13,175
15,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Atlas
13
3 / 0 / 5
9,606
801
10,903
16,013
20,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
Mοdz
Ah Muzen Cab
14
5 / 2 / 3
9,676
806
16,051
10,765
6,915
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
Guan YuThothAchillesSolShiva

VS

Bans
OdinBaba YagaMerlinCabrakanYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
0 / 0 / 3
8,290
691
5,796
14,237
15,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
mini-luke
Hou Yi
12
2 / 4 / 0
8,007
667
10,676
14,751
6,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
12
1 / 4 / 2
7,804
650
6,789
10,651
4,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
8
Kills
3
3
Deaths
8
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
1
7
3.5
L
Sobek
0
0
3
1.5
W
Atlas
3
0
5
5.5
W
Ah Muzen Cab
Mοdz
Ah Muzen Cab
5
2
3
3.25
L
Hou Yi
mini-luke
Hou Yi
2
4
0
0.5
L
Hera
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,218
Damage
23,261
39,953
Taken
39,639
42,733
Mitigated
26,924
17,950
Healing
8,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,264
2,864
344
4,972
13,175
15,386
169
5,720
6,890
15,458
0
L
Sobek
5,796
486
0
6,560
14,237
15,680
0
5,166
8,757
14,497
0
W
Atlas
10,903
3,382
625
6,967
16,013
20,432
170
4,220
11,793
23,950
0
W
Ah Muzen Cab
Mοdz
Ah Muzen Cab
16,051
5,393
693
4,349
10,765
6,915
2,152
3,180
7,585
0
69,999
L
Hou Yi
mini-luke
Hou Yi
10,676
5,467
0
1,608
14,751
6,704
0
7,447
7,042
0
32,825
L
Hera
6,789
1,856
0
500
10,651
4,540
0
5,808
4,530
28,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,232
Gold Earned
24,101
133
Minions Killed
140
8
Camps Cleared
4
713,223
Distance Traveled
635,668
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,950
663
15
1
2
246,853
4
L
Sobek
8,290
691
19
2
1
246,527
2
W
Atlas
9,606
801
13
1
2
261,436
2
W
Ah Muzen Cab
9,676
806
105
9
4
204,934
4
L
Hou Yi
8,007
667
74
6
2
204,467
4
L
Hera
7,804
650
47
4
1
184,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role