Player Matchup

Bacchus
Bacchus
ACruelGodReigns
Bacchus
Level 152
God Stats
1W - 3L
1,529 SR
Queue Stats
266W - 285L
1,474 Elo+
Party 2
Hercules
Hercules
L0rd RUSS
Hercules
Level 84
God Stats
0W - 2L
1,230 SR
Queue Stats
11W - 21L
1,398 Elo+
Party 3
Tiamat
Tiamat
Techn0Knight
Tiamat
Level 60
God Stats
0W - 1L
1,504 SR
Queue Stats
2W - 2L
1,667 Elo+
Party 3
Artemis
Artemis
XMysticRavenX
Artemis
Level 139
God Stats
3W - 3L
1,493 SR
Queue Stats
113W - 137L
1,472 Elo+
Party 2
Lancelot
Lancelot
malucaboy
Lancelot
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,233 Elo+
Solo
Team Averages
Level 90
1,451 SR
1,449 Elo+

VS

Team Averages
Level 86
1,513 SR
1,451 Elo+
Janus
Janus
Archenimie
Janus
Level 121
God Stats
1W - 3L
1,236 SR
Queue Stats
130W - 143L
1,459 Elo+
Party 1
Ah Puch
Ah Puch
BoyScoutSenpai
Ah Puch
Level 134
God Stats
7W - 2L
1,941 SR
Queue Stats
190W - 213L
1,432 Elo+
Party 1
Khepri
Khepri
BruhNation1
Khepri
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 21L
1,500 Elo+
Solo
Neith
Neith
GirlScoutSenpai
Neith
Level 121
God Stats
3W - 4L
1,510 SR
Queue Stats
221W - 244L
1,441 Elo+
Party 1
Sol
Sol
savagegrl89
Sol
Level 26
God Stats
4W - 3L
1,378 SR
Queue Stats
57W - 77L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 7
10,070
719
11,505
16,884
23,802
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
L0rd RUSS
Hercules
16
3 / 4 / 4
9,088
649
7,100
25,134
25,717
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
20
4 / 4 / 10
10,936
781
14,562
16,096
13,365
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
18
2 / 3 / 11
9,724
695
14,618
13,685
7,707
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Lancelot
malucaboy
Lancelot
8
1 / 4 / 1
7,146
510
1,018
5,881
3,079
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
7 / 4 / 7
11,701
836
16,902
12,311
5,904
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
2 / 3 / 8
11,944
853
15,275
8,172
4,495
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Khepri
16
0 / 3 / 15
9,926
709
7,131
17,722
18,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
7 / 2 / 7
10,621
759
15,204
11,787
7,002
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
3 / 3 / 9
10,457
747
11,767
13,501
6,773
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
65
14
Kills
19
19
Deaths
15
33
Assists
46
Player
Kills
Deaths
Assists
KDA
L
4
4
7
1.88
W
Janus
7
4
7
2.63
W
2
3
8
2
W
Khepri
0
3
15
2.5
W
7
2
7
5.25
L
Hercules
L0rd RUSS
Hercules
3
4
4
1.25
L
Tiamat
4
4
10
2.25
L
Artemis
2
3
11
2.5
L
Lancelot
malucaboy
Lancelot
1
4
1
0.38
W
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,803
Damage
66,279
77,680
Taken
63,493
73,670
Mitigated
43,014
30,858
Healing
18,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,505
1,109
2,775
3,430
16,884
23,802
0
9,199
7,282
23,328
0
W
Janus
16,902
584
685
1,585
12,311
5,904
624
6,907
5,404
29,142
0
W
15,275
275
1,364
1,684
8,172
4,495
476
2,489
5,683
48,161
0
W
Khepri
7,131
466
878
2,231
17,722
18,840
706
7,217
10,505
8,960
0
W
15,204
4,446
1,016
4,161
11,787
7,002
2,440
3,354
8,433
0
29,634
L
Hercules
L0rd RUSS
Hercules
7,100
1,815
3,292
8,724
25,134
25,717
0
14,563
10,068
0
13,143
L
Tiamat
14,562
682
1,729
5,799
16,096
13,365
136
12,210
3,701
36,822
0
L
Artemis
14,618
6,150
742
4,051
13,685
7,707
198
10,105
3,430
0
31,664
L
Lancelot
malucaboy
Lancelot
1,018
172
0
316
5,881
3,079
0
3,635
2,124
0
1,978
W
11,767
3,689
1,152
3,891
13,501
6,773
3,830
6,100
7,401
25,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,964
Gold Earned
54,649
139
Minions Killed
163
0
Camps Cleared
0
1,150,849
Distance Traveled
1,326,457
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,070
719
20
1
0
243,632
0
W
Janus
11,701
836
30
2
0
261,594
0
W
Ah Puch
11,944
853
80
6
0
260,651
0
W
Khepri
9,926
709
3
0
0
270,258
0
W
Neith
10,621
759
15
1
0
269,807
0
L
Hercules
9,088
649
9
1
0
277,022
1
L
Tiamat
10,936
781
58
4
0
288,614
1
L
Artemis
9,724
695
47
3
0
250,365
1
L
Lancelot
7,146
510
5
0
0
91,216
0
W
Sol
10,457
747
35
3
0
264,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role