Player Matchup

Sobek
Sobek
Masters
MARCxWINGS
Sobek
Masters
Level 159
God Stats
6W - 1L
1,705 SR
Queue Stats
81W - 30L
2,914 MMR
Party 2
Heimdallr
Heimdallr
Masters
Mοdz
Heimdallr
Masters
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 MMR
Party 2
Thoth
Thoth
Grandmaster
Zombiecrusher789
Thoth
Grandmaster
Level 157
God Stats
12W - 6L
1,729 SR
Queue Stats
128W - 58L
3,347 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 146
1,644 SR
2,587 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,663 SR
2,134 MMR
Medusa
Medusa
Platinum I
MysteriousPanda
Medusa
Platinum I
Level 157
God Stats
2W - 1L
1,719 SR
Queue Stats
78W - 58L
1,947 MMR
Party 1
Hun Batz
Hun Batz
Diamond III
NycTrojan
Hun Batz
Diamond III
Level 145
God Stats
2W - 1L
1,519 SR
Queue Stats
79W - 54L
2,282 MMR
Party 1
Jormungandr
Jormungandr
Diamond III
Xylush
Jormungandr
Diamond III
Level 129
God Stats
0W - 2L
1,751 SR
Queue Stats
73W - 47L
2,174 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
1 / 4 / 9
9,283
774
9,665
22,225
25,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
Mοdz
Heimdallr
16
7 / 6 / 4
10,612
884
11,509
13,189
5,171
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
5 / 3 / 5
9,759
813
14,107
10,395
3,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Baba YagaAtlasAh Muzen CabNoxAchilles

VS

Bans
ShivaGuan YuChironAresHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 3
9,033
753
12,014
13,734
6,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
NycTrojan
Hun Batz
14
4 / 3 / 5
9,349
779
9,911
13,600
6,188
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jormungandr
Xylush
Jormungandr
14
5 / 4 / 7
9,847
821
14,555
15,134
13,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
28
13
Kills
13
13
Deaths
13
18
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sobek
1
4
9
1.38
L
4
6
3
0.92
W
Heimdallr
Mοdz
Heimdallr
7
6
4
1.5
L
Hun Batz
NycTrojan
Hun Batz
4
3
5
2.17
L
Jormungandr
Xylush
Jormungandr
5
4
7
2.13
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,281
Damage
36,480
45,809
Taken
42,468
34,383
Mitigated
25,517
15,072
Healing
4,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
9,665
1,231
210
9,413
22,225
25,573
182
4,113
17,725
20,572
0
L
12,014
5,202
0
1,408
13,734
6,304
420
9,280
4,454
0
35,942
W
Heimdallr
Mοdz
Heimdallr
11,509
5,711
0
2,691
13,189
5,171
1,700
5,524
7,320
0
35,683
L
Hun Batz
NycTrojan
Hun Batz
9,911
3,435
0
500
13,600
6,188
734
7,632
5,961
0
28,587
L
Jormungandr
Xylush
Jormungandr
14,555
3,501
0
2,520
15,134
13,025
340
7,662
7,472
38,234
0
W
14,107
492
0
2,758
10,395
3,639
780
3,978
5,986
43,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,654
Gold Earned
28,229
125
Minions Killed
147
5
Camps Cleared
7
692,248
Distance Traveled
742,283
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,283
774
14
1
0
251,000
4
L
Medusa
9,033
753
56
5
2
237,142
3
W
Heimdallr
10,612
884
49
4
3
207,030
4
L
Hun Batz
9,349
779
44
4
1
293,783
1
L
Jormungandr
9,847
821
47
4
4
211,358
7
W
Thoth
9,759
813
62
5
2
234,218
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role