Player Matchup

Terra
Terra
Anubis816
Terra
Level 29
God Stats
2W - 1L
1,278 SR
Queue Stats
186W - 168L
1,375 Elo+
Party 1
Chernobog
Chernobog
BullyHunter117
Chernobog
Level 28
God Stats
3W - 0L
1,801 SR
Queue Stats
26W - 2L
1,913 Elo+
Party 1
Thoth
Thoth
Cheeeesus
Thoth
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 9L
1,816 Elo+
Party 1
Susano
Susano
Ineedsocks
Susano
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 41L
1,733 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
aParkedCar87
Ah Muzen Cab
Level 108
God Stats
6W - 3L
1,544 SR
Queue Stats
284W - 109L
1,755 Elo+
Party 1
Team Averages
Level 52
1,525 SR
1,718 Elo+

VS

Team Averages
Level 87
1,424 SR
1,527 Elo+
Cerberus
Cerberus
 
Cerberus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Palahz
Sol
Level 74
God Stats
0W - 1L
1,533 SR
Queue Stats
21W - 10L
1,598 Elo+
Party 2
Ra
Ra
Phanasee
Ra
Level 88
God Stats
0W - 1L
1,135 SR
Queue Stats
25W - 15L
1,593 Elo+
Party 2
Charybdis
Charybdis
Xanthous1
Charybdis
Level 160
God Stats
5W - 8L
1,453 SR
Queue Stats
436W - 470L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Anubis816
Terra
15
2 / 3 / 20
10,252
789
4,718
14,423
18,542
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chernobog
BullyHunter117
Chernobog
18
4 / 4 / 27
11,033
849
19,274
14,583
7,964
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thoth
Cheeeesus
Thoth
20
14 / 2 / 19
12,507
962
28,798
9,466
5,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
Ineedsocks
Susano
18
7 / 4 / 24
10,831
833
18,890
12,685
8,670
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
aParkedCar87
Ah Muzen Cab
19
12 / 4 / 17
11,542
888
23,633
17,227
9,515
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
18
5 / 8 / 7
10,609
816
12,088
28,594
20,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
 
Hercules
16
1 / 9 / 7
9,015
693
8,580
25,234
25,985
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sol
Palahz
Sol
18
8 / 7 / 3
11,300
869
14,967
16,022
7,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 8 / 7
8,813
678
5,896
21,119
20,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
Xanthous1
Charybdis
15
2 / 7 / 6
8,900
685
9,540
12,872
4,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
46
39
Kills
16
17
Deaths
39
107
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
5
8
7
1.06
L
Hercules
 
Hercules
1
9
7
0.5
W
Terra
Anubis816
Terra
2
3
20
4
W
Chernobog
BullyHunter117
Chernobog
4
4
27
4.38
W
Thoth
Cheeeesus
Thoth
14
2
19
11.75
W
Susano
Ineedsocks
Susano
7
4
24
4.75
L
Sol
Palahz
Sol
8
7
3
1.36
L
0
8
7
0.44
L
Charybdis
Xanthous1
Charybdis
2
7
6
0.71
W
Ah Muzen Cab
aParkedCar87
Ah Muzen Cab
12
4
17
5.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,313
Damage
51,071
68,384
Taken
103,841
49,692
Mitigated
79,619
29,639
Healing
21,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
12,088
853
617
6,277
28,594
20,852
0
8,382
20,212
18,290
0
L
Hercules
 
Hercules
8,580
2,587
404
2,030
25,234
25,985
88
6,504
18,730
0
18,019
W
Terra
Anubis816
Terra
4,718
1,317
7,440
5,186
14,423
18,542
327
5,996
8,115
6,678
0
W
Chernobog
BullyHunter117
Chernobog
19,274
11,243
374
2,667
14,583
7,964
2,628
7,552
6,617
0
45,529
W
Thoth
Cheeeesus
Thoth
28,798
1,414
709
1,371
9,466
5,001
1,751
4,634
4,741
50,703
0
W
Susano
Ineedsocks
Susano
18,890
3,348
3,157
2,125
12,685
8,670
774
6,697
5,794
0
29,537
L
Sol
Palahz
Sol
14,967
4,101
238
3,576
16,022
7,536
0
6,034
9,988
24,730
0
L
5,896
210
2,152
3,610
21,119
20,938
192
7,617
13,502
22,614
0
L
Charybdis
Xanthous1
Charybdis
9,540
3,729
792
1,586
12,872
4,308
0
4,979
7,893
0
22,141
W
Ah Muzen Cab
aParkedCar87
Ah Muzen Cab
23,633
11,078
703
5,907
17,227
9,515
1,968
6,921
10,166
0
39,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,165
Gold Earned
48,637
138
Minions Killed
153
0
Camps Cleared
0
1,179,409
Distance Traveled
1,022,556
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,609
816
32
2
0
192,372
0
L
Hercules
9,015
693
32
2
0
196,172
1
W
Terra
10,252
789
4
0
0
208,365
2
W
Chernobog
11,033
849
52
4
0
222,507
2
W
Thoth
12,507
962
46
4
0
253,967
1
W
Susano
10,831
833
18
1
0
249,169
0
L
Sol
11,300
869
34
3
0
220,963
2
L
Ra
8,813
678
21
2
0
220,201
1
L
Charybdis
8,900
685
34
3
0
192,848
0
W
Ah Muzen Cab
11,542
888
18
1
0
245,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role