Player Matchup

Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
DTT001
Olorun
Level 142
God Stats
1W - 5L
1,417 SR
Queue Stats
182W - 212L
1,391 Elo+
Solo
Izanami
Izanami
JuelzNextLife
Izanami
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Atlas
Atlas
NitroGamer248
Atlas
Level 115
God Stats
2W - 2L
1,854 SR
Queue Stats
4W - 5L
1,453 Elo+
Party 2
Team Averages
Level 100
1,554 SR
1,469 Elo+

VS

Team Averages
Level 62
1,455 SR
1,433 Elo+
Chaac
Chaac
Bellboy607
Chaac
Level 44
God Stats
6W - 4L
1,621 SR
Queue Stats
46W - 48L
1,436 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Blayzenasian
Morgan Le Fay
Level 67
God Stats
14W - 8L
1,591 SR
Queue Stats
65W - 59L
1,486 Elo+
Party 1
Thor
Thor
Itz DarK Cubez
Thor
Level 68
God Stats
11W - 10L
1,423 SR
Queue Stats
162W - 170L
1,394 Elo+
Solo
Sylvanus
Sylvanus
Rockycoolcatjr
Sylvanus
Level 101
God Stats
2W - 1L
1,160 SR
Queue Stats
117W - 128L
1,433 Elo+
Party 1
Cernunnos
Cernunnos
TiredLizard
Cernunnos
Level 29
God Stats
4W - 2L
1,481 SR
Queue Stats
55W - 64L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 3 / 1
5,131
513
3,993
7,868
2,668
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
 
Pele
8
1 / 4 / 0
4,977
498
4,291
8,584
2,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
DTT001
Olorun
8
0 / 1 / 0
5,092
509
1,415
7,402
3,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
7
0 / 3 / 0
4,504
450
2,384
4,506
940
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 3 / 0
4,920
492
4,487
10,619
5,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
9
3 / 0 / 3
5,691
569
3,952
6,547
3,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Blayzenasian
Morgan Le Fay
10
1 / 0 / 1
5,680
568
5,368
3,051
1,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
4 / 0 / 2
5,967
597
4,682
7,513
2,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
10
4 / 1 / 1
5,932
593
6,824
7,320
4,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
TiredLizard
Cernunnos
9
2 / 0 / 4
5,232
523
7,901
5,278
1,940
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
14
14
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
1
0.17
L
Pele
 
Pele
1
4
0
0.25
W
Chaac
3
0
3
4.5
W
Morgan Le Fay
Blayzenasian
Morgan Le Fay
1
0
1
1.5
L
Olorun
DTT001
Olorun
0
1
0
0
W
4
0
2
5
L
Izanami
0
3
0
0
L
0
3
0
0
W
Sylvanus
4
1
1
4.5
W
Cernunnos
TiredLizard
Cernunnos
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,570
Damage
28,727
38,979
Taken
29,709
14,574
Mitigated
14,599
12,244
Healing
13,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,993
1,478
0
3,736
7,868
2,668
530
4,036
3,832
0
31,646
L
Pele
 
Pele
4,291
1,282
0
896
8,584
2,351
459
1,527
7,057
0
25,833
W
Chaac
3,952
1,065
269
2,428
6,547
3,976
111
2,053
4,494
0
22,943
W
Morgan Le Fay
Blayzenasian
Morgan Le Fay
5,368
719
0
491
3,051
1,197
104
994
1,981
37,375
0
L
Olorun
DTT001
Olorun
1,415
361
49
2,731
7,402
3,319
0
4,876
2,034
27,135
0
W
4,682
1,694
0
3,598
7,513
2,779
0
652
6,831
0
35,431
L
Izanami
2,384
1,842
0
661
4,506
940
0
0
4,506
0
32,839
L
4,487
1,917
238
3,933
10,619
5,296
0
0
10,619
14,243
0
W
Sylvanus
6,824
2,883
400
3,889
7,320
4,707
323
0
7,320
26,223
7,496
W
Cernunnos
TiredLizard
Cernunnos
7,901
4,955
0
2,733
5,278
1,940
440
2,097
3,181
0
31,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,624
Gold Earned
28,502
241
Minions Killed
282
0
Camps Cleared
0
884,368
Distance Traveled
870,928
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,131
513
66
7
0
170,096
0
L
Pele
4,977
498
34
3
0
194,900
4
W
Chaac
5,691
569
34
3
0
190,367
3
W
Morgan Le Fay
5,680
568
80
8
0
172,168
0
L
Olorun
5,092
509
62
6
0
153,589
2
W
Thor
5,967
597
64
6
0
201,427
3
L
Izanami
4,504
450
67
7
0
174,500
4
L
Atlas
4,920
492
12
1
0
191,283
1
W
Sylvanus
5,932
593
47
5
0
144,276
4
W
Cernunnos
5,232
523
57
6
0
162,690
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role