Player Matchup

Chang'e
Chang'e
Diamond III
IdioticPain
Chang'e
Diamond III
Level 155
God Stats
48W - 25L
1,674 SR
Queue Stats
381W - 378L
2,083 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond V
Kazuki_Kamelot
Baron Samedi
Diamond V
Level 160
God Stats
4W - 1L
1,636 SR
Queue Stats
283W - 280L
1,980 MMR
Solo
Ravana
Ravana
Platinum III
MICHAEL10CRACK
Ravana
Platinum III
Level 129
God Stats
3W - 1L
1,748 SR
Queue Stats
135W - 113L
2,000 MMR
Solo
Xbalanque
Xbalanque
Diamond V
PIexus
Xbalanque
Diamond V
Level 137
God Stats
2W - 5L
1,284 SR
Queue Stats
80W - 69L
2,020 MMR
Party 1
Pele
Pele
Diamond IV
Zęręf
Pele
Diamond IV
Level 123
God Stats
3W - 0L
1,825 SR
Queue Stats
169W - 154L
2,120 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,633 SR
2,041 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,621 SR
2,041 MMR
Thor
Thor
Platinum I
Balkrishna
Thor
Platinum I
Level 154
God Stats
3W - 9L
1,488 SR
Queue Stats
251W - 246L
1,985 MMR
Solo
Cernunnos
Cernunnos
Diamond V
TheMacManusBros
Cernunnos
Diamond V
Level 127
God Stats
3W - 9L
1,567 SR
Queue Stats
207W - 212L
2,109 MMR
Solo
Ymir
Ymir
Platinum I
Vindicated9
Ymir
Platinum I
Level 126
God Stats
10W - 7L
1,729 SR
Queue Stats
644W - 652L
1,977 MMR
Solo
Achilles
Achilles
Diamond IV
YEAHBUDDY187
Achilles
Diamond IV
Level 138
God Stats
7W - 5L
1,701 SR
Queue Stats
294W - 297L
2,035 MMR
Solo
Aphrodite
Aphrodite
Diamond V
YaoiSUNBAE
Aphrodite
Diamond V
Level 160
God Stats
20W - 21L
1,619 SR
Queue Stats
174W - 171L
2,099 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
IdioticPain
Chang'e
20
5 / 2 / 13
14,498
558
23,606
25,695
19,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Kazuki_Kamelot
Baron Samedi
19
2 / 1 / 17
13,614
524
12,630
23,133
32,454
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
7 / 1 / 11
15,016
578
19,663
15,770
9,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xbalanque
PIexus
Xbalanque
20
8 / 0 / 10
14,882
572
21,599
16,191
7,348
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pele
Zęręf
Pele
20
6 / 2 / 7
15,606
600
27,498
20,380
13,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Bans
CabrakanKhepriSusanoGeb

VS

Bans
LancelotVulcanMulanHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 2
11,656
448
12,607
25,234
10,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
TheMacManusBros
Cernunnos
18
0 / 8 / 0
11,769
453
10,864
23,049
10,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
0 / 7 / 3
10,190
392
7,444
37,642
39,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
YEAHBUDDY187
Achilles
17
1 / 5 / 1
11,084
426
10,943
28,078
28,160
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Aphrodite
YaoiSUNBAE
Aphrodite
18
2 / 4 / 2
11,793
454
10,733
19,506
9,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
14
28
Kills
6
6
Deaths
28
58
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
Chang'e
IdioticPain
Chang'e
5
2
13
5.75
W
Baron Samedi
Kazuki_Kamelot
Baron Samedi
2
1
17
10.5
W
7
1
11
12.5
W
Xbalanque
PIexus
Xbalanque
8
0
10
13
L
Cernunnos
TheMacManusBros
Cernunnos
0
8
0
0
L
0
7
3
0.21
L
Achilles
YEAHBUDDY187
Achilles
1
5
1
0.3
L
Aphrodite
YaoiSUNBAE
Aphrodite
2
4
2
0.75
W
Pele
Zęręf
Pele
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,996
Damage
52,591
101,169
Taken
133,509
81,699
Mitigated
97,956
55,541
Healing
42,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,607
1,685
0
8,070
25,234
10,560
0
5,879
18,983
0
110,359
W
Chang'e
IdioticPain
Chang'e
23,606
1,666
5,601
17,668
25,695
19,667
1,816
3,663
22,032
109,758
0
W
Baron Samedi
Kazuki_Kamelot
Baron Samedi
12,630
1,410
4,389
8,055
23,133
32,454
91
5,672
17,461
43,398
1,146
W
19,663
6,183
0
6,863
15,770
9,115
2,367
3,117
12,653
0
141,054
W
Xbalanque
PIexus
Xbalanque
21,599
11,116
0
5,645
16,191
7,348
10,953
3,823
12,368
0
129,102
L
Cernunnos
TheMacManusBros
Cernunnos
10,864
4,734
0
5,366
23,049
10,554
0
1,993
20,784
0
112,328
L
7,444
968
0
4,296
37,642
39,669
27
11,104
25,681
33,722
2,547
L
Achilles
YEAHBUDDY187
Achilles
10,943
2,737
0
9,237
28,078
28,160
0
10,511
16,202
0
77,258
L
Aphrodite
YaoiSUNBAE
Aphrodite
10,733
234
7,156
8,619
19,506
9,013
100
4,650
14,409
108,173
0
W
Pele
Zęręf
Pele
27,498
7,213
0
7,320
20,380
13,115
725
5,434
14,946
0
175,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,616
Gold Earned
56,492
801
Minions Killed
724
0
Camps Cleared
0
2,590,604
Distance Traveled
2,250,757
24
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,656
448
166
6
0
467,248
9
W
Chang'e
14,498
558
159
6
0
477,801
2
W
Baron Samedi
13,614
524
50
2
0
481,523
8
W
Ravana
15,016
578
188
7
0
607,608
4
W
Xbalanque
14,882
572
164
6
0
486,203
6
L
Cernunnos
11,769
453
192
7
0
393,695
8
L
Ymir
10,190
392
31
1
0
435,129
10
L
Achilles
11,084
426
137
5
0
499,833
4
L
Aphrodite
11,793
454
198
8
0
454,852
6
W
Pele
15,606
600
240
9
0
537,469
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role