Player Matchup

Neith
Neith
AllSmituhh
Neith
Level 15
God Stats
3W - 0L
1,824 SR
Queue Stats
18W - 2L
1,935 Elo+
Party 1
King Arthur
King Arthur
GoosesLoose1
King Arthur
Level 28
God Stats
7W - 0L
1,641 SR
Queue Stats
126W - 33L
1,857 Elo+
Party 1
Merlin
Merlin
swazyyyyy
Merlin
Level 110
God Stats
47W - 6L
1,873 SR
Queue Stats
346W - 87L
1,715 Elo+
Party 1
Team Averages
Level 51
1,779 SR
1,836 Elo+

VS

Team Averages
Level 71
1,434 SR
1,598 Elo+
Heimdallr
Heimdallr
Dr Doobis
Heimdallr
Level 101
God Stats
0W - 1L
1,294 SR
Queue Stats
149W - 101L
1,615 Elo+
Party 2
Persephone
Persephone
EnviouSLAY
Persephone
Level 12
God Stats
3W - 1L
1,447 SR
Queue Stats
46W - 17L
1,403 Elo+
Party 2
Hades
Hades
Jarl Blackbird
Hades
Level 101
God Stats
4W - 4L
1,559 SR
Queue Stats
95W - 48L
1,776 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
4 / 3 / 6
12,039
708
8,951
10,233
4,012
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
GoosesLoose1
King Arthur
17
6 / 3 / 3
12,128
713
10,279
16,192
17,666
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
swazyyyyy
Merlin
16
1 / 4 / 8
11,454
674
11,890
8,421
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dr Doobis
Heimdallr
16
2 / 3 / 8
11,160
656
9,807
13,706
5,650
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
EnviouSLAY
Persephone
15
1 / 4 / 6
11,259
662
8,083
11,509
3,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 5 / 3
11,391
670
9,273
15,612
8,495
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
26
11
Kills
9
10
Deaths
12
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
4
3
6
2.33
L
Heimdallr
Dr Doobis
Heimdallr
2
3
8
2
L
Persephone
EnviouSLAY
Persephone
1
4
6
1
W
King Arthur
GoosesLoose1
King Arthur
6
3
3
2.5
L
6
5
3
1.5
W
Merlin
swazyyyyy
Merlin
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,120
Damage
27,163
34,846
Taken
40,827
24,829
Mitigated
17,749
7,293
Healing
7,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
8,951
2,183
0
3,282
10,233
4,012
1,973
4,888
5,344
0
41,930
L
Heimdallr
Dr Doobis
Heimdallr
9,807
2,199
0
766
13,706
5,650
773
5,979
7,727
0
47,564
L
Persephone
EnviouSLAY
Persephone
8,083
1,067
0
1,754
11,509
3,604
328
3,395
8,110
34,825
0
W
King Arthur
GoosesLoose1
King Arthur
10,279
538
0
2,558
16,192
17,666
132
9,730
6,462
234
32,780
L
9,273
957
287
4,401
15,612
8,495
223
3,346
12,266
33,878
0
W
Merlin
swazyyyyy
Merlin
11,890
975
0
1,453
8,421
3,151
764
3,109
5,312
52,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,621
Gold Earned
33,810
193
Minions Killed
191
9
Camps Cleared
7
948,509
Distance Traveled
841,616
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,039
708
87
5
2
312,782
1
L
Heimdallr
11,160
656
74
4
2
295,979
2
L
Persephone
11,259
662
67
4
3
268,751
4
W
King Arthur
12,128
713
28
2
4
322,447
3
L
Hades
11,391
670
50
3
2
276,886
4
W
Merlin
11,454
674
78
5
3
313,280
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role