Player Matchup

Hera
Hera
Digiomegamon
Hera
Level 160
God Stats
22W - 16L
1,535 SR
Queue Stats
1,562W - 1,128L
1,539 Elo+
Party 2
Poseidon
Poseidon
HEAN27
Poseidon
Level 146
God Stats
21W - 14L
1,584 SR
Queue Stats
616W - 608L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
Normolorf
Cernunnos
Level 123
God Stats
3W - 1L
1,459 SR
Queue Stats
99W - 127L
1,450 Elo+
Solo
Sol
Sol
realjonesboyz
Sol
Level 104
God Stats
4W - 0L
1,922 SR
Queue Stats
72W - 62L
1,515 Elo+
Party 2
Nu Wa
Nu Wa
rodriguezprr
Nu Wa
Level 149
God Stats
4W - 3L
1,490 SR
Queue Stats
448W - 452L
1,540 Elo+
Party 3
Team Averages
Level 136
1,598 SR
1,509 Elo+

VS

Team Averages
Level 131
1,582 SR
1,547 Elo+
Awilix
Awilix
 
Awilix
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Hyperchewy
Hercules
Level 156
God Stats
1W - 2L
1,450 SR
Queue Stats
89W - 53L
1,625 Elo+
Party 1
Fafnir
Fafnir
MidastheStallion
Fafnir
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Bacchus
Bacchus
S0ulN1nja
Bacchus
Level 123
God Stats
4W - 4L
1,767 SR
Queue Stats
159W - 121L
1,592 Elo+
Party 1
Danzaburou
Danzaburou
SquidSaysHi
Danzaburou
Level 141
God Stats
7W - 2L
1,691 SR
Queue Stats
311W - 310L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 13
11,807
787
16,588
11,404
5,942
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Poseidon
HEAN27
Poseidon
19
5 / 5 / 13
11,351
757
15,168
11,776
5,119
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Normolorf
Cernunnos
20
10 / 3 / 10
12,308
821
23,401
14,280
7,659
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 3 / 11
9,603
640
12,007
10,666
5,272
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 4 / 16
10,388
693
13,183
12,367
5,694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
17
5 / 6 / 6
10,207
680
10,307
16,270
12,279
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Hyperchewy
Hercules
20
8 / 4 / 7
11,788
786
12,553
24,289
33,297
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 6 / 8
8,583
572
1,729
14,166
12,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
S0ulN1nja
Bacchus
16
0 / 5 / 14
10,234
682
10,195
31,973
33,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
SquidSaysHi
Danzaburou
17
3 / 4 / 6
10,199
680
11,472
14,511
8,362
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
57
23
Kills
16
17
Deaths
25
63
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
5
6
6
1.33
W
5
2
13
5.75
W
Poseidon
HEAN27
Poseidon
5
5
13
2.3
L
Hercules
Hyperchewy
Hercules
8
4
7
2.88
L
0
6
8
0.67
W
Cernunnos
Normolorf
Cernunnos
10
3
10
5
L
Bacchus
S0ulN1nja
Bacchus
0
5
14
1.4
L
Danzaburou
SquidSaysHi
Danzaburou
3
4
6
1.5
W
1
3
11
2.17
W
2
4
16
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,347
Damage
46,256
60,493
Taken
101,209
29,686
Mitigated
99,677
24,019
Healing
38,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
10,307
2,860
1,591
2,600
16,270
12,279
147
8,459
7,811
0
21,898
W
16,588
4,400
2,185
1,198
11,404
5,942
1,607
1,807
9,597
35,307
0
W
Poseidon
HEAN27
Poseidon
15,168
1,891
2,675
2,366
11,776
5,119
1,335
1,835
9,941
47,792
0
L
Hercules
Hyperchewy
Hercules
12,553
2,538
2,255
8,990
24,289
33,297
140
10,407
13,882
0
35,286
L
1,729
227
0
0
14,166
12,478
16
9,881
4,285
8,283
0
W
Cernunnos
Normolorf
Cernunnos
23,401
9,901
1,225
4,485
14,280
7,659
2,595
2,696
11,584
0
40,324
L
Bacchus
S0ulN1nja
Bacchus
10,195
388
3,643
13,782
31,973
33,261
91
18,892
13,081
24,398
0
L
Danzaburou
SquidSaysHi
Danzaburou
11,472
2,097
1,611
4,257
14,511
8,362
1,590
9,307
5,204
0
43,409
W
12,007
5,338
1,939
3,699
10,666
5,272
135
3,285
7,381
16,806
0
W
13,183
4,843
1,749
2,498
12,367
5,694
2,486
2,301
10,066
17,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,457
Gold Earned
51,011
158
Minions Killed
165
0
Camps Cleared
0
1,395,686
Distance Traveled
1,308,484
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
10,207
680
25
2
0
251,930
0
W
Hera
11,807
787
34
2
0
313,331
1
W
Poseidon
11,351
757
67
4
0
263,838
0
L
Hercules
11,788
786
48
3
0
260,132
3
L
Fafnir
8,583
572
15
1
0
246,570
0
W
Cernunnos
12,308
821
29
2
0
269,493
1
L
Bacchus
10,234
682
13
1
0
297,648
0
L
Danzaburou
10,199
680
64
4
0
252,204
1
W
Sol
9,603
640
14
1
0
277,963
0
W
Nu Wa
10,388
693
14
1
0
271,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role