Player Matchup

Hades
Hades
Platinum II
 
Hades
Platinum II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Masters
IGellerl
Thoth
Masters
Level 65
God Stats
12W - 14L
1,798 SR
Queue Stats
122W - 104L
2,045 MMR
Party 1
Nemesis
Nemesis
Masters
Kpieniadze
Nemesis
Masters
Level 85
God Stats
2W - 3L
1,614 SR
Queue Stats
167W - 150L
1,999 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 93
1,637 SR
1,848 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,624 SR
2,098 MMR
Cu Chulainn
Cu Chulainn
Platinum II
AyePatch
Cu Chulainn
Platinum II
Level 128
God Stats
1W - 0L
1,542 SR
Queue Stats
24W - 18L
1,961 MMR
Solo
Cabrakan
Cabrakan
Platinum I
cacasdsd
Cabrakan
Platinum I
Level 154
God Stats
136W - 81L
1,739 SR
Queue Stats
828W - 820L
1,944 MMR
Party 2
Sol
Sol
Diamond II
jrock2323
Sol
Diamond II
Level 158
God Stats
117W - 140L
1,592 SR
Queue Stats
931W - 992L
2,390 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
2 / 5 / 15
10,982
732
12,999
22,091
23,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thoth
IGellerl
Thoth
16
9 / 3 / 7
11,726
782
23,950
12,714
6,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Kpieniadze
Nemesis
15
7 / 5 / 7
11,075
738
12,875
19,432
11,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AtlasShivaBaron SamediAh Muzen Cab

VS

Bans
AchillesFenrirGuan YuCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AyePatch
Cu Chulainn
16
3 / 5 / 9
11,282
752
12,935
20,458
20,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
cacasdsd
Cabrakan
15
3 / 4 / 9
11,550
770
7,432
21,888
28,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
7 / 9 / 5
12,209
814
17,562
21,482
8,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
36
18
Kills
13
13
Deaths
18
29
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
2
5
15
1.9
W
Cu Chulainn
AyePatch
Cu Chulainn
3
5
9
1.5
L
Thoth
IGellerl
Thoth
9
3
7
4.17
L
Nemesis
Kpieniadze
Nemesis
7
5
7
2.1
W
Cabrakan
cacasdsd
Cabrakan
3
4
9
1.88
W
7
9
5
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,824
Damage
37,929
54,237
Taken
63,828
40,267
Mitigated
58,112
10,875
Healing
18,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
12,999
1,978
645
6,907
22,091
23,041
422
8,242
13,849
36,123
0
W
Cu Chulainn
AyePatch
Cu Chulainn
12,935
2,809
432
5,080
20,458
20,641
482
10,040
9,989
93
34,518
L
Thoth
IGellerl
Thoth
23,950
998
0
1,441
12,714
6,082
1,072
7,186
5,528
46,388
0
L
Nemesis
Kpieniadze
Nemesis
12,875
5,706
0
1,882
19,432
11,144
976
7,687
11,745
0
30,819
W
Cabrakan
cacasdsd
Cabrakan
7,432
1,115
506
4,942
21,888
28,934
73
11,133
10,220
23,369
0
W
17,562
7,198
0
7,338
21,482
8,537
3,030
14,767
6,192
51,063
4,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,783
Gold Earned
35,041
157
Minions Killed
148
7
Camps Cleared
5
803,883
Distance Traveled
780,430
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,982
732
64
4
2
231,922
0
W
Cu Chulainn
11,282
752
50
3
2
284,926
5
L
Thoth
11,726
782
54
4
2
284,013
1
L
Nemesis
11,075
738
39
3
3
287,948
3
W
Cabrakan
11,550
770
21
1
1
264,432
7
W
Sol
12,209
814
77
5
2
231,072
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role