Player Matchup

Sobek
Sobek
Masters
Chаd
Sobek
Masters
Level 160
God Stats
20W - 8L
1,932 SR
Queue Stats
509W - 314L
2,505 MMR
Party 1
Ullr
Ullr
Diamond I
Robty93
Ullr
Diamond I
Level 85
God Stats
4W - 5L
1,565 SR
Queue Stats
226W - 162L
2,384 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
Zapdоs
Ah Muzen Cab
Masters
Level 129
God Stats
0W - 3L
1,215 SR
Queue Stats
195W - 88L
3,083 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 125
1,571 SR
2,657 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 117
1,508 SR
2,087 MMR
Artio
Artio
Masters
 
Artio
Masters
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond IV
Antropide
Janus
Diamond IV
Level 147
God Stats
4W - 2L
1,703 SR
Queue Stats
29W - 24L
2,380 MMR
Party 2
Bastet
Bastet
Diamond V
Pr3ViouSy1
Bastet
Diamond V
Level 120
God Stats
1W - 0L
1,322 SR
Queue Stats
29W - 24L
2,380 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Chаd
Sobek
13
1 / 2 / 3
10,153
725
5,181
13,934
12,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
Robty93
Ullr
14
2 / 3 / 2
9,850
704
11,278
13,650
5,479
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Zapdоs
Ah Muzen Cab
14
1 / 2 / 1
9,310
665
7,808
11,203
4,436
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Ne ZhaAtlasGuan YuThothAchilles

VS

Bans
Baron SamediMedusaAresChironGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
4 / 2 / 3
10,860
776
10,544
16,719
22,600
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Janus
Antropide
Janus
15
3 / 1 / 4
10,154
725
13,501
9,262
4,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
Pr3ViouSy1
Bastet
15
0 / 1 / 7
9,607
686
8,564
10,159
7,538
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
4
Kills
7
7
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
4
2
3
2.75
W
Janus
Antropide
Janus
3
1
4
5
L
Sobek
Chаd
Sobek
1
2
3
1.25
W
Bastet
Pr3ViouSy1
Bastet
0
1
7
3.5
L
Ullr
Robty93
Ullr
2
3
2
1
L
Ah Muzen Cab
Zapdоs
Ah Muzen Cab
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,267
Damage
32,609
38,787
Taken
36,140
22,713
Mitigated
34,294
7,619
Healing
16,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
10,544
456
2,589
8,632
16,719
22,600
799
2,915
13,804
18,763
0
W
Janus
Antropide
Janus
13,501
1,042
223
2,212
9,262
4,156
963
1,673
7,589
60,266
0
L
Sobek
Chаd
Sobek
5,181
161
0
3,687
13,934
12,798
0
8,576
5,082
15,451
0
W
Bastet
Pr3ViouSy1
Bastet
8,564
2,276
0
3,069
10,159
7,538
675
2,365
7,684
0
35,852
L
Ullr
Robty93
Ullr
11,278
3,824
0
500
13,650
5,479
0
8,353
5,059
0
40,270
L
Ah Muzen Cab
Zapdоs
Ah Muzen Cab
7,808
2,495
0
3,432
11,203
4,436
0
6,851
4,150
0
41,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,313
Gold Earned
30,621
169
Minions Killed
202
4
Camps Cleared
9
761,135
Distance Traveled
908,995
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,860
776
16
1
0
303,664
3
W
Janus
10,154
725
124
9
5
301,103
1
L
Sobek
10,153
725
26
2
0
211,954
2
W
Bastet
9,607
686
62
4
4
304,228
3
L
Ullr
9,850
704
57
4
3
256,972
3
L
Ah Muzen Cab
9,310
665
86
6
1
292,209
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role