Player Matchup

Hel
Hel
Denizen567
Hel
Level 121
God Stats
2W - 2L
1,618 SR
Queue Stats
111W - 115L
1,499 Elo+
Solo
Rama
Rama
ZanilyStacked
Rama
Level 154
God Stats
7W - 2L
1,565 SR
Queue Stats
384W - 409L
1,512 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
handy90man
Ah Muzen Cab
Level 121
God Stats
3W - 0L
1,712 SR
Queue Stats
60W - 72L
1,468 Elo+
Solo
Zeus
Zeus
kwaboi
Zeus
Level 154
God Stats
1W - 0L
1,589 SR
Queue Stats
64W - 69L
1,495 Elo+
Solo
Cliodhna
Cliodhna
little_LIBRA
Cliodhna
Level 128
God Stats
3W - 1L
1,639 SR
Queue Stats
144W - 171L
1,415 Elo+
Solo
Team Averages
Level 136
1,625 SR
1,478 Elo+

VS

Team Averages
Level 90
1,545 SR
1,443 Elo+
Janus
Janus
 
Janus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
BeastModeWolf98
Yemoja
Level 107
God Stats
1W - 1L
1,747 SR
Queue Stats
260W - 272L
1,505 Elo+
Party 1
Khepri
Khepri
UnlockingTree9
Khepri
Level 109
God Stats
3W - 5L
1,551 SR
Queue Stats
291W - 273L
1,512 Elo+
Party 1
Loki
Loki
lazyhero23
Loki
Level 82
God Stats
1W - 2L
1,425 SR
Queue Stats
23W - 30L
1,387 Elo+
Solo
Tyr
Tyr
miSter_Catastrop
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 8
9,607
640
7,682
13,391
6,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
4 / 1 / 8
10,832
722
14,165
11,132
5,428
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Muzen Cab
handy90man
Ah Muzen Cab
18
2 / 0 / 9
10,606
707
16,327
14,610
7,194
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
kwaboi
Zeus
18
4 / 2 / 7
11,100
740
18,766
9,114
4,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
little_LIBRA
Cliodhna
13
1 / 4 / 9
9,013
601
7,278
11,701
5,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
4 / 1 / 3
10,298
687
21,390
10,132
6,427
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
0 / 1 / 2
8,770
585
3,640
8,961
8,732
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
1 / 2 / 4
8,649
577
10,660
21,574
26,038
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 4 / 1
8,053
537
7,950
10,410
5,532
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 4 / 2
8,179
545
4,684
17,171
16,802
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
12
Kills
7
7
Deaths
12
41
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
1
3
5.5
L
0
1
2
1
W
1
0
8
5
L
1
2
4
1.5
W
4
1
8
8
W
Ah Muzen Cab
handy90man
Ah Muzen Cab
2
0
9
6.5
W
Zeus
kwaboi
Zeus
4
2
7
3.75
L
2
4
1
0.63
W
Cliodhna
little_LIBRA
Cliodhna
1
4
9
1.38
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,218
Damage
48,324
59,948
Taken
68,248
28,559
Mitigated
63,531
41,037
Healing
33,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
21,390
202
1,337
812
10,132
6,427
0
5,206
4,926
57,407
0
L
3,640
1,093
20,671
3,111
8,961
8,732
0
3,899
5,062
9,437
0
W
7,682
1,319
13,693
10,239
13,391
6,322
484
8,716
4,675
17,354
0
L
10,660
139
1,213
2,380
21,574
26,038
0
6,748
14,826
21,734
0
W
14,165
8,613
1,466
2,864
11,132
5,428
1,517
7,633
3,499
0
31,211
W
Ah Muzen Cab
handy90man
Ah Muzen Cab
16,327
8,178
1,294
6,773
14,610
7,194
1,193
8,844
5,766
0
37,048
W
Zeus
kwaboi
Zeus
18,766
2,322
1,487
2,579
9,114
4,221
870
4,962
4,152
38,317
0
L
7,950
631
649
1,244
10,410
5,532
0
6,057
4,353
0
12,555
W
Cliodhna
little_LIBRA
Cliodhna
7,278
789
50
592
11,701
5,394
1,420
5,535
6,166
0
15,534
L
4,684
318
403
1,210
17,171
16,802
0
4,538
12,633
0
10,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,158
Gold Earned
43,949
175
Minions Killed
150
0
Camps Cleared
0
1,383,804
Distance Traveled
1,330,566
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,298
687
96
6
0
307,126
1
L
Yemoja
8,770
585
11
1
0
230,791
0
W
Hel
9,607
640
18
1
0
278,960
0
L
Khepri
8,649
577
26
2
0
293,209
0
W
Rama
10,832
722
60
4
0
228,998
5
W
Ah Muzen Cab
10,606
707
40
3
0
308,984
0
W
Zeus
11,100
740
47
3
0
283,384
4
L
Loki
8,053
537
4
0
0
212,608
2
W
Cliodhna
9,013
601
10
1
0
283,478
0
L
Tyr
8,179
545
13
1
0
286,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role