Player Matchup

Skadi
Skadi
AM_Alucard
Skadi
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Emilitoo_m
Charybdis
Level 48
God Stats
3W - 1L
1,495 SR
Queue Stats
41W - 35L
1,501 Elo+
Party 1
Da Ji
Da Ji
Zalo7bingo
Da Ji
Level 156
God Stats
6W - 5L
1,547 SR
Queue Stats
218W - 224L
1,460 Elo+
Party 1
Athena
Athena
austacutionn
Athena
Level 149
God Stats
1W - 1L
1,610 SR
Queue Stats
110W - 105L
1,538 Elo+
Solo
Horus
Horus
webe_David
Horus
Level 89
God Stats
2W - 0L
1,526 SR
Queue Stats
33W - 26L
1,394 Elo+
Party 1
Team Averages
Level 108
1,535 SR
1,479 Elo+

VS

Team Averages
Level 91
1,404 SR
1,440 Elo+
Bakasura
Bakasura
 
Bakasura
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BigTy SoHigh
Izanami
Level 40
God Stats
0W - 3L
1,290 SR
Queue Stats
151W - 184L
1,418 Elo+
Solo
Artio
Artio
GoldSpider71440
Artio
Level 33
God Stats
1W - 1L
1,703 SR
Queue Stats
30W - 43L
1,402 Elo+
Party 2
Horus
Horus
GoldenTriPod12
Horus
Level 100
God Stats
1W - 1L
1,282 SR
Queue Stats
30W - 46L
1,403 Elo+
Party 2
Thor
Thor
J_Skittles21
Thor
Level 156
God Stats
1W - 3L
1,247 SR
Queue Stats
253W - 242L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
3 / 2 / 7
9,108
759
13,716
8,843
4,485
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Emilitoo_m
Charybdis
15
2 / 3 / 11
9,278
773
16,092
11,035
5,943
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
13
5 / 5 / 7
8,823
735
13,753
12,743
7,041
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Athena
17
4 / 1 / 9
10,367
864
10,876
13,552
14,152
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Horus
15
0 / 0 / 11
9,367
781
6,900
17,480
19,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
6 / 3 / 5
9,183
765
16,246
15,921
11,126
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
BigTy SoHigh
Izanami
8
0 / 4 / 1
6,387
532
2,113
6,257
2,506
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
1 / 2 / 7
9,010
751
9,333
17,019
26,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 1 / 7
9,711
809
6,440
18,145
23,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 4 / 7
8,970
748
16,043
13,739
7,768
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
38
14
Kills
11
11
Deaths
14
45
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
6
3
5
2.83
W
Skadi
3
2
7
3.25
L
Izanami
BigTy SoHigh
Izanami
0
4
1
0.13
W
Charybdis
Emilitoo_m
Charybdis
2
3
11
2.5
L
1
2
7
2.25
L
3
1
7
6.5
L
1
4
7
1.13
W
Da Ji
5
5
7
1.7
W
Athena
4
1
9
8.5
W
Horus
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,337
Damage
50,175
63,653
Taken
71,081
50,805
Mitigated
70,822
25,567
Healing
30,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
16,246
11,621
403
3,584
15,921
11,126
0
1,953
13,968
0
15,587
W
Skadi
13,716
6,311
441
1,009
8,843
4,485
1,534
1,390
6,358
0
28,322
L
Izanami
BigTy SoHigh
Izanami
2,113
1,543
269
144
6,257
2,506
0
444
5,813
0
5,099
W
Charybdis
Emilitoo_m
Charybdis
16,092
10,629
1,987
1,976
11,035
5,943
913
1,007
8,953
0
37,246
L
9,333
473
5,035
5,103
17,019
26,158
0
2,647
14,372
15,895
0
L
6,440
3,665
6,602
7,942
18,145
23,264
25
3,409
14,736
0
12,108
L
16,043
4,491
976
519
13,739
7,768
0
2,423
11,316
0
42,323
W
Da Ji
13,753
4,191
1,095
1,607
12,743
7,041
1,288
1,677
10,229
0
16,710
W
Athena
10,876
2,880
1,927
2,340
13,552
14,152
256
2,479
10,698
18,153
0
W
Horus
6,900
3,403
4,367
8,818
17,480
19,184
436
2,780
13,680
0
11,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,943
Gold Earned
43,261
107
Minions Killed
105
0
Camps Cleared
0
1,123,131
Distance Traveled
1,022,490
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,183
765
20
2
0
239,304
0
W
Skadi
9,108
759
30
3
0
214,497
0
L
Izanami
6,387
532
5
0
0
88,582
0
W
Charybdis
9,278
773
50
4
0
203,369
0
L
Artio
9,010
751
9
1
0
222,735
0
L
Horus
9,711
809
12
1
0
256,605
0
L
Thor
8,970
748
59
5
0
215,264
0
W
Da Ji
8,823
735
2
0
0
204,636
0
W
Athena
10,367
864
15
1
0
249,852
0
W
Horus
9,367
781
10
1
0
250,777
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role