Player Matchup

Neith
Neith
 
Neith
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
ImperialRaven
Guan Yu
Level 141
God Stats
0W - 1L
1,715 SR
Queue Stats
44W - 32L
1,590 Elo+
Party 1
Sol
Sol
JohnIsDie
Sol
Level 144
God Stats
15W - 14L
1,566 SR
Queue Stats
503W - 511L
1,572 Elo+
Solo
Janus
Janus
Meowph
Janus
Level 107
God Stats
2W - 3L
1,455 SR
Queue Stats
135W - 111L
1,533 Elo+
Party 1
Jormungandr
Jormungandr
Slambian
Jormungandr
Level 79
God Stats
22W - 16L
1,630 SR
Queue Stats
117W - 118L
1,431 Elo+
Solo
Team Averages
Level 101
1,573 SR
1,525 Elo+

VS

Team Averages
Level 67
1,538 SR
1,540 Elo+
Xbalanque
Xbalanque
BigLogGaming123
Xbalanque
Level 40
God Stats
2W - 0L
1,722 SR
Queue Stats
28W - 22L
1,576 Elo+
Party 2
Bacchus
Bacchus
MogarSmite
Bacchus
Level 63
God Stats
8W - 5L
1,612 SR
Queue Stats
218W - 197L
1,519 Elo+
Solo
Thoth
Thoth
SirNatesman
Thoth
Level 79
God Stats
3W - 1L
1,306 SR
Queue Stats
168W - 156L
1,545 Elo+
Solo
Fenrir
Fenrir
TManShollPC
Fenrir
Level 109
God Stats
8W - 8L
1,423 SR
Queue Stats
115W - 116L
1,555 Elo+
Party 2
Mercury
Mercury
samixplay
Mercury
Level 46
God Stats
25W - 34L
1,629 SR
Queue Stats
78W - 93L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 2 / 0
6,081
434
4,665
8,275
3,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Guan Yu
10
0 / 7 / 0
6,184
442
4,130
15,736
6,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 0
7,125
509
7,910
11,428
3,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Janus
Meowph
Janus
11
0 / 2 / 0
6,503
465
3,532
6,202
2,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Slambian
Jormungandr
10
0 / 2 / 1
5,685
406
4,813
9,233
4,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BigLogGaming123
Xbalanque
14
1 / 0 / 1
8,115
580
6,082
8,726
3,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
MogarSmite
Bacchus
12
2 / 0 / 5
7,598
543
4,026
8,386
5,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 0 / 6
8,449
604
7,600
5,616
2,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
14
8 / 1 / 3
8,903
636
10,842
11,409
5,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
samixplay
Mercury
13
1 / 0 / 0
7,769
555
7,588
12,002
9,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
15
15
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
0
0
W
Xbalanque
BigLogGaming123
Xbalanque
1
0
1
1.5
L
Guan Yu
0
7
0
0
L
1
2
0
0.5
L
Janus
Meowph
Janus
0
2
0
0
W
Bacchus
MogarSmite
Bacchus
2
0
5
4.5
W
3
0
6
6
L
Jormungandr
Slambian
Jormungandr
0
2
1
0.25
W
Fenrir
8
1
3
9.5
W
Mercury
samixplay
Mercury
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,050
Damage
36,138
50,874
Taken
46,139
20,445
Mitigated
26,051
14,065
Healing
20,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,665
1,834
0
2,430
8,275
3,153
0
1,140
7,135
0
42,183
W
Xbalanque
BigLogGaming123
Xbalanque
6,082
3,517
0
4,626
8,726
3,181
777
1,440
7,090
0
78,719
L
Guan Yu
4,130
1,660
165
4,371
15,736
6,622
0
3,254
12,377
0
42,877
L
7,910
3,322
0
6,536
11,428
3,687
0
261
10,569
47,363
0
L
Janus
Meowph
Janus
3,532
149
0
341
6,202
2,155
0
4,543
1,659
52,742
0
W
Bacchus
MogarSmite
Bacchus
4,026
342
0
2,981
8,386
5,981
0
1,876
5,430
21,937
4,569
W
7,600
432
0
1,906
5,616
2,056
0
1,919
3,581
69,298
0
L
Jormungandr
Slambian
Jormungandr
4,813
847
0
222
9,233
4,828
70
1,948
7,285
23,214
0
W
Fenrir
10,842
3,895
0
7,395
11,409
5,689
0
3,654
7,645
0
75,959
W
Mercury
samixplay
Mercury
7,588
4,496
0
3,870
12,002
9,144
0
7,012
4,982
0
54,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,578
Gold Earned
40,834
369
Minions Killed
470
0
Camps Cleared
0
1,220,272
Distance Traveled
1,430,414
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,081
434
81
6
0
216,125
4
W
Xbalanque
8,115
580
118
8
0
263,979
3
L
Guan Yu
6,184
442
75
5
0
271,193
2
L
Sol
7,125
509
73
5
0
203,313
4
L
Janus
6,503
465
104
7
0
266,999
2
W
Bacchus
7,598
543
33
2
0
300,180
5
W
Thoth
8,449
604
116
8
0
280,347
5
L
Jormungandr
5,685
406
36
3
0
262,642
3
W
Fenrir
8,903
636
113
8
0
301,415
1
W
Mercury
7,769
555
90
6
0
284,493
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role