Player Matchup

Achilles
Achilles
Bronze III
Apo-Ismael23
Achilles
Bronze III
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 18L
1,446 MMR
Solo
Chang'e
Chang'e
Gold IV
BonesAreOrgans
Chang'e
Gold IV
Level 157
God Stats
23W - 24L
1,820 SR
Queue Stats
555W - 598L
1,442 MMR
Solo
Nemesis
Nemesis
Gold III
Chronic_Smoke210
Nemesis
Gold III
Level 153
God Stats
27W - 16L
1,614 SR
Queue Stats
377W - 375L
1,475 MMR
Solo
Skadi
Skadi
Gold IV
JLuckyX
Skadi
Gold IV
Level 158
God Stats
9W - 7L
1,550 SR
Queue Stats
379W - 383L
1,447 MMR
Solo
Bacchus
Bacchus
Bronze III
SVIXN_16
Bacchus
Bronze III
Level 112
God Stats
1W - 1L
1,405 SR
Queue Stats
1W - 6L
1,459 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,578 SR
1,454 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,627 SR
1,454 MMR
Cernunnos
Cernunnos
Silver II
Fozy HP
Cernunnos
Silver II
Level 120
God Stats
2W - 1L
1,622 SR
Queue Stats
3W - 3L
1,566 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
Tinybigkraken
Guan Yu
Gold IV
Level 129
God Stats
7W - 13L
1,462 SR
Queue Stats
271W - 289L
1,436 MMR
Solo
Ne Zha
Ne Zha
Gold III
VELOCIRAPTOR233
Ne Zha
Gold III
Level 159
God Stats
7W - 2L
1,907 SR
Queue Stats
470W - 483L
1,427 MMR
Solo
Ares
Ares
Silver III
YungHaMiE47
Ares
Silver III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,350 MMR
Party 1
Discordia
Discordia
Bronze V
gh0st-_-R1D3R18
Discordia
Bronze V
Level 142
God Stats
2W - 1L
1,644 SR
Queue Stats
5W - 4L
1,491 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Apo-Ismael23
Achilles
15
3 / 3 / 2
9,545
455
9,543
18,128
18,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 0 / 1
9,978
475
10,405
11,496
5,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 2 / 5
11,249
536
12,179
19,170
8,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Skadi
JLuckyX
Skadi
17
7 / 3 / 4
11,451
545
19,196
16,355
6,950
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
SVIXN_16
Bacchus
14
3 / 1 / 8
9,850
469
6,791
14,304
17,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
CabrakanPersephoneIshtarKing Arthur

VS

Bans
LancelotArachneSusanoArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Fozy HP
Cernunnos
15
1 / 6 / 4
9,716
463
8,827
16,085
6,173
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
17
4 / 1 / 1
10,801
514
11,385
20,181
24,553
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 7 / 4
9,197
438
8,803
22,919
10,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 3 / 2
8,580
409
8,854
16,493
14,916
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Discordia
gh0st-_-R1D3R18
Discordia
16
0 / 2 / 0
9,521
453
11,179
8,488
3,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
19
Kills
8
9
Deaths
19
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
Apo-Ismael23
Achilles
3
3
2
1.33
W
3
0
1
3.5
W
3
2
5
2.75
L
Cernunnos
Fozy HP
Cernunnos
1
6
4
0.5
W
Skadi
JLuckyX
Skadi
7
3
4
3
W
Bacchus
SVIXN_16
Bacchus
3
1
8
7
L
Guan Yu
4
1
1
4.5
L
1
7
4
0.43
L
2
3
2
1
L
Discordia
gh0st-_-R1D3R18
Discordia
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,114
Damage
49,048
79,453
Taken
84,166
56,226
Mitigated
59,679
26,485
Healing
25,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Apo-Ismael23
Achilles
9,543
2,786
0
6,579
18,128
18,459
312
3,978
14,033
0
63,305
W
10,405
706
2,996
7,464
11,496
5,039
0
4,146
6,868
78,766
0
W
12,179
6,341
0
5,652
19,170
8,627
92
3,517
15,481
0
132,025
L
Cernunnos
Fozy HP
Cernunnos
8,827
4,039
0
3,969
16,085
6,173
0
2,481
13,604
0
76,491
W
Skadi
JLuckyX
Skadi
19,196
7,141
0
1,200
16,355
6,950
387
2,963
13,368
0
104,543
W
Bacchus
SVIXN_16
Bacchus
6,791
416
0
2,594
14,304
17,151
0
4,731
9,441
25,126
2,119
L
Guan Yu
11,385
1,675
1,122
6,406
20,181
24,553
510
3,891
15,351
0
79,141
L
8,803
2,335
0
10,330
22,919
10,526
0
1,958
20,654
0
75,895
L
8,854
995
0
3,214
16,493
14,916
107
4,846
11,559
29,808
2,449
L
Discordia
gh0st-_-R1D3R18
Discordia
11,179
466
0
712
8,488
3,511
277
3,650
4,738
86,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,073
Gold Earned
47,815
574
Minions Killed
571
0
Camps Cleared
0
2,019,069
Distance Traveled
1,895,228
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,545
455
88
4
0
355,473
8
W
Chang'e
9,978
475
123
6
0
401,193
8
W
Nemesis
11,249
536
186
9
0
476,617
1
L
Cernunnos
9,716
463
126
6
0
347,211
7
W
Skadi
11,451
545
150
7
0
375,398
1
W
Bacchus
9,850
469
27
1
0
410,388
4
L
Guan Yu
10,801
514
141
7
0
405,343
6
L
Ne Zha
9,197
438
103
5
0
372,483
0
L
Ares
8,580
409
37
2
0
385,708
0
L
Discordia
9,521
453
164
8
0
384,483
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role