Player Matchup

Zeus
Zeus
Gold III
 
Zeus
Gold III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold III
 
Ne Zha
Gold III
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Bronze I
 
Shiva
Bronze I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver II
Kanuy
Hou Yi
Silver II
Level 133
God Stats
3W - 1L
1,598 SR
Queue Stats
15W - 15L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
virgomanoriginal
Kumbhakarna
Silver II
Level 109
God Stats
5W - 3L
1,473 SR
Queue Stats
19W - 29L
1,364 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,514 SR
1,473 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,483 SR
1,371 MMR
Horus
Horus
Silver V
 
Horus
Silver V
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze II
CADEIANO4DEDOS
Anubis
Bronze II
Level 100
God Stats
2W - 9L
1,478 SR
Queue Stats
12W - 22L
608 MMR
Solo
Medusa
Medusa
Gold IV
ElaisOMG
Medusa
Gold IV
Level 105
God Stats
0W - 1L
1,387 SR
Queue Stats
102W - 106L
1,532 MMR
Solo
Susano
Susano
Gold II
Tropikaus
Susano
Gold II
Level 160
God Stats
1W - 4L
1,285 SR
Queue Stats
263W - 270L
1,624 MMR
Solo
Sol
Sol
Platinum IV
ztikinhoz
Sol
Platinum IV
Level 85
God Stats
1W - 1L
1,763 SR
Queue Stats
436W - 466L
1,591 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
4 / 0 / 1
6,402
640
5,545
4,525
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
 
Ne Zha
11
3 / 0 / 0
6,135
614
3,443
6,728
2,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shiva
 
Shiva
9
0 / 1 / 1
5,315
532
2,760
7,716
2,724
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
Kanuy
Hou Yi
10
1 / 1 / 3
5,659
566
5,224
6,810
2,270
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kumbhakarna
virgomanoriginal
Kumbhakarna
8
1 / 0 / 3
5,428
543
2,954
7,275
2,912
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Da JiAthenaKuzenbo

VS

Bans
LancelotMerlinThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
0 / 2 / 0
4,389
439
2,457
8,233
3,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 2 / 1
5,309
531
5,029
7,318
3,393
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
ElaisOMG
Medusa
9
1 / 2 / 0
5,040
504
4,428
5,423
1,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Susano
Tropikaus
Susano
8
1 / 2 / 1
5,005
501
2,212
7,016
2,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 1 / 0
5,048
505
1,830
5,569
2,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
9
Kills
2
2
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
0
1
4.5
W
Ne Zha
 
Ne Zha
3
0
0
3
W
Shiva
 
Shiva
0
1
1
0.5
L
Horus
 
Horus
0
2
0
0
L
0
2
1
0.25
L
Medusa
ElaisOMG
Medusa
1
2
0
0.5
W
Hou Yi
Kanuy
Hou Yi
1
1
3
2.5
L
Susano
Tropikaus
Susano
1
2
1
0.75
W
Kumbhakarna
virgomanoriginal
Kumbhakarna
1
0
3
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,926
Damage
15,956
33,054
Taken
33,559
11,883
Mitigated
13,478
9,833
Healing
12,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,545
2,129
0
1,228
4,525
1,471
31
884
3,641
41,487
0
W
Ne Zha
 
Ne Zha
3,443
1,529
0
1,941
6,728
2,506
0
1,104
5,624
0
50,457
W
Shiva
 
Shiva
2,760
621
0
1,932
7,716
2,724
0
4,386
3,330
0
29,303
L
Horus
 
Horus
2,457
1,251
522
2,583
8,233
3,885
0
1,466
6,767
0
10,348
L
5,029
451
0
3,491
7,318
3,393
546
959
6,317
34,924
0
L
Medusa
ElaisOMG
Medusa
4,428
2,335
0
1,739
5,423
1,772
0
1,155
4,252
0
28,878
W
Hou Yi
Kanuy
Hou Yi
5,224
2,615
0
1,173
6,810
2,270
239
0
6,810
0
46,048
L
Susano
Tropikaus
Susano
2,212
440
0
2,169
7,016
2,344
0
1,513
5,417
0
22,362
W
Kumbhakarna
virgomanoriginal
Kumbhakarna
2,954
382
1,502
2,057
7,275
2,912
0
287
6,988
9,893
2,412
L
1,830
460
0
2,062
5,569
2,084
0
2,775
2,644
32,441
3,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,939
Gold Earned
24,791
341
Minions Killed
235
0
Camps Cleared
0
970,531
Distance Traveled
825,487
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,402
640
95
10
0
184,791
4
W
Ne Zha
6,135
614
89
9
0
217,197
2
W
Shiva
5,315
532
55
6
0
184,794
4
L
Horus
4,389
439
12
1
0
163,721
1
L
Anubis
5,309
531
56
6
0
132,111
1
L
Medusa
5,040
504
47
5
0
188,067
4
W
Hou Yi
5,659
566
81
8
0
168,519
3
L
Susano
5,005
501
53
5
0
184,331
0
W
Kumbhakarna
5,428
543
21
2
0
215,230
3
L
Sol
5,048
505
67
7
0
157,257
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role