Player Matchup

Horus
Horus
DarKCriss
Horus
Level 129
God Stats
0W - 1L
1,549 SR
Queue Stats
21W - 19L
1,650 Elo+
Party 1
Bellona
Bellona
Panchito025
Bellona
Level 13
God Stats
1W - 1L
1,398 SR
Queue Stats
1W - 2L
1,381 Elo+
Party 1
Baron Samedi
Baron Samedi
Slendy64
Baron Samedi
Level 127
God Stats
5W - 3L
1,537 SR
Queue Stats
21W - 19L
1,603 Elo+
Party 1
Team Averages
Level 90
1,495 SR
1,544 Elo+

VS

Team Averages
Level 66
1,551 SR
1,699 Elo+
Osiris
Osiris
lilpid
Osiris
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Set
Set
oBlanco2
Set
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 8L
1,845 Elo+
Party 2
Janus
Janus
owensf
Janus
Level 120
God Stats
14W - 6L
1,653 SR
Queue Stats
376W - 159L
1,752 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DarKCriss
Horus
18
2 / 0 / 5
13,806
657
16,324
28,077
40,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bellona
Panchito025
Bellona
16
2 / 3 / 3
11,767
560
16,380
27,973
30,324
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
Slendy64
Baron Samedi
16
3 / 3 / 4
12,087
576
13,292
21,628
24,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
lilpid
Osiris
16
0 / 4 / 4
12,472
594
10,503
20,666
22,078
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
1 / 1 / 5
14,458
688
17,385
23,359
31,663
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
owensf
Janus
20
5 / 2 / 1
14,404
686
35,171
14,157
6,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
7
Kills
6
6
Deaths
7
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
DarKCriss
Horus
2
0
5
4.5
L
Bellona
Panchito025
Bellona
2
3
3
1.17
L
Baron Samedi
Slendy64
Baron Samedi
3
3
4
1.67
W
Osiris
lilpid
Osiris
0
4
4
0.5
W
1
1
5
3.5
W
Janus
owensf
Janus
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,996
Damage
63,059
77,678
Taken
58,182
96,089
Mitigated
60,667
23,876
Healing
16,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
DarKCriss
Horus
16,324
7,198
1,357
7,582
28,077
40,807
0
14,032
13,367
0
40,715
L
Bellona
Panchito025
Bellona
16,380
4,257
0
1,274
27,973
30,324
0
11,331
16,176
0
42,753
L
Baron Samedi
Slendy64
Baron Samedi
13,292
1,323
4,859
8,804
21,628
24,958
0
9,863
11,298
55,235
0
W
Osiris
lilpid
Osiris
10,503
4,037
912
1,573
20,666
22,078
195
5,526
15,140
0
17,668
W
17,385
6,651
3,345
8,031
23,359
31,663
1,128
4,154
19,205
5,775
57,575
W
Janus
owensf
Janus
35,171
2,732
0
2,781
14,157
6,926
1,585
4,462
9,695
105,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,660
Gold Earned
41,334
164
Minions Killed
254
5
Camps Cleared
13
1,092,142
Distance Traveled
1,185,565
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
13,806
657
33
2
1
406,809
5
L
Bellona
11,767
560
49
2
1
389,461
5
L
Baron Samedi
12,087
576
82
4
3
295,872
5
W
Osiris
12,472
594
10
0
0
377,272
3
W
Set
14,458
688
61
3
7
409,781
3
W
Janus
14,404
686
183
9
6
398,512
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role