Player Matchup

Zeus
Zeus
Platinum V
Briоche
Zeus
Platinum V
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 9L
1,970 MMR
Party 1
Mercury
Mercury
Platinum IV
Cеlestiа
Mercury
Platinum IV
Level 85
God Stats
1W - 0L
1,706 SR
Queue Stats
27W - 2L
1,994 MMR
Party 1
Ganesha
Ganesha
Diamond IV
Saváge
Ganesha
Diamond IV
Level 157
God Stats
16W - 2L
1,947 SR
Queue Stats
415W - 71L
2,713 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,718 SR
2,226 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 134
1,581 SR
1,989 MMR
Xing Tian
Xing Tian
Gold III
ConnarJP
Xing Tian
Gold III
Level 118
God Stats
3W - 5L
1,759 SR
Queue Stats
9W - 12L
1,815 MMR
Solo
Mulan
Mulan
Gold V
Devil_in_myVeins
Mulan
Gold V
Level 154
God Stats
7W - 13L
1,309 SR
Queue Stats
600W - 838L
1,452 MMR
Solo
Nu Wa
Nu Wa
Masters
Thαnatos
Nu Wa
Masters
Level 131
God Stats
4W - 1L
1,676 SR
Queue Stats
127W - 26L
2,701 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
5 / 3 / 3
8,090
735
14,026
10,380
3,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
Cеlestiа
Mercury
12
3 / 2 / 4
7,713
701
9,884
15,665
8,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
Saváge
Ganesha
12
0 / 1 / 6
7,973
725
5,576
12,426
10,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
Ah Muzen CabAchillesThothShivaFenrir

VS

Bans
AtlasGuan YuBaba YagaNe ZhaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ConnarJP
Xing Tian
12
2 / 0 / 2
8,032
730
7,763
12,517
13,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 4 / 2
7,166
651
7,711
13,309
11,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
Thαnatos
Nu Wa
12
3 / 4 / 3
7,734
703
12,882
8,255
3,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
8
Kills
6
6
Deaths
8
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zeus
5
3
3
2.17
L
Xing Tian
ConnarJP
Xing Tian
2
0
2
3
W
Mercury
Cеlestiа
Mercury
3
2
4
2.5
L
1
4
2
0.5
W
Ganesha
Saváge
Ganesha
0
1
6
3
L
Nu Wa
Thαnatos
Nu Wa
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,486
Damage
28,356
38,471
Taken
34,081
21,996
Mitigated
29,206
14,196
Healing
7,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
14,026
3,948
0
4,256
10,380
3,573
119
6,884
3,370
43,360
0
L
Xing Tian
ConnarJP
Xing Tian
7,763
742
0
3,795
12,517
13,348
0
8,050
4,467
14,828
0
W
Mercury
Cеlestiа
Mercury
9,884
6,095
0
5,710
15,665
8,101
636
8,340
6,951
25
29,048
L
7,711
1,669
0
2,392
13,309
11,878
0
7,702
5,607
0
16,042
W
Ganesha
Saváge
Ganesha
5,576
897
204
4,026
12,426
10,322
0
5,875
6,346
21,770
0
L
Nu Wa
Thαnatos
Nu Wa
12,882
7,414
0
1,303
8,255
3,980
0
4,288
3,967
34,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,776
Gold Earned
22,932
140
Minions Killed
76
5
Camps Cleared
6
655,940
Distance Traveled
610,906
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,090
735
86
8
2
200,242
0
L
Xing Tian
8,032
730
16
1
1
227,210
4
W
Mercury
7,713
701
47
4
3
230,057
4
L
Mulan
7,166
651
25
2
2
186,231
3
W
Ganesha
7,973
725
7
1
0
225,641
10
L
Nu Wa
7,734
703
35
3
3
197,465
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role