Player Matchup

Pele
Pele
Dorugar
Pele
Level 154
God Stats
3W - 2L
1,518 SR
Queue Stats
98W - 95L
1,592 Elo+
Party 1
Sylvanus
Sylvanus
HowleIrvam
Sylvanus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 168L
1,574 Elo+
Solo
Chaac
Chaac
Lafan10
Chaac
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 19L
1,630 Elo+
Solo
Heimdallr
Heimdallr
Mingnut
Heimdallr
Level 155
God Stats
0W - 2L
1,311 SR
Queue Stats
44W - 48L
1,528 Elo+
Solo
Sol
Sol
choookey
Sol
Level 110
God Stats
2W - 6L
1,363 SR
Queue Stats
226W - 209L
1,589 Elo+
Party 1
Team Averages
Level 145
1,438 SR
1,583 Elo+

VS

Team Averages
Level 147
1,390 SR
1,534 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
DavidMOSCOW
Khepri
Level 122
God Stats
1W - 1L
1,350 SR
Queue Stats
167W - 207L
1,518 Elo+
Solo
Horus
Horus
ShurikenRly
Horus
Level 149
God Stats
1W - 0L
1,229 SR
Queue Stats
40W - 31L
1,608 Elo+
Solo
Heimdallr
Heimdallr
troglodithe
Heimdallr
Level 146
God Stats
9W - 9L
1,373 SR
Queue Stats
941W - 936L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Dorugar
Pele
20
8 / 8 / 3
13,300
782
28,165
28,917
20,327
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
HowleIrvam
Sylvanus
18
1 / 6 / 10
10,828
637
9,663
26,198
36,221
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Lafan10
Chaac
19
4 / 6 / 10
11,551
679
15,600
29,025
42,111
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
Mingnut
Heimdallr
20
4 / 7 / 10
11,861
698
22,636
23,853
13,230
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 6 / 13
10,712
630
23,550
17,118
6,915
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
20
12 / 2 / 18
14,634
861
34,124
20,492
13,377
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
 
Da Ji
20
11 / 6 / 17
13,122
772
23,933
21,078
14,268
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
18
4 / 3 / 18
11,580
681
17,562
22,456
37,645
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
2 / 2 / 27
13,210
777
11,522
27,517
39,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
troglodithe
Heimdallr
18
4 / 6 / 20
11,658
686
26,474
24,382
18,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
133
18
Kills
33
33
Deaths
19
46
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
12
2
18
10.5
W
Da Ji
 
Da Ji
11
6
17
3.25
W
Khepri
4
3
18
4.33
L
Pele
Dorugar
Pele
8
8
3
1.19
L
Sylvanus
HowleIrvam
Sylvanus
1
6
10
1
L
Chaac
Lafan10
Chaac
4
6
10
1.5
L
Heimdallr
Mingnut
Heimdallr
4
7
10
1.29
W
2
2
27
7.75
L
1
6
13
1.25
W
Heimdallr
troglodithe
Heimdallr
4
6
20
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,614
Damage
113,615
125,111
Taken
115,925
118,804
Mitigated
122,897
47,503
Healing
57,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
34,124
14,295
2,340
6,080
20,492
13,377
4,066
5,555
14,937
0
86,417
W
Da Ji
 
Da Ji
23,933
3,489
1,770
357
21,078
14,268
1,696
6,635
14,443
95
35,072
W
Khepri
17,562
287
2,827
3,471
22,456
37,645
370
9,377
13,079
23,740
0
L
Pele
Dorugar
Pele
28,165
4,138
3,413
9,306
28,917
20,327
287
4,008
24,711
0
46,515
L
Sylvanus
HowleIrvam
Sylvanus
9,663
1,487
7,711
7,252
26,198
36,221
195
5,207
20,232
12,984
0
L
Chaac
Lafan10
Chaac
15,600
2,224
471
8,731
29,025
42,111
590
3,879
24,408
905
31,604
L
Heimdallr
Mingnut
Heimdallr
22,636
9,335
830
4,387
23,853
13,230
1,239
3,224
20,321
0
49,182
W
11,522
5,000
19,069
15,488
27,517
39,390
753
6,938
20,579
184
19,423
L
23,550
5,121
1,515
3,887
17,118
6,915
2,179
1,523
15,297
36,457
0
W
Heimdallr
troglodithe
Heimdallr
26,474
7,513
2,588
3,058
24,382
18,217
1,637
5,413
18,969
0
38,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,252
Gold Earned
64,204
175
Minions Killed
198
0
Camps Cleared
0
1,618,887
Distance Traveled
1,750,871
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
14,634
861
93
5
0
323,109
0
W
Da Ji
13,122
772
35
2
0
286,917
0
W
Khepri
11,580
681
10
1
0
322,502
0
L
Pele
13,300
782
40
2
0
311,777
0
L
Sylvanus
10,828
637
11
1
0
308,529
0
L
Chaac
11,551
679
23
1
0
390,546
1
L
Heimdallr
11,861
698
57
3
0
282,097
1
W
Horus
13,210
777
20
1
0
452,840
3
L
Sol
10,712
630
44
3
0
325,938
0
W
Heimdallr
11,658
686
40
2
0
365,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role