Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Brandon Watts
Shiva
Level 113
God Stats
1W - 2L
1,448 SR
Queue Stats
24W - 23L
1,466 Elo+
Party 2
Sol
Sol
DismissedMO3
Sol
Level 157
God Stats
40W - 37L
1,584 SR
Queue Stats
858W - 996L
1,446 Elo+
Solo
Team Averages
Level 143
1,511 SR
1,471 Elo+

VS

Team Averages
Level 134
1,480 SR
1,561 Elo+
Ne Zha
Ne Zha
Espurr677
Ne Zha
Level 157
God Stats
0W - 3L
1,234 SR
Queue Stats
302W - 291L
1,543 Elo+
Party 1
Zhong Kui
Zhong Kui
SmaugTheDread666
Zhong Kui
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,635 Elo+
Party 1
Danzaburou
Danzaburou
Sotico_10ss
Danzaburou
Level 87
God Stats
1W - 1L
1,707 SR
Queue Stats
25W - 23L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
4 / 1 / 8
9,514
732
11,059
15,111
11,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
2 / 1 / 8
9,282
714
8,716
11,470
7,204
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
7 / 1 / 5
9,962
766
12,110
12,041
5,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Espurr677
Ne Zha
11
1 / 7 / 1
7,939
611
5,666
14,242
6,320
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
11
1 / 5 / 1
8,286
637
10,544
12,536
13,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Sotico_10ss
Danzaburou
13
1 / 1 / 2
8,820
678
11,389
11,364
5,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
13
Kills
3
3
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
1
8
8
W
2
1
8
6
W
7
1
5
9.5
L
Ne Zha
Espurr677
Ne Zha
1
7
1
0.21
L
Zhong Kui
1
5
1
0.3
L
Danzaburou
Sotico_10ss
Danzaburou
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,885
Damage
27,599
38,622
Taken
38,142
23,916
Mitigated
25,283
18,587
Healing
7,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
11,059
5,760
471
3,887
15,111
11,345
244
4,294
10,371
0
21,404
W
8,716
1,315
1,553
5,388
11,470
7,204
586
3,439
7,772
0
32,790
W
12,110
3,495
389
6,899
12,041
5,367
2,254
2,594
9,171
45,842
3,639
L
Ne Zha
Espurr677
Ne Zha
5,666
1,616
0
1,777
14,242
6,320
1,401
4,592
9,400
0
26,346
L
Zhong Kui
10,544
1,170
0
3,114
12,536
13,643
0
4,952
7,188
25,573
0
L
Danzaburou
Sotico_10ss
Danzaburou
11,389
3,691
0
2,478
11,364
5,320
109
1,879
9,259
0
30,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,758
Gold Earned
25,045
161
Minions Killed
135
9
Camps Cleared
3
756,862
Distance Traveled
668,828
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,514
732
35
3
2
248,316
2
W
Shiva
9,282
714
49
4
3
278,898
5
W
Sol
9,962
766
77
6
4
229,648
6
L
Ne Zha
7,939
611
31
2
1
209,918
6
L
Zhong Kui
8,286
637
46
4
0
205,767
1
L
Danzaburou
8,820
678
58
4
2
253,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role