Player Matchup

Achilles
Achilles
Masters
 
Achilles
Masters
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Masters
Argent4FR
Neith
Masters
Level 60
God Stats
2W - 1L
1,900 SR
Queue Stats
134W - 104L
2,855 MMR
Party 1
Ymir
Ymir
Masters
IGellerl
Ymir
Masters
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 104L
2,572 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 88
1,633 SR
2,309 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 85
1,845 SR
2,549 MMR
Fenrir
Fenrir
Masters
DRlLLZ
Fenrir
Masters
Level 127
God Stats
11W - 8L
1,572 SR
Queue Stats
454W - 170L
2,164 MMR
Party 2
Sol
Sol
Diamond I
GrimyGremlin
Sol
Diamond I
Level 64
God Stats
22W - 10L
2,048 SR
Queue Stats
276W - 81L
2,687 MMR
Party 2
Ishtar
Ishtar
Diamond I
lilMMR
Ishtar
Diamond I
Level 63
God Stats
2W - 2L
1,914 SR
Queue Stats
263W - 63L
2,795 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 3 / 1
6,863
686
5,907
13,006
9,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Argent4FR
Neith
10
0 / 3 / 1
6,086
609
8,378
10,129
4,422
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ymir
11
1 / 4 / 0
6,409
641
4,562
14,277
8,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Baba YagaAh Muzen CabAtlasGuan YuShiva

VS

Bans
SobekAresThothGebBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DRlLLZ
Fenrir
12
4 / 0 / 6
8,460
846
5,099
11,852
10,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 1 / 7
7,786
779
14,056
7,394
3,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
lilMMR
Ishtar
12
3 / 1 / 6
7,710
771
12,448
6,568
3,099
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
10
10
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
3
1
0.5
L
Neith
Argent4FR
Neith
0
3
1
0.17
W
Fenrir
DRlLLZ
Fenrir
4
0
6
7
W
3
1
7
6.5
L
Ymir
1
4
0
0.25
W
Ishtar
lilMMR
Ishtar
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,847
Damage
31,603
37,412
Taken
25,814
22,609
Mitigated
17,350
6,965
Healing
7,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,907
1,103
1,811
3,071
13,006
9,993
0
4,626
8,380
0
20,527
L
Neith
Argent4FR
Neith
8,378
2,460
0
1,333
10,129
4,422
0
2,419
7,710
0
25,186
W
Fenrir
DRlLLZ
Fenrir
5,099
1,047
0
2,504
11,852
10,785
260
2,576
8,970
0
8,484
W
14,056
5,820
0
3,372
7,394
3,466
1,069
1,007
6,337
36,874
2,755
L
Ymir
4,562
837
0
750
14,277
8,194
0
5,826
8,451
17,383
0
W
Ishtar
lilMMR
Ishtar
12,448
9,373
0
1,241
6,568
3,099
1,614
714
5,828
0
27,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,358
Gold Earned
23,956
99
Minions Killed
117
4
Camps Cleared
5
483,793
Distance Traveled
528,068
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,863
686
28
3
1
171,541
4
L
Neith
6,086
609
41
4
1
152,728
2
W
Fenrir
8,460
846
7
1
1
194,486
3
W
Sol
7,786
779
75
8
4
161,145
2
L
Ymir
6,409
641
30
3
2
159,524
0
W
Ishtar
7,710
771
35
4
0
172,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role