Player Matchup

Merlin
Merlin
Gold V
Tsükiyomi
Merlin
Gold V
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 2L
1,644 MMR
Party 2
Artio
Artio
Gold V
Volcano112
Artio
Gold V
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,671 MMR
Party 2
Achilles
Achilles
Gold V
Zonning
Achilles
Gold V
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
33W - 12L
1,700 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 55
1,500 SR
1,672 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,364 SR
1,649 MMR
Mulan
Mulan
Gold I
Exodus477
Mulan
Gold I
Level 127
God Stats
2W - 2L
1,416 SR
Queue Stats
55W - 48L
1,584 MMR
Party 1
Kukulkan
Kukulkan
Gold II
Nik2001
Kukulkan
Gold II
Level 154
God Stats
0W - 1L
1,226 SR
Queue Stats
63W - 56L
1,563 MMR
Party 1
Fenrir
Fenrir
Platinum III
PrivesYT
Fenrir
Platinum III
Level 143
God Stats
3W - 4L
1,450 SR
Queue Stats
59W - 45L
1,799 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Tsükiyomi
Merlin
20
0 / 1 / 6
17,184
614
37,937
13,881
9,169
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
20
1 / 2 / 5
17,650
630
14,263
50,975
101,153
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Achilles
Zonning
Achilles
20
5 / 1 / 1
16,840
601
21,743
34,707
60,403
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AtlasAresAo KuangThothAh Muzen Cab

VS

Bans
Baron SamediVulcanPersephoneBaba YagaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Exodus477
Mulan
20
1 / 2 / 2
17,308
618
28,606
35,963
59,174
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kukulkan
Nik2001
Kukulkan
20
1 / 0 / 3
17,510
625
36,998
8,355
5,868
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
PrivesYT
Fenrir
19
2 / 4 / 2
17,821
636
9,922
38,272
43,135
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
6
Kills
4
4
Deaths
6
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mulan
Exodus477
Mulan
1
2
2
1
L
Kukulkan
Nik2001
Kukulkan
1
0
3
2.5
L
Fenrir
PrivesYT
Fenrir
2
4
2
0.75
W
Merlin
Tsükiyomi
Merlin
0
1
6
3
W
Artio
1
2
5
1.75
W
Achilles
Zonning
Achilles
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,943
Damage
75,526
99,563
Taken
82,590
170,725
Mitigated
108,177
38,806
Healing
15,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Exodus477
Mulan
28,606
3,329
0
7,870
35,963
59,174
697
23,559
11,137
1,713
49,936
L
Kukulkan
Nik2001
Kukulkan
36,998
3,899
0
1,340
8,355
5,868
1,579
4,112
4,033
155,552
0
L
Fenrir
PrivesYT
Fenrir
9,922
4,706
0
6,219
38,272
43,135
1,156
24,868
12,733
157
19,234
W
Merlin
Tsükiyomi
Merlin
37,937
1,308
0
2,245
13,881
9,169
2,527
4,673
9,208
163,457
0
W
Artio
14,263
1,261
4,358
22,599
50,975
101,153
158
20,803
28,615
46,123
0
W
Achilles
Zonning
Achilles
21,743
3,131
0
9,604
34,707
60,403
1,232
14,698
20,009
132
54,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,674
Gold Earned
52,639
291
Minions Killed
308
17
Camps Cleared
4
1,620,055
Distance Traveled
1,606,475
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
17,308
618
44
2
3
567,267
3
L
Kukulkan
17,510
625
248
9
0
539,201
3
L
Fenrir
17,821
636
16
1
1
500,007
4
W
Merlin
17,184
614
214
8
13
512,125
7
W
Artio
17,650
630
35
1
2
554,616
5
W
Achilles
16,840
601
42
2
2
553,314
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role