Player Matchup

King Arthur
King Arthur
Hockrou
King Arthur
Level 99
God Stats
0W - 2L
1,180 SR
Queue Stats
10W - 28L
1,264 Elo+
Solo
Hou Yi
Hou Yi
VictoriaAnizelli
Hou Yi
Level 147
God Stats
7W - 28L
1,224 SR
Queue Stats
344W - 580L
1,433 Elo+
Solo
Merlin
Merlin
x_SpardaBR_x
Merlin
Level 144
God Stats
0W - 1L
1,719 SR
Queue Stats
27W - 39L
1,536 Elo+
Solo
Team Averages
Level 130
1,375 SR
1,411 Elo+

VS

Team Averages
Level 147
1,500 SR
1,562 Elo+
Hachiman
Hachiman
 
Hachiman
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
 
Cupid
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
ImperialCaos
Artemis
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 29L
1,685 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Hockrou
King Arthur
8
0 / 6 / 0
5,842
584
5,155
15,548
14,262
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
0 / 2 / 0
6,091
609
5,364
8,605
2,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
9
0 / 8 / 0
6,364
636
5,133
13,230
3,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
6 / 0 / 9
8,733
873
15,664
8,516
3,567
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cupid
 
Cupid
13
7 / 0 / 8
8,586
859
7,920
8,715
4,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
ImperialCaos
Artemis
12
3 / 0 / 11
7,986
799
11,282
8,143
3,428
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
44
0
Kills
16
16
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
6
0
9
10.5
W
Cupid
 
Cupid
7
0
8
11
L
King Arthur
Hockrou
King Arthur
0
6
0
0
W
Artemis
ImperialCaos
Artemis
3
0
11
8.5
L
0
2
0
0
L
Merlin
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,652
Damage
34,866
37,383
Taken
25,374
20,933
Mitigated
11,216
3,465
Healing
11,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
15,664
7,021
0
2,298
8,516
3,567
320
2,191
6,325
0
40,163
W
Cupid
 
Cupid
7,920
5,207
1,096
5,017
8,715
4,221
918
2,110
6,605
0
30,144
L
King Arthur
Hockrou
King Arthur
5,155
107
0
598
15,548
14,262
0
311
15,237
0
12,081
W
Artemis
ImperialCaos
Artemis
11,282
2,896
0
2,594
8,143
3,428
680
1,341
6,802
0
25,655
L
5,364
859
0
1,950
8,605
2,716
0
0
8,605
0
16,773
L
Merlin
5,133
351
0
917
13,230
3,955
0
0
13,230
20,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,297
Gold Earned
25,305
81
Minions Killed
127
0
Camps Cleared
8
494,300
Distance Traveled
593,324
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,733
873
56
6
2
191,352
3
W
Cupid
8,586
859
40
4
4
203,173
4
L
King Arthur
5,842
584
9
1
0
182,646
4
W
Artemis
7,986
799
31
3
2
198,799
3
L
Hou Yi
6,091
609
30
3
0
174,361
2
L
Merlin
6,364
636
42
4
0
137,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role