Player Matchup

Izanami
Izanami
CIPlayer
Izanami
Level 102
God Stats
7W - 0L
2,008 SR
Queue Stats
142W - 107L
1,621 Elo+
Party 2
Apollo
Apollo
JGunCOmedY
Apollo
Level 156
God Stats
5W - 2L
1,536 SR
Queue Stats
141W - 105L
1,647 Elo+
Party 2
Sol
Sol
jnyu
Sol
Level 53
God Stats
9W - 1L
1,827 SR
Queue Stats
109W - 67L
1,635 Elo+
Party 2
Team Averages
Level 104
1,790 SR
1,634 Elo+

VS

Team Averages
Level 38
1,635 SR
1,637 Elo+
Izanami
Izanami
Deluxe80
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,752 Elo+
Party 1
Horus
Horus
Harmour
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,561 Elo+
Party 1
Nox
Nox
has29
Nox
Level 69
God Stats
0W - 1L
1,906 SR
Queue Stats
12W - 8L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CIPlayer
Izanami
11
3 / 3 / 13
7,883
876
8,978
8,193
3,787
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
JGunCOmedY
Apollo
11
5 / 5 / 10
7,711
857
11,937
11,009
3,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
jnyu
Sol
13
9 / 0 / 7
8,538
949
12,413
8,212
2,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Deluxe80
Izanami
10
1 / 7 / 5
6,433
715
4,511
11,806
4,803
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Horus
Harmour
Horus
10
2 / 5 / 5
6,889
765
8,149
17,506
11,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nox
has29
Nox
9
5 / 5 / 1
6,669
741
5,829
8,674
4,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
17
Kills
8
8
Deaths
17
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
CIPlayer
Izanami
3
3
13
3.17
L
Izanami
Deluxe80
Izanami
1
7
5
0.5
L
Horus
Harmour
Horus
2
5
5
0.9
W
Apollo
JGunCOmedY
Apollo
5
5
10
2
L
Nox
has29
Nox
5
5
1
1.1
W
Sol
jnyu
Sol
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,328
Damage
18,489
27,414
Taken
37,986
10,338
Mitigated
20,767
5,038
Healing
7,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CIPlayer
Izanami
8,978
6,522
681
1,696
8,193
3,787
278
1,717
6,476
0
21,449
L
Izanami
Deluxe80
Izanami
4,511
3,137
0
1,639
11,806
4,803
0
3,545
8,261
29
18,507
L
Horus
Harmour
Horus
8,149
3,462
1,681
3,077
17,506
11,865
0
6,819
10,687
154
14,774
W
Apollo
JGunCOmedY
Apollo
11,937
6,845
0
585
11,009
3,766
530
2,668
8,341
0
26,061
L
Nox
has29
Nox
5,829
723
0
750
8,674
4,099
0
2,161
6,513
18,315
0
W
Sol
jnyu
Sol
12,413
5,885
0
2,076
8,212
2,785
2,539
1,832
6,380
30,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,132
Gold Earned
19,991
91
Minions Killed
78
3
Camps Cleared
4
476,261
Distance Traveled
464,469
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,883
876
28
3
0
159,831
3
L
Izanami
6,433
715
33
4
0
142,362
0
L
Horus
6,889
765
11
1
1
165,438
3
W
Apollo
7,711
857
26
3
2
152,370
0
L
Nox
6,669
741
34
4
3
156,669
1
W
Sol
8,538
949
37
4
1
164,060
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role