Player Matchup

Discordia
Discordia
 
Discordia
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
SGTSERGIO77
Cthulhu
Level 145
God Stats
2W - 1L
1,716 SR
Queue Stats
143W - 115L
1,579 Elo+
Party 1
Jormungandr
Jormungandr
Skylineeyes
Jormungandr
Level 160
God Stats
14W - 4L
1,848 SR
Queue Stats
714W - 704L
1,595 Elo+
Solo
Hun Batz
Hun Batz
SmenxRapt
Hun Batz
Level 160
God Stats
3W - 1L
1,619 SR
Queue Stats
218W - 210L
1,594 Elo+
Solo
Persephone
Persephone
WillStaysWoke
Persephone
Level 153
God Stats
3W - 2L
1,388 SR
Queue Stats
199W - 164L
1,545 Elo+
Solo
Team Averages
Level 154
1,614 SR
1,563 Elo+

VS

Team Averages
Level 121
1,600 SR
1,570 Elo+
Bacchus
Bacchus
DrFj
Bacchus
Level 144
God Stats
2W - 3L
1,574 SR
Queue Stats
261W - 255L
1,572 Elo+
Solo
Discordia
Discordia
Sully0
Discordia
Level 132
God Stats
9W - 11L
1,495 SR
Queue Stats
546W - 562L
1,582 Elo+
Party 2
Tiamat
Tiamat
WillOrWhatever
Tiamat
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,538 Elo+
Solo
Gilgamesh
Gilgamesh
YoungInsidious
Gilgamesh
Level 146
God Stats
6W - 5L
1,612 SR
Queue Stats
500W - 507L
1,592 Elo+
Party 2
Chiron
Chiron
lDxDl
Chiron
Level 104
God Stats
1W - 2L
1,818 SR
Queue Stats
172W - 151L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
2 / 0 / 1
5,248
1,050
5,020
2,568
1,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
SGTSERGIO77
Cthulhu
9
0 / 1 / 4
5,279
1,056
2,409
5,961
4,773
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
Skylineeyes
Jormungandr
10
1 / 0 / 3
5,567
1,113
2,077
4,176
3,963
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hun Batz
SmenxRapt
Hun Batz
9
1 / 2 / 2
5,204
1,041
2,128
4,810
2,176
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
WillStaysWoke
Persephone
10
0 / 1 / 1
5,237
1,047
5,005
3,184
1,518
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DrFj
Bacchus
7
0 / 0 / 0
4,669
934
426
2,695
3,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Discordia
Sully0
Discordia
8
0 / 1 / 0
4,539
908
5,093
3,163
1,556
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 2 / 1
4,587
917
994
4,008
2,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
YoungInsidious
Gilgamesh
9
0 / 1 / 2
4,705
941
1,509
4,062
4,165
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chiron
lDxDl
Chiron
12
3 / 0 / 0
5,667
1,133
4,203
3,923
1,975
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
4
Kills
3
4
Deaths
4
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
0
1
2.5
L
Bacchus
DrFj
Bacchus
0
0
0
0
W
Cthulhu
SGTSERGIO77
Cthulhu
0
1
4
2
W
Jormungandr
Skylineeyes
Jormungandr
1
0
3
2.5
W
Hun Batz
SmenxRapt
Hun Batz
1
2
2
1
L
Discordia
Sully0
Discordia
0
1
0
0
L
0
2
1
0.25
W
Persephone
WillStaysWoke
Persephone
0
1
1
0.5
L
Gilgamesh
YoungInsidious
Gilgamesh
0
1
2
1
L
Chiron
lDxDl
Chiron
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,639
Damage
12,225
20,699
Taken
17,851
13,432
Mitigated
13,566
6,644
Healing
7,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
5,020
181
300
526
2,568
1,002
159
1,325
1,243
8,227
0
L
Bacchus
DrFj
Bacchus
426
88
324
520
2,695
3,398
0
1,837
858
3,754
0
W
Cthulhu
SGTSERGIO77
Cthulhu
2,409
0
865
1,679
5,961
4,773
0
1,121
4,840
4,544
0
W
Jormungandr
Skylineeyes
Jormungandr
2,077
352
644
935
4,176
3,963
0
973
3,203
5,429
0
W
Hun Batz
SmenxRapt
Hun Batz
2,128
213
437
856
4,810
2,176
66
1,421
3,389
0
5,679
L
Discordia
Sully0
Discordia
5,093
30
498
503
3,163
1,556
0
2,871
292
6,596
0
L
994
138
779
473
4,008
2,472
0
3,681
327
1,754
0
W
Persephone
WillStaysWoke
Persephone
5,005
132
117
285
3,184
1,518
0
1,673
1,510
15,353
0
L
Gilgamesh
YoungInsidious
Gilgamesh
1,509
167
1,300
674
4,062
4,165
0
3,151
911
0
2,202
L
Chiron
lDxDl
Chiron
4,203
1,350
1,236
1,304
3,923
1,975
0
2,971
952
0
16,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,535
Gold Earned
24,167
53
Minions Killed
43
0
Camps Cleared
0
497,722
Distance Traveled
447,673
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
5,248
1,050
10
2
0
102,022
0
L
Bacchus
4,669
934
3
1
0
45,895
0
W
Cthulhu
5,279
1,056
2
0
0
99,534
0
W
Jormungandr
5,567
1,113
11
2
0
93,929
0
W
Hun Batz
5,204
1,041
9
2
0
100,630
0
L
Discordia
4,539
908
2
0
0
112,057
0
L
Tiamat
4,587
917
5
1
0
92,122
0
W
Persephone
5,237
1,047
21
4
0
101,607
0
L
Gilgamesh
4,705
941
0
0
0
90,538
0
L
Chiron
5,667
1,133
33
7
0
107,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role