Player Matchup

Sol
Sol
Ame-no-Shiryuuu
Sol
Level 67
God Stats
1W - 2L
1,563 SR
Queue Stats
128W - 152L
1,452 Elo+
Solo
Skadi
Skadi
King_Ra_19
Skadi
Level 142
God Stats
42W - 45L
1,491 SR
Queue Stats
640W - 848L
1,402 Elo+
Solo
Shiva
Shiva
MAD_BUTCHERXIII
Shiva
Level 87
God Stats
1W - 2L
1,482 SR
Queue Stats
7W - 9L
1,318 Elo+
Solo
Team Averages
Level 99
1,512 SR
1,391 Elo+

VS

Team Averages
Level 104
1,391 SR
1,367 Elo+
Janus
Janus
Krazed_Bandit
Janus
Level 107
God Stats
3W - 11L
1,205 SR
Queue Stats
178W - 198L
1,331 Elo+
Party 1
Sun Wukong
Sun Wukong
Matth637ews89
Sun Wukong
Level 158
God Stats
2W - 0L
1,347 SR
Queue Stats
30W - 41L
1,495 Elo+
Party 1
Thanatos
Thanatos
SergentIVe
Thanatos
Level 47
God Stats
2W - 0L
1,621 SR
Queue Stats
73W - 109L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
7,202
720
4,360
8,833
3,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
11
0 / 3 / 3
6,814
681
6,177
7,798
2,866
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 3 / 2
7,131
713
6,795
12,249
8,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 7
7,829
783
9,294
4,247
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Matth637ews89
Sun Wukong
12
4 / 0 / 4
7,736
774
7,592
7,338
6,221
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
SergentIVe
Thanatos
11
4 / 3 / 4
7,562
756
7,051
9,245
4,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
3
Kills
9
9
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Skadi
0
3
3
0.5
W
1
0
7
4.5
L
1
3
2
0.67
W
Sun Wukong
Matth637ews89
Sun Wukong
4
0
4
6
W
Thanatos
SergentIVe
Thanatos
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,332
Damage
23,937
28,880
Taken
20,830
14,871
Mitigated
12,609
5,372
Healing
7,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,360
1,331
0
3,383
8,833
3,072
243
2,846
5,751
16,676
0
L
Skadi
6,177
1,650
0
0
7,798
2,866
183
1,981
5,685
0
30,646
W
9,294
415
0
562
4,247
1,771
480
1,402
2,845
36,544
0
L
6,795
1,932
612
1,377
12,249
8,933
0
3,941
8,031
0
14,073
W
Sun Wukong
Matth637ews89
Sun Wukong
7,592
937
0
1,297
7,338
6,221
393
1,859
5,479
0
19,882
W
Thanatos
SergentIVe
Thanatos
7,051
1,420
0
5,649
9,245
4,617
520
1,860
7,385
0
15,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,147
Gold Earned
23,127
110
Minions Killed
126
3
Camps Cleared
6
525,920
Distance Traveled
609,544
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,202
720
30
3
1
190,045
2
L
Skadi
6,814
681
60
6
2
170,787
4
W
Janus
7,829
783
82
8
1
203,697
2
L
Shiva
7,131
713
20
2
0
165,088
0
W
Sun Wukong
7,736
774
24
2
2
194,483
2
W
Thanatos
7,562
756
20
2
3
211,364
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role