Player Matchup

Ra
Ra
Panderom
Ra
Level 21
God Stats
8W - 3L
1,783 SR
Queue Stats
76W - 21L
1,752 Elo+
Party 1
Bacchus
Bacchus
Pelliii
Bacchus
Level 115
God Stats
30W - 19L
1,623 SR
Queue Stats
167W - 124L
1,692 Elo+
Party 1
Mulan
Mulan
홳횒횎횐횘
Mulan
Level 155
God Stats
24W - 13L
1,716 SR
Queue Stats
1,415W - 1,328L
1,565 Elo+
Party 1
Team Averages
Level 97
1,707 SR
1,670 Elo+

VS

Team Averages
Level 102
1,577 SR
1,374 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
MeteoroDeFodaSe
Nu Wa
Level 96
God Stats
0W - 2L
1,475 SR
Queue Stats
16W - 51L
1,218 Elo+
Party 2
Fenrir
Fenrir
mateo323
Fenrir
Level 53
God Stats
1W - 1L
1,755 SR
Queue Stats
35W - 53L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 7
9,347
850
11,570
9,942
7,172
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bacchus
Pelliii
Bacchus
12
3 / 2 / 11
8,733
794
6,911
14,533
19,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

12
4 / 2 / 7
8,041
731
10,826
15,715
14,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
3 / 3 / 1
7,375
670
7,144
10,791
7,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 7 / 3
6,551
596
7,452
9,462
3,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fenrir
mateo323
Fenrir
11
1 / 5 / 1
6,426
584
6,725
13,769
9,181
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
15
Kills
4
4
Deaths
15
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
3
1
1.17
L
0
7
3
0.21
W
8
0
7
11.5
W
Bacchus
Pelliii
Bacchus
3
2
11
4.25
L
Fenrir
mateo323
Fenrir
1
5
1
0.3
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,307
Damage
21,321
40,190
Taken
34,022
41,192
Mitigated
20,514
13,764
Healing
3,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
7,144
2,707
995
1,795
10,791
7,420
0
5,038
5,296
16,617
3,656
L
7,452
1,601
0
0
9,462
3,913
0
6,449
2,888
18,228
0
W
11,570
1,164
3,275
3,608
9,942
7,172
587
3,508
6,434
45,066
0
W
Bacchus
Pelliii
Bacchus
6,911
1,747
0
3,120
14,533
19,339
316
5,181
9,352
15,238
0
L
Fenrir
mateo323
Fenrir
6,725
1,899
0
877
13,769
9,181
0
7,421
6,027
0
15,464
W
10,826
2,614
0
3,761
15,715
14,681
138
5,089
10,626
0
24,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,121
Gold Earned
20,352
128
Minions Killed
73
7
Camps Cleared
2
556,905
Distance Traveled
502,450
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,375
670
37
3
2
152,750
3
L
Nu Wa
6,551
596
24
2
0
157,379
1
W
Ra
9,347
850
75
7
4
208,531
2
W
Bacchus
8,733
794
12
1
0
181,447
1
L
Fenrir
6,426
584
12
1
0
192,321
5
W
Mulan
8,041
731
41
4
3
166,927
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role