Player Matchup

Sol
Sol
 
Sol
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
AnnSweet
Izanami
Level 101
God Stats
49W - 33L
1,631 SR
Queue Stats
126W - 129L
1,522 Elo+
Party 1
Kuzenbo
Kuzenbo
JI0JL
Kuzenbo
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
147W - 156L
1,554 Elo+
Party 1
Fenrir
Fenrir
redhotbox
Fenrir
Level 67
God Stats
4W - 3L
1,397 SR
Queue Stats
13W - 7L
1,528 Elo+
Solo
Baron Samedi
Baron Samedi
АнальнаяКара
Baron Samedi
Level 143
God Stats
1W - 5L
1,585 SR
Queue Stats
160W - 189L
1,514 Elo+
Party 1
Team Averages
Level 118
1,523 SR
1,524 Elo+

VS

Team Averages
Level 103
1,499 SR
1,441 Elo+
Bacchus
Bacchus
BringSallyDown
Bacchus
Level 63
God Stats
35W - 22L
1,499 SR
Queue Stats
160W - 164L
1,535 Elo+
Solo
Sylvanus
Sylvanus
Dedrius
Sylvanus
Level 89
God Stats
2W - 7L
1,530 SR
Queue Stats
163W - 183L
1,414 Elo+
Party 2
Vulcan
Vulcan
Riberto1996
Vulcan
Level 143
God Stats
5W - 6L
1,457 SR
Queue Stats
323W - 309L
1,477 Elo+
Solo
Hou Yi
Hou Yi
SkarrQ
Hou Yi
Level 91
God Stats
3W - 2L
1,426 SR
Queue Stats
23W - 35L
1,368 Elo+
Solo
Ne Zha
Ne Zha
Zeitly
Ne Zha
Level 128
God Stats
2W - 1L
1,581 SR
Queue Stats
224W - 264L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 1 / 1
7,570
757
6,868
4,928
1,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
AnnSweet
Izanami
10
4 / 0 / 1
6,261
626
5,617
4,958
1,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kuzenbo
JI0JL
Kuzenbo
9
1 / 0 / 4
6,007
601
3,610
6,411
5,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
redhotbox
Fenrir
11
4 / 0 / 0
6,592
659
2,962
7,643
3,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 3
6,295
630
6,639
5,043
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
4,500
450
2,352
8,915
4,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
Dedrius
Sylvanus
9
0 / 4 / 0
4,912
491
4,250
9,080
4,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
5
0 / 2 / 0
4,016
402
753
3,275
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hou Yi
SkarrQ
Hou Yi
6
0 / 2 / 1
4,154
415
3,483
5,297
1,771
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Zeitly
Ne Zha
8
2 / 4 / 0
5,391
539
3,929
9,311
3,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
14
Kills
2
2
Deaths
14
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
1
4.5
W
Izanami
AnnSweet
Izanami
4
0
1
4.5
L
0
2
1
0.25
L
Sylvanus
Dedrius
Sylvanus
0
4
0
0
W
Kuzenbo
JI0JL
Kuzenbo
1
0
4
3
L
Vulcan
0
2
0
0
L
Hou Yi
SkarrQ
Hou Yi
0
2
1
0.25
L
Ne Zha
Zeitly
Ne Zha
2
4
0
0.5
W
Fenrir
redhotbox
Fenrir
4
0
0
4
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,696
Damage
14,767
28,983
Taken
35,878
15,137
Mitigated
14,929
12,710
Healing
8,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,868
3,211
0
3,249
4,928
1,974
1,488
1,767
3,161
47,438
5,512
W
Izanami
AnnSweet
Izanami
5,617
3,919
0
2,129
4,958
1,648
2,278
667
4,291
0
42,634
L
2,352
647
791
3,100
8,915
4,230
0
2,341
6,574
12,886
0
L
Sylvanus
Dedrius
Sylvanus
4,250
1,143
99
1,576
9,080
4,533
0
5,705
3,375
22,986
7,717
W
Kuzenbo
JI0JL
Kuzenbo
3,610
1,960
0
1,758
6,411
5,854
710
1,527
4,884
12,858
0
L
Vulcan
753
273
0
500
3,275
1,185
0
2,028
1,247
13,537
0
L
Hou Yi
SkarrQ
Hou Yi
3,483
1,633
129
1,329
5,297
1,771
0
3,438
1,859
0
18,100
L
Ne Zha
Zeitly
Ne Zha
3,929
972
0
1,165
9,311
3,210
0
2,672
6,639
0
26,134
W
Fenrir
redhotbox
Fenrir
2,962
1,250
0
3,985
7,643
3,053
0
811
6,832
0
39,700
W
6,639
1,216
85
1,504
5,043
2,608
934
2,097
2,946
42,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,725
Gold Earned
22,973
354
Minions Killed
176
0
Camps Cleared
0
928,291
Distance Traveled
799,654
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,570
757
100
10
0
166,131
1
W
Izanami
6,261
626
83
8
0
178,424
0
L
Bacchus
4,500
450
18
2
0
188,421
3
L
Sylvanus
4,912
491
54
5
0
172,041
2
W
Kuzenbo
6,007
601
20
2
0
182,749
1
L
Vulcan
4,016
402
32
3
0
92,084
0
L
Hou Yi
4,154
415
29
3
0
166,374
2
L
Ne Zha
5,391
539
43
4
0
180,734
3
W
Fenrir
6,592
659
80
8
0
228,447
2
W
Baron Samedi
6,295
630
71
7
0
172,540
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role