Player Matchup

Anubis
Anubis
 
Anubis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ArcherKing8558
Ah Muzen Cab
Level 92
God Stats
5W - 1L
1,647 SR
Queue Stats
227W - 198L
1,457 Elo+
Solo
Thanatos
Thanatos
Emit3
Thanatos
Level 15
God Stats
1W - 2L
1,730 SR
Queue Stats
107W - 130L
1,502 Elo+
Solo
Cerberus
Cerberus
FilthyFrank4282
Cerberus
Level 111
God Stats
8W - 2L
1,563 SR
Queue Stats
167W - 178L
1,440 Elo+
Solo
Kukulkan
Kukulkan
UtmostCloud9354
Kukulkan
Level 127
God Stats
2W - 1L
1,755 SR
Queue Stats
274W - 309L
1,354 Elo+
Solo
Team Averages
Level 101
1,639 SR
1,451 Elo+

VS

Team Averages
Level 89
1,512 SR
1,386 Elo+
Eset
Eset
Bustinismyhandle
Eset
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 22L
1,246 Elo+
Solo
Bakasura
Bakasura
JZDOOM
Bakasura
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
278W - 272L
1,519 Elo+
Solo
Fenrir
Fenrir
SuperMystery
Fenrir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 65L
1,504 Elo+
Solo
Ganesha
Ganesha
callhimbiggs
Ganesha
Level 153
God Stats
4W - 3L
1,560 SR
Queue Stats
487W - 487L
1,556 Elo+
Solo
Mulan
Mulan
mitheliger
Mulan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,105 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
6 / 5 / 14
12,363
727
18,472
15,975
9,522
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
ArcherKing8558
Ah Muzen Cab
20
10 / 2 / 14
14,620
860
26,814
13,912
6,578
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Emit3
Thanatos
19
8 / 7 / 11
12,918
760
10,247
13,522
6,718
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
20
3 / 6 / 15
12,458
733
5,772
25,397
22,424
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
19
1 / 3 / 19
12,147
715
9,821
9,958
5,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 7 / 13
12,992
764
21,214
16,171
8,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
JZDOOM
Bakasura
20
7 / 4 / 12
11,864
698
12,021
16,120
8,945
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
19
10 / 7 / 9
11,604
683
15,478
25,365
24,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ganesha
callhimbiggs
Ganesha
19
0 / 6 / 18
11,414
671
12,288
23,251
25,808
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mulan
6
0 / 4 / 0
7,525
443
1,272
4,606
1,573
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
75
28
Kills
23
23
Deaths
28
73
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
5
14
2.6
W
Ah Muzen Cab
ArcherKing8558
Ah Muzen Cab
10
2
14
8.5
L
6
7
13
1.79
W
Thanatos
Emit3
Thanatos
8
7
11
1.93
W
Cerberus
3
6
15
1.75
L
Bakasura
JZDOOM
Bakasura
7
4
12
3.25
L
Fenrir
10
7
9
2.07
W
Kukulkan
1
3
19
3.5
L
Ganesha
callhimbiggs
Ganesha
0
6
18
1.5
L
Mulan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,126
Damage
62,273
78,764
Taken
85,513
50,328
Mitigated
68,947
32,618
Healing
20,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
18,472
763
1,410
5,410
15,975
9,522
830
7,743
7,952
31,686
0
W
Ah Muzen Cab
ArcherKing8558
Ah Muzen Cab
26,814
9,551
1,675
5,822
13,912
6,578
5,023
6,494
7,068
0
71,791
L
21,214
2,422
1,541
1,535
16,171
8,188
547
6,111
9,944
46,426
0
W
Thanatos
Emit3
Thanatos
10,247
1,352
0
5,657
13,522
6,718
610
5,071
7,872
0
12,400
W
Cerberus
5,772
121
1,974
7,607
25,397
22,424
0
9,543
15,077
15,575
0
L
Bakasura
JZDOOM
Bakasura
12,021
8,484
687
4,843
16,120
8,945
1,027
6,316
9,656
0
16,517
L
Fenrir
15,478
3,082
1,770
4,411
25,365
24,433
76
9,292
15,873
0
22,194
W
Kukulkan
9,821
1,282
1,367
1,696
9,958
5,086
1,800
4,651
5,167
29,373
0
L
Ganesha
callhimbiggs
Ganesha
12,288
673
1,485
4,478
23,251
25,808
668
8,433
14,510
33,184
0
L
Mulan
1,272
412
0
0
4,606
1,573
0
3,141
1,465
0
1,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,506
Gold Earned
55,399
195
Minions Killed
154
0
Camps Cleared
0
1,432,794
Distance Traveled
1,206,245
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,363
727
37
2
0
221,290
1
W
Ah Muzen Cab
14,620
860
72
4
0
327,522
2
L
Eset
12,992
764
72
4
0
275,064
0
W
Thanatos
12,918
760
4
0
0
288,633
0
W
Cerberus
12,458
733
19
1
0
307,001
1
L
Bakasura
11,864
698
58
3
0
336,137
0
L
Fenrir
11,604
683
23
1
0
274,654
1
W
Kukulkan
12,147
715
63
4
0
288,348
0
L
Ganesha
11,414
671
1
0
0
259,335
0
L
Mulan
7,525
443
0
0
0
61,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role