Player Matchup

Ishtar
Ishtar
AnimeKami
Ishtar
Level 128
God Stats
34W - 31L
1,452 SR
Queue Stats
348W - 318L
1,516 Elo+
Party 2
Cthulhu
Cthulhu
F666orFeed
Cthulhu
Level 52
God Stats
0W - 1L
1,625 SR
Queue Stats
25W - 18L
1,607 Elo+
Party 3
Fenrir
Fenrir
VEXjeri
Fenrir
Level 146
God Stats
2W - 4L
1,613 SR
Queue Stats
397W - 342L
1,542 Elo+
Party 3
Chaac
Chaac
electk9
Chaac
Level 89
God Stats
5W - 1L
1,793 SR
Queue Stats
356W - 329L
1,549 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ΩGhostOfSpartaΩ
Morgan Le Fay
Level 127
God Stats
1W - 2L
1,727 SR
Queue Stats
195W - 201L
1,588 Elo+
Party 2
Team Averages
Level 108
1,642 SR
1,560 Elo+

VS

Team Averages
Level 116
1,697 SR
1,566 Elo+
Athena
Athena
Gisbany
Athena
Level 129
God Stats
3W - 2L
1,811 SR
Queue Stats
13W - 15L
1,533 Elo+
Party 1
Ratatoskr
Ratatoskr
Jaquavius
Ratatoskr
Level 144
God Stats
7W - 3L
1,711 SR
Queue Stats
15W - 19L
1,537 Elo+
Party 1
Agni
Agni
NotCombinations
Agni
Level 122
God Stats
2W - 0L
1,911 SR
Queue Stats
13W - 15L
1,559 Elo+
Party 1
Bakasura
Bakasura
TheRmzx
Bakasura
Level 37
God Stats
7W - 5L
1,551 SR
Queue Stats
21W - 20L
1,602 Elo+
Solo
Heimdallr
Heimdallr
Trainspotting
Heimdallr
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AnimeKami
Ishtar
16
1 / 6 / 3
10,891
495
10,768
17,100
6,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
F666orFeed
Cthulhu
17
3 / 1 / 4
11,328
515
10,723
18,309
24,236
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
VEXjeri
Fenrir
20
7 / 2 / 4
12,109
550
7,559
15,457
8,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
electk9
Chaac
19
3 / 2 / 6
11,935
543
13,618
18,350
19,781
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morgan Le Fay
ΩGhostOfSpartaΩ
Morgan Le Fay
16
2 / 5 / 3
10,326
469
9,387
14,885
7,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Gisbany
Athena
14
1 / 4 / 3
9,017
410
6,327
25,036
20,110
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ratatoskr
Jaquavius
Ratatoskr
19
7 / 2 / 3
12,129
551
14,324
17,871
8,325
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
1 / 5 / 2
11,226
510
10,110
11,743
5,549
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
TheRmzx
Bakasura
19
3 / 3 / 3
12,986
590
16,171
21,185
11,396
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Trainspotting
Heimdallr
20
3 / 4 / 4
12,842
584
7,658
13,794
6,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
30
16
Kills
15
16
Deaths
18
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ishtar
AnimeKami
Ishtar
1
6
3
0.42
L
Cthulhu
F666orFeed
Cthulhu
3
1
4
5
W
Athena
Gisbany
Athena
1
4
3
0.63
W
Ratatoskr
Jaquavius
Ratatoskr
7
2
3
4.25
W
1
5
2
0.4
W
Bakasura
TheRmzx
Bakasura
3
3
3
1.5
W
Heimdallr
Trainspotting
Heimdallr
3
4
4
1.25
L
Fenrir
VEXjeri
Fenrir
7
2
4
4.5
L
Chaac
electk9
Chaac
3
2
6
3
L
Morgan Le Fay
ΩGhostOfSpartaΩ
Morgan Le Fay
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,055
Damage
54,590
84,101
Taken
89,629
66,667
Mitigated
51,608
28,767
Healing
22,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
AnimeKami
Ishtar
10,768
7,929
0
3,674
17,100
6,998
1,542
885
15,293
0
83,793
L
Cthulhu
F666orFeed
Cthulhu
10,723
961
341
2,605
18,309
24,236
0
7,743
10,035
53,226
0
W
Athena
Gisbany
Athena
6,327
1,695
0
10,378
25,036
20,110
0
9,088
15,948
23,195
0
W
Ratatoskr
Jaquavius
Ratatoskr
14,324
4,610
0
875
17,871
8,325
73
3,467
14,404
0
108,590
W
10,110
1,109
0
717
11,743
5,549
424
4,986
6,757
104,029
0
W
Bakasura
TheRmzx
Bakasura
16,171
10,058
0
8,408
21,185
11,396
420
3,556
17,629
62
82,089
W
Heimdallr
Trainspotting
Heimdallr
7,658
3,463
0
2,601
13,794
6,228
5,512
998
12,494
0
124,842
L
Fenrir
VEXjeri
Fenrir
7,559
2,718
0
9,518
15,457
8,340
1,114
2,674
12,114
0
110,731
L
Chaac
electk9
Chaac
13,618
2,378
0
10,083
18,350
19,781
410
1,271
15,009
38
89,263
L
Morgan Le Fay
ΩGhostOfSpartaΩ
Morgan Le Fay
9,387
660
0
2,546
14,885
7,312
0
3,380
11,289
90,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,589
Gold Earned
58,200
712
Minions Killed
703
0
Camps Cleared
0
2,185,312
Distance Traveled
2,369,326
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
10,891
495
150
7
0
335,443
6
L
Cthulhu
11,328
515
91
4
0
507,482
4
W
Athena
9,017
410
23
1
0
460,877
3
W
Ratatoskr
12,129
551
130
6
0
562,400
3
W
Agni
11,226
510
169
8
0
390,803
5
W
Bakasura
12,986
590
186
8
0
510,117
5
W
Heimdallr
12,842
584
195
9
0
445,129
1
L
Fenrir
12,109
550
154
7
0
512,268
3
L
Chaac
11,935
543
171
8
0
439,030
6
L
Morgan Le Fay
10,326
469
146
7
0
391,089
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role