Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
ATNero
Ao Kuang
Level 160
God Stats
7W - 4L
1,824 SR
Queue Stats
107W - 65L
1,753 Elo+
Party 1
Baron Samedi
Baron Samedi
GroovyDylan
Baron Samedi
Level 149
God Stats
4W - 0L
1,993 SR
Queue Stats
20W - 14L
1,738 Elo+
Party 1
Yu Huang
Yu Huang
Lordakon
Yu Huang
Level 160
God Stats
11W - 18L
1,528 SR
Queue Stats
329W - 254L
1,670 Elo+
Party 1
Chiron
Chiron
SamuraiDuK
Chiron
Level 147
God Stats
1W - 1L
1,715 SR
Queue Stats
36W - 21L
1,726 Elo+
Party 1
Team Averages
Level 143
1,712 SR
1,678 Elo+

VS

Team Averages
Level 131
1,544 SR
1,587 Elo+
Anhur
Anhur
 
Anhur
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Ax2u
Yu Huang
Level 160
God Stats
31W - 53L
1,512 SR
Queue Stats
307W - 249L
1,707 Elo+
Solo
Jormungandr
Jormungandr
BudyCVF
Jormungandr
Level 156
God Stats
3W - 2L
1,694 SR
Queue Stats
21W - 25L
1,572 Elo+
Solo
Osiris
Osiris
Dreamseeker
Osiris
Level 160
God Stats
1W - 1L
1,330 SR
Queue Stats
131W - 138L
1,534 Elo+
Solo
Arachne
Arachne
Sanctifié
Arachne
Level 116
God Stats
35W - 20L
1,682 SR
Queue Stats
416W - 317L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
4 / 0 / 3
10,526
619
13,666
15,920
19,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ao Kuang
ATNero
Ao Kuang
14
8 / 0 / 1
9,912
583
7,347
16,525
7,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Baron Samedi
GroovyDylan
Baron Samedi
12
0 / 1 / 4
7,903
465
6,546
11,119
10,399
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Yu Huang
Lordakon
Yu Huang
16
1 / 1 / 4
9,586
564
8,441
8,650
3,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
SamuraiDuK
Chiron
17
2 / 1 / 1
10,052
591
6,762
13,681
5,098
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 2 / 0
7,173
422
4,203
7,245
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Ax2u
Yu Huang
17
3 / 1 / 0
9,504
559
10,550
5,611
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
BudyCVF
Jormungandr
11
0 / 1 / 2
6,795
400
7,231
15,612
10,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
13
0 / 5 / 0
7,687
452
6,245
15,714
13,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
Sanctifié
Arachne
11
0 / 6 / 1
6,978
410
8,912
19,788
8,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
15
Kills
3
3
Deaths
15
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
0
3
5.5
L
Anhur
 
Anhur
0
2
0
0
W
Ao Kuang
ATNero
Ao Kuang
8
0
1
8.5
L
Yu Huang
Ax2u
Yu Huang
3
1
0
3
L
Jormungandr
BudyCVF
Jormungandr
0
1
2
1
L
Osiris
0
5
0
0
W
Baron Samedi
GroovyDylan
Baron Samedi
0
1
4
2
W
Yu Huang
Lordakon
Yu Huang
1
1
4
3
W
Chiron
SamuraiDuK
Chiron
2
1
1
2.5
L
Arachne
Sanctifié
Arachne
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,762
Damage
37,141
65,895
Taken
63,970
45,857
Mitigated
37,815
35,653
Healing
15,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
13,666
2,505
370
10,431
15,920
19,524
0
2,980
12,940
0
89,614
L
Anhur
 
Anhur
4,203
3,537
0
2,697
7,245
2,828
0
2,008
5,237
0
48,983
W
Ao Kuang
ATNero
Ao Kuang
7,347
1,885
0
13,548
16,525
7,138
186
3,420
13,105
75,592
0
L
Yu Huang
Ax2u
Yu Huang
10,550
992
0
754
5,611
2,583
0
2,318
3,293
100,714
0
L
Jormungandr
BudyCVF
Jormungandr
7,231
2,793
0
500
15,612
10,147
0
9,519
5,847
37,248
3,516
L
Osiris
6,245
3,291
0
6,310
15,714
13,545
0
1,888
12,672
0
56,161
W
Baron Samedi
GroovyDylan
Baron Samedi
6,546
1,378
412
3,419
11,119
10,399
109
4,624
6,495
26,834
0
W
Yu Huang
Lordakon
Yu Huang
8,441
651
0
2,688
8,650
3,698
0
4,681
3,969
96,431
0
W
Chiron
SamuraiDuK
Chiron
6,762
3,279
96
4,689
13,681
5,098
996
1,948
11,733
0
92,686
L
Arachne
Sanctifié
Arachne
8,912
5,466
0
5,465
19,788
8,712
0
6,601
13,042
0
59,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,979
Gold Earned
38,137
637
Minions Killed
528
0
Camps Cleared
0
1,697,267
Distance Traveled
1,549,694
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,526
619
150
9
0
358,368
2
L
Anhur
7,173
422
87
5
0
194,361
2
W
Ao Kuang
9,912
583
119
7
0
370,440
4
L
Yu Huang
9,504
559
197
12
0
351,819
2
L
Jormungandr
6,795
400
58
3
0
324,167
6
L
Osiris
7,687
452
102
6
0
312,295
2
W
Baron Samedi
7,903
465
31
2
0
324,184
5
W
Yu Huang
9,586
564
175
10
0
330,938
11
W
Chiron
10,052
591
162
10
0
313,337
3
L
Arachne
6,978
410
84
5
0
367,052
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role