Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Letsplayshik
King Arthur
Level 46
God Stats
7W - 4L
1,885 SR
Queue Stats
88W - 74L
1,449 Elo+
Solo
Cthulhu
Cthulhu
Paccoti
Cthulhu
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,471 Elo+
Solo
Janus
Janus
anheliyo12
Janus
Level 97
God Stats
1W - 1L
1,189 SR
Queue Stats
17W - 28L
1,269 Elo+
Party 3
Xbalanque
Xbalanque
luciatgmz
Xbalanque
Level 16
God Stats
4W - 2L
1,356 SR
Queue Stats
16W - 25L
1,274 Elo+
Party 3
Team Averages
Level 70
1,486 SR
1,393 Elo+

VS

Team Averages
Level 66
1,384 SR
1,386 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
KorkeeN
Pele
Level 39
God Stats
8W - 15L
1,339 SR
Queue Stats
59W - 74L
1,315 Elo+
Party 1
Ra
Ra
Pablii17
Ra
Level 26
God Stats
0W - 2L
1,161 SR
Queue Stats
45W - 56L
1,383 Elo+
Party 2
Anhur
Anhur
Thildalph
Anhur
Level 104
God Stats
12W - 11L
1,436 SR
Queue Stats
144W - 173L
1,387 Elo+
Party 1
Cerberus
Cerberus
Triffel
Cerberus
Level 45
God Stats
21W - 36L
1,486 SR
Queue Stats
102W - 130L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
3 / 2 / 6
7,502
536
7,818
11,787
4,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Letsplayshik
King Arthur
12
6 / 1 / 2
8,110
579
9,306
10,913
7,458
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Paccoti
Cthulhu
10
2 / 1 / 4
7,009
501
4,986
10,935
8,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
14
5 / 1 / 4
8,303
593
7,988
5,276
2,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
luciatgmz
Xbalanque
11
1 / 1 / 3
6,091
435
5,486
7,598
2,321
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
1 / 2 / 0
7,370
526
5,073
9,329
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pele
KorkeeN
Pele
10
3 / 5 / 0
6,590
471
6,486
13,417
4,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 6 / 1
6,533
467
4,723
9,546
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Thildalph
Anhur
9
1 / 2 / 1
5,788
413
5,229
6,316
2,281
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Triffel
Cerberus
9
0 / 2 / 1
6,198
443
1,785
9,753
7,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
17
Kills
5
6
Deaths
17
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
2
6
3
L
Kukulkan
 
Kukulkan
1
2
0
0.5
L
Pele
KorkeeN
Pele
3
5
0
0.6
W
King Arthur
Letsplayshik
King Arthur
6
1
2
7
L
0
6
1
0.08
W
Cthulhu
Paccoti
Cthulhu
2
1
4
4
L
Anhur
Thildalph
Anhur
1
2
1
0.75
L
Cerberus
Triffel
Cerberus
0
2
1
0.25
W
Janus
5
1
4
7
W
Xbalanque
luciatgmz
Xbalanque
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,584
Damage
23,296
46,509
Taken
48,361
25,318
Mitigated
22,027
7,254
Healing
10,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,818
3,452
0
1,432
11,787
4,417
0
3,603
8,184
0
56,578
L
Kukulkan
 
Kukulkan
5,073
1,167
0
2,764
9,329
4,074
195
3,009
6,092
57,316
0
L
Pele
KorkeeN
Pele
6,486
2,104
0
1,175
13,417
4,911
0
2,588
10,675
0
32,406
W
King Arthur
Letsplayshik
King Arthur
9,306
717
0
2,793
10,913
7,458
0
3,815
7,098
0
49,840
L
4,723
600
88
1,972
9,546
3,411
160
0
9,546
42,335
0
W
Cthulhu
Paccoti
Cthulhu
4,986
272
98
1,156
10,935
8,756
196
1,942
8,993
26,927
0
L
Anhur
Thildalph
Anhur
5,229
3,063
0
1,561
6,316
2,281
400
2,999
3,309
0
26,560
L
Cerberus
Triffel
Cerberus
1,785
48
275
2,373
9,753
7,350
158
3,908
5,765
20,879
0
W
Janus
7,988
269
0
603
5,276
2,366
345
2,496
2,780
57,836
0
W
Xbalanque
luciatgmz
Xbalanque
5,486
2,636
0
1,172
7,598
2,321
1,160
371
7,227
0
33,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,015
Gold Earned
32,479
353
Minions Killed
297
0
Camps Cleared
0
1,493,005
Distance Traveled
1,341,395
24
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,502
536
82
6
0
295,342
4
L
Kukulkan
7,370
526
110
8
0
262,427
0
L
Pele
6,590
471
44
3
0
305,268
1
W
King Arthur
8,110
579
80
6
0
323,284
10
L
Ra
6,533
467
78
6
0
260,440
4
W
Cthulhu
7,009
501
34
2
0
289,972
1
L
Anhur
5,788
413
44
3
0
249,454
1
L
Cerberus
6,198
443
21
2
0
263,806
0
W
Janus
8,303
593
101
7
0
296,786
4
W
Xbalanque
6,091
435
56
4
0
287,621
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role