Player Matchup

Tyr
Tyr
Gold IV
AcidDropBarney
Tyr
Gold IV
Level 106
God Stats
3W - 4L
1,530 SR
Queue Stats
46W - 43L
1,486 MMR
Solo
Hachiman
Hachiman
Gold IV
DIEGOproMLG007
Hachiman
Gold IV
Level 106
God Stats
16W - 25L
1,397 SR
Queue Stats
451W - 550L
1,579 MMR
Solo
The Morrigan
The Morrigan
Gold II
kenneynegi
The Morrigan
Gold II
Level 145
God Stats
0W - 1L
1,729 SR
Queue Stats
166W - 193L
1,582 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,552 SR
1,549 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 158
1,555 SR
1,571 MMR
Sylvanus
Sylvanus
Gold V
 
Sylvanus
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Platinum V
Baltimore_king19
Chaac
Platinum V
Level 156
God Stats
14W - 14L
1,565 SR
Queue Stats
195W - 219L
1,662 MMR
Solo
Zeus
Zeus
Gold III
Diego Podolski1
Zeus
Gold III
Level 157
God Stats
29W - 27L
1,599 SR
Queue Stats
357W - 335L
1,553 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
7,154
650
5,584
11,100
8,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
10
0 / 4 / 0
6,224
566
3,775
8,466
3,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
kenneynegi
The Morrigan
10
1 / 3 / 0
6,664
606
3,460
6,103
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Ah Muzen CabBaron SamediAchillesBaba YagaAres

VS

Bans
AtlasOdinShivaGuan YuGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
2 / 0 / 6
7,747
704
6,155
6,937
4,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 1 / 7
7,840
713
9,368
13,075
13,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
5 / 0 / 3
8,253
750
6,416
3,963
1,694
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
9
9
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
6
5
L
0
2
1
0.25
W
2
1
7
5.5
L
Hachiman
0
4
0
0
W
5
0
3
6.5
L
The Morrigan
kenneynegi
The Morrigan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,819
Damage
21,939
25,669
Taken
23,975
14,227
Mitigated
19,804
5,526
Healing
10,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,155
1,782
1,897
2,435
6,937
4,251
882
1,189
5,748
16,505
2,227
L
5,584
998
1,369
3,238
11,100
8,304
0
4,682
5,957
0
15,665
W
9,368
1,293
0
5,376
13,075
13,859
638
2,645
10,430
86
28,840
L
Hachiman
3,775
2,364
0
179
8,466
3,484
0
4,518
3,673
0
13,708
W
6,416
701
0
1,192
3,963
1,694
1,260
384
3,579
29,881
0
L
The Morrigan
kenneynegi
The Morrigan
3,460
1,016
0
740
6,103
2,439
0
2,941
3,073
25,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,042
Gold Earned
23,840
110
Minions Killed
129
2
Camps Cleared
7
544,157
Distance Traveled
549,670
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,747
704
37
3
2
182,512
5
L
Tyr
7,154
650
31
3
0
213,190
3
W
Chaac
7,840
713
35
3
3
178,782
3
L
Hachiman
6,224
566
28
3
1
157,149
2
W
Zeus
8,253
750
57
5
2
188,376
5
L
The Morrigan
6,664
606
51
5
1
173,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role