Player Matchup

Chaac
Chaac
DaddysReady
Chaac
Level 105
God Stats
18W - 13L
1,536 SR
Queue Stats
52W - 49L
1,390 Elo+
Solo
Ne Zha
Ne Zha
MartiEspi_04
Ne Zha
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
1,392 Elo+
Solo
Jing Wei
Jing Wei
XupaEsta
Jing Wei
Level 108
God Stats
20W - 39L
1,424 SR
Queue Stats
532W - 559L
1,378 Elo+
Solo
Atlas
Atlas
YEAH_IM_TEEJAY
Atlas
Level 160
God Stats
13W - 15L
1,577 SR
Queue Stats
53W - 49L
1,310 Elo+
Solo
Geb
Geb
comebackcris
Geb
Level 125
God Stats
7W - 5L
1,541 SR
Queue Stats
279W - 265L
1,456 Elo+
Solo
Team Averages
Level 113
1,516 SR
1,385 Elo+

VS

Team Averages
Level 106
1,486 SR
1,424 Elo+
Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Attackthesparks
Cupid
Level 87
God Stats
8W - 5L
1,638 SR
Queue Stats
210W - 235L
1,367 Elo+
Party 1
Nemesis
Nemesis
Fopplet
Nemesis
Level 69
God Stats
12W - 7L
1,288 SR
Queue Stats
152W - 179L
1,363 Elo+
Party 1
Chaac
Chaac
mich552
Chaac
Level 104
God Stats
211W - 182L
1,509 SR
Queue Stats
333W - 325L
1,439 Elo+
Solo
Tiamat
Tiamat
rawrjesusraptor
Tiamat
Level 109
God Stats
14W - 9L
1,494 SR
Queue Stats
305W - 305L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
6,724
480
11,805
15,124
9,718
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ne Zha
11
1 / 5 / 0
6,572
469
4,391
12,452
5,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
XupaEsta
Jing Wei
11
0 / 0 / 1
6,375
455
6,690
5,597
2,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 0
7,248
518
4,266
8,831
3,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
0 / 1 / 0
6,521
466
5,055
10,221
7,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
1 / 1 / 0
7,169
512
5,199
7,178
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 0
6,270
448
4,552
6,704
2,074
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Fopplet
Nemesis
14
5 / 0 / 1
7,936
567
5,674
11,697
4,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
mich552
Chaac
13
2 / 0 / 3
7,891
564
12,050
15,302
13,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 0 / 2
6,466
462
6,125
15,007
7,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
10
10
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
1
0
1
W
2
1
0
2
L
0
3
0
0
W
Nemesis
Fopplet
Nemesis
5
0
1
5.5
L
Ne Zha
1
5
0
0.2
L
Jing Wei
XupaEsta
Jing Wei
0
0
1
0.5
L
1
1
0
1
L
0
1
0
0
W
Chaac
mich552
Chaac
2
0
3
3.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,207
Damage
33,600
52,225
Taken
55,888
28,639
Mitigated
30,663
15,934
Healing
24,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
5,199
142
0
945
7,178
2,693
0
3,640
3,020
59,276
0
W
4,552
2,640
60
3,288
6,704
2,074
220
1,769
4,935
0
37,345
L
11,805
3,107
0
6,019
15,124
9,718
0
753
13,179
81
54,335
W
Nemesis
Fopplet
Nemesis
5,674
3,144
0
1,534
11,697
4,891
445
348
11,309
0
70,085
L
Ne Zha
4,391
1,545
0
2,031
12,452
5,009
0
1,265
11,148
0
46,281
L
Jing Wei
XupaEsta
Jing Wei
6,690
4,834
0
2,780
5,597
2,246
0
2,446
3,151
0
51,089
L
4,266
1,400
0
1,632
8,831
3,756
0
4,438
4,393
46,098
0
L
5,055
303
0
3,472
10,221
7,910
0
2,265
7,858
27,857
0
W
Chaac
mich552
Chaac
12,050
2,079
0
9,434
15,302
13,558
579
778
14,524
0
57,047
W
6,125
987
24
9,608
15,007
7,447
35
2,309
12,698
32,386
3,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,440
Gold Earned
35,732
382
Minions Killed
436
0
Camps Cleared
0
1,301,733
Distance Traveled
1,345,906
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,169
512
113
8
0
267,301
2
W
Cupid
6,270
448
69
5
0
239,287
3
L
Chaac
6,724
480
84
6
0
267,898
4
W
Nemesis
7,936
567
111
8
0
326,494
4
L
Ne Zha
6,572
469
73
5
0
275,591
0
L
Jing Wei
6,375
455
104
7
0
239,045
1
L
Atlas
7,248
518
93
7
0
252,494
1
L
Geb
6,521
466
28
2
0
266,705
3
W
Chaac
7,891
564
99
7
0
277,851
0
W
Tiamat
6,466
462
44
3
0
234,973
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role