Player Matchup

Tyr
Tyr
Silver IV
KnowsTaTusQuo
Tyr
Silver IV
Level 106
God Stats
1W - 1L
1,577 SR
Queue Stats
5W - 4L
1,526 MMR
Party 1
Odin
Odin
Gold II
Mr Smigelski
Odin
Gold II
Level 143
God Stats
2W - 2L
1,664 SR
Queue Stats
389W - 397L
1,466 MMR
Solo
Scylla
Scylla
Platinum V
TTV-iDurzy
Scylla
Platinum V
Level 160
God Stats
0W - 2L
1,314 SR
Queue Stats
205W - 200L
1,627 MMR
Solo
Janus
Janus
Bronze V
Ts x Angelo
Janus
Bronze V
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,533 MMR
Party 1
Lancelot
Lancelot
Gold III
aySHUTUP
Lancelot
Gold III
Level 127
God Stats
8W - 12L
1,478 SR
Queue Stats
537W - 537L
1,454 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,507 SR
1,521 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 97
1,517 SR
1,522 MMR
Ganesha
Ganesha
Gold IV
Boostifarian
Ganesha
Gold IV
Level 109
God Stats
14W - 9L
1,627 SR
Queue Stats
151W - 146L
1,533 MMR
Solo
Cernunnos
Cernunnos
Gold IV
XQRZTH
Cernunnos
Gold IV
Level 87
God Stats
4W - 3L
1,535 SR
Queue Stats
91W - 85L
1,579 MMR
Solo
Vulcan
Vulcan
Gold IV
clappingchks25
Vulcan
Gold IV
Level 81
God Stats
3W - 2L
1,588 SR
Queue Stats
38W - 38L
1,495 MMR
Solo
Ravana
Ravana
Gold V
gr33nstarr941
Ravana
Gold V
Level 105
God Stats
1W - 5L
1,113 SR
Queue Stats
49W - 53L
1,431 MMR
Solo
Da Ji
Da Ji
Gold II
xT-MoRTaL_
Da Ji
Gold II
Level 105
God Stats
7W - 4L
1,722 SR
Queue Stats
109W - 110L
1,571 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 15 / 13
19,824
405
22,696
66,893
53,600
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
5 / 11 / 26
22,134
452
33,097
67,322
86,290
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
TTV-iDurzy
Scylla
20
18 / 9 / 14
27,233
556
65,811
41,293
15,316
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
7 / 11 / 8
23,113
472
32,914
39,286
14,348
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
aySHUTUP
Lancelot
20
10 / 11 / 15
21,194
433
25,139
53,412
52,152
Bans
MulanAtlasGeb

VS

Bans
The MorriganArachneKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Boostifarian
Ganesha
20
0 / 12 / 35
20,957
428
22,887
67,054
109,419
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
XQRZTH
Cernunnos
20
11 / 8 / 20
25,378
518
49,947
44,396
21,793
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
20 / 5 / 12
27,751
566
58,129
36,318
24,023
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
9 / 10 / 23
23,715
484
31,169
48,998
96,269
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Da Ji
20
17 / 10 / 10
24,919
509
49,847
49,663
24,709
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
157
44
Kills
57
57
Deaths
45
76
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Boostifarian
Ganesha
0
12
35
1.46
L
4
15
13
0.7
L
5
11
26
1.64
L
Scylla
TTV-iDurzy
Scylla
18
9
14
2.78
L
7
11
8
1
W
Cernunnos
XQRZTH
Cernunnos
11
8
20
2.63
L
Lancelot
aySHUTUP
Lancelot
10
11
15
1.59
W
20
5
12
5.2
W
9
10
23
2.05
W
Da Ji
17
10
10
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

179,657
Damage
211,979
268,206
Taken
246,429
221,706
Mitigated
276,213
45,677
Healing
61,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Boostifarian
Ganesha
22,887
1,675
3,489
12,173
67,054
109,419
946
31,504
35,025
84,954
1,775
L
22,696
3,879
0
12,805
66,893
53,600
2,682
21,513
45,135
9,489
105,402
L
33,097
1,686
0
5,559
67,322
86,290
159
22,120
42,994
20,741
133,510
L
Scylla
TTV-iDurzy
Scylla
65,811
7,613
0
6,154
41,293
15,316
4,243
11,327
29,854
258,860
0
L
32,914
1,193
740
8,310
39,286
14,348
372
15,178
23,017
195,847
0
W
Cernunnos
XQRZTH
Cernunnos
49,947
23,312
0
10,679
44,396
21,793
10,254
17,374
26,608
0
287,695
L
Lancelot
aySHUTUP
Lancelot
25,139
6,245
0
12,109
53,412
52,152
1,079
14,728
38,443
0
165,588
W
58,129
15,786
0
5,791
36,318
24,023
3,204
19,079
16,879
260,953
0
W
31,169
4,985
0
16,364
48,998
96,269
2,770
17,770
30,465
0
109,602
W
Da Ji
49,847
12,028
0
13,082
49,663
24,709
7,828
21,433
28,101
0
197,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

113,498
Gold Earned
122,720
1,144
Minions Killed
903
0
Camps Cleared
0
4,251,388
Distance Traveled
4,448,435
15
Wards Purchased
49
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
20,957
428
30
1
0
889,379
7
L
Tyr
19,824
405
141
3
0
806,659
0
L
Odin
22,134
452
191
4
0
771,077
2
L
Scylla
27,233
556
335
7
0
799,233
1
L
Janus
23,113
472
297
6
0
884,002
5
W
Cernunnos
25,378
518
276
6
0
851,604
10
L
Lancelot
21,194
433
180
4
0
990,417
7
W
Vulcan
27,751
566
298
6
0
935,762
17
W
Ravana
23,715
484
144
3
0
855,232
8
W
Da Ji
24,919
509
155
3
0
916,458
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role