Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Airen x512x
Baba Yaga
Level 91
God Stats
12W - 10L
1,539 SR
Queue Stats
747W - 723L
1,487 Elo+
Solo
Sobek
Sobek
ArisMis
Sobek
Level 102
God Stats
3W - 2L
1,557 SR
Queue Stats
206W - 189L
1,465 Elo+
Solo
Ah Puch
Ah Puch
LoadedGrunt88
Ah Puch
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 33L
1,451 Elo+
Solo
Hou Yi
Hou Yi
Rastounette
Hou Yi
Level 148
God Stats
8W - 9L
1,628 SR
Queue Stats
479W - 508L
1,466 Elo+
Solo
Team Averages
Level 112
1,545 SR
1,474 Elo+

VS

Team Averages
Level 125
1,466 SR
1,445 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
LazyWhiskers869
Bacchus
Level 147
God Stats
0W - 1L
1,357 SR
Queue Stats
60W - 70L
1,355 Elo+
Solo
Ullr
Ullr
MVPofReality
Ullr
Level 122
God Stats
3W - 5L
1,409 SR
Queue Stats
526W - 549L
1,542 Elo+
Party 1
Ares
Ares
She Used Me
Ares
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 48L
1,415 Elo+
Solo
Fenrir
Fenrir
THaTDuDe1122
Fenrir
Level 149
God Stats
5W - 9L
1,563 SR
Queue Stats
268W - 298L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
2 / 4 / 7
7,926
793
10,285
9,035
6,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baba Yaga
Airen x512x
Baba Yaga
17
6 / 0 / 5
9,691
969
13,155
4,588
2,531
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
ArisMis
Sobek
14
1 / 3 / 8
8,347
835
7,315
17,233
20,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Puch
14
2 / 2 / 8
8,197
820
10,269
6,802
3,356
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
14
2 / 2 / 11
8,087
809
11,399
7,796
4,031
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
1 / 1 / 8
7,736
774
7,548
19,516
17,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 2 / 6
7,068
707
8,762
8,864
6,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 1 / 8
7,411
741
5,172
9,197
4,465
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 4 / 6
7,023
702
3,818
11,366
13,415
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
13
3 / 6 / 5
7,193
719
6,141
12,013
7,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
44
13
Kills
11
11
Deaths
14
39
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
4
7
1.38
L
Kuzenbo
 
Kuzenbo
1
1
8
5
W
Baba Yaga
Airen x512x
Baba Yaga
6
0
5
8.5
W
Sobek
ArisMis
Sobek
1
3
8
1.67
L
3
2
6
3
W
Ah Puch
2
2
8
3
L
2
1
8
6
W
Hou Yi
2
2
11
3.75
L
2
4
6
1.25
L
Fenrir
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,423
Damage
31,441
45,454
Taken
60,956
36,967
Mitigated
49,410
17,260
Healing
23,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,285
830
692
2,198
9,035
6,951
88
4,944
3,811
19,327
0
L
Kuzenbo
 
Kuzenbo
7,548
3,103
2,409
10,534
19,516
17,679
0
10,899
8,617
14,887
0
W
Baba Yaga
Airen x512x
Baba Yaga
13,155
966
281
2,236
4,588
2,531
764
1,837
2,610
33,988
0
W
Sobek
ArisMis
Sobek
7,315
492
611
6,111
17,233
20,098
79
5,301
11,224
14,756
0
L
8,762
381
1,039
1,647
8,864
6,149
0
7,036
1,828
12,444
0
W
Ah Puch
10,269
213
527
372
6,802
3,356
0
3,666
2,809
24,926
0
L
5,172
990
2,523
1,175
9,197
4,465
0
7,461
1,736
0
26,092
W
Hou Yi
11,399
7,052
1,885
2,347
7,796
4,031
2,435
3,467
4,176
0
17,837
L
3,818
101
961
583
11,366
13,415
0
7,988
3,378
5,469
0
L
Fenrir
6,141
1,424
1,150
1,420
12,013
7,702
0
7,640
4,373
65
7,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,248
Gold Earned
36,431
138
Minions Killed
108
0
Camps Cleared
0
1,005,096
Distance Traveled
1,023,861
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,926
793
24
2
0
187,077
1
L
Kuzenbo
7,736
774
14
1
0
232,404
0
W
Baba Yaga
9,691
969
56
6
0
227,611
2
W
Sobek
8,347
835
10
1
0
207,988
1
L
Bacchus
7,068
707
15
2
0
207,977
0
W
Ah Puch
8,197
820
23
2
0
202,384
0
L
Ullr
7,411
741
72
7
0
179,339
1
W
Hou Yi
8,087
809
25
3
0
180,036
0
L
Ares
7,023
702
3
0
0
187,168
0
L
Fenrir
7,193
719
4
0
0
216,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role