Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
PsiKoTropiK44
Baron Samedi
Level 46
God Stats
4W - 3L
1,511 SR
Queue Stats
172W - 95L
1,623 Elo+
Party 1
Rama
Rama
tsmrtos02
Rama
Level 24
God Stats
10W - 3L
1,942 SR
Queue Stats
195W - 102L
1,597 Elo+
Party 1
Team Averages
Level 71
1,651 SR
1,573 Elo+

VS

Team Averages
Level 98
1,407 SR
1,398 Elo+
Chiron
Chiron
AM_Alucard
Chiron
Level 99
God Stats
0W - 5L
1,238 SR
Queue Stats
23W - 41L
1,303 Elo+
Solo
Baron Samedi
Baron Samedi
BouncingSquid29
Baron Samedi
Level 129
God Stats
9W - 13L
1,504 SR
Queue Stats
362W - 304L
1,493 Elo+
Solo
Chaac
Chaac
maysuelo
Chaac
Level 65
God Stats
1W - 4L
1,477 SR
Queue Stats
51W - 56L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 2 / 5
7,580
689
7,166
10,818
5,225
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
PsiKoTropiK44
Baron Samedi
12
1 / 3 / 6
7,366
670
8,408
8,450
5,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Rama
14
5 / 0 / 3
8,263
751
11,882
9,817
4,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AM_Alucard
Chiron
11
2 / 4 / 2
7,090
645
7,260
11,581
3,514
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
BouncingSquid29
Baron Samedi
13
1 / 0 / 4
7,259
660
6,842
5,552
3,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
maysuelo
Chaac
11
2 / 4 / 3
7,238
658
7,348
12,512
6,710
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
8
Kills
5
5
Deaths
8
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
2
5
2.25
L
Chiron
AM_Alucard
Chiron
2
4
2
0.75
L
Baron Samedi
BouncingSquid29
Baron Samedi
1
0
4
3
W
Baron Samedi
PsiKoTropiK44
Baron Samedi
1
3
6
1.33
L
Chaac
maysuelo
Chaac
2
4
3
0.88
W
Rama
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,456
Damage
21,450
29,085
Taken
29,645
15,153
Mitigated
13,904
9,689
Healing
8,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,166
1,322
0
2,458
10,818
5,225
0
2,985
7,423
0
22,490
L
Chiron
AM_Alucard
Chiron
7,260
3,162
528
1,366
11,581
3,514
135
3,591
7,990
21
22,670
L
Baron Samedi
BouncingSquid29
Baron Samedi
6,842
527
733
2,076
5,552
3,680
0
1,785
3,767
24,542
0
W
Baron Samedi
PsiKoTropiK44
Baron Samedi
8,408
426
1,118
3,274
8,450
5,253
0
1,766
6,503
20,892
0
L
Chaac
maysuelo
Chaac
7,348
1,753
0
3,859
12,512
6,710
0
3,080
9,432
27
15,169
W
Rama
11,882
8,512
0
2,839
9,817
4,675
48
1,761
7,782
0
40,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,209
Gold Earned
21,587
138
Minions Killed
113
9
Camps Cleared
3
606,598
Distance Traveled
602,238
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,580
689
34
3
1
213,608
0
L
Chiron
7,090
645
39
4
1
192,473
1
L
Baron Samedi
7,259
660
54
5
1
197,731
3
W
Baron Samedi
7,366
670
29
3
1
196,722
1
L
Chaac
7,238
658
20
2
1
212,034
3
W
Rama
8,263
751
75
7
7
196,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role