Player Matchup

Janus
Janus
GhostWalker
Janus
Level 68
God Stats
1W - 2L
1,795 SR
Queue Stats
9W - 14L
1,785 Elo+
Solo
Gilgamesh
Gilgamesh
Zenitsuwu
Gilgamesh
Level 157
God Stats
22W - 9L
1,727 SR
Queue Stats
621W - 343L
1,659 Elo+
Party 1
Aphrodite
Aphrodite
xxNezuwuko
Aphrodite
Level 145
God Stats
220W - 81L
1,725 SR
Queue Stats
596W - 333L
1,671 Elo+
Party 1
Team Averages
Level 123
1,749 SR
1,705 Elo+

VS

Team Averages
Level 106
1,394 SR
1,480 Elo+
Atlas
Atlas
BRNSt3alth
Atlas
Level 159
God Stats
2W - 3L
1,324 SR
Queue Stats
194W - 169L
1,420 Elo+
Solo
Thor
Thor
DrMoustaches
Thor
Level 115
God Stats
39W - 56L
1,530 SR
Queue Stats
815W - 857L
1,553 Elo+
Solo
Agni
Agni
Vesikauhurotta
Agni
Level 43
God Stats
2W - 4L
1,328 SR
Queue Stats
38W - 50L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 3
10,027
668
8,120
8,861
3,942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
Zenitsuwu
Gilgamesh
14
4 / 3 / 4
10,847
723
14,585
20,033
16,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Aphrodite
xxNezuwuko
Aphrodite
15
2 / 0 / 5
9,901
660
8,320
11,207
6,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
14
1 / 4 / 6
10,358
691
9,200
18,226
25,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 1 / 4
10,004
667
8,595
10,520
7,530
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
4 / 3 / 3
10,354
690
15,751
7,222
3,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
8
Kills
7
7
Deaths
8
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Atlas
1
4
6
1
W
2
1
4
4
L
2
4
3
0.88
W
4
3
3
1.83
L
Gilgamesh
Zenitsuwu
Gilgamesh
4
3
4
2
L
Aphrodite
xxNezuwuko
Aphrodite
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,025
Damage
33,546
40,101
Taken
35,968
27,844
Mitigated
36,674
17,553
Healing
4,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
9,200
2,665
0
1,193
18,226
25,657
0
8,817
9,409
26,365
0
W
8,595
1,333
0
2,899
10,520
7,530
0
4,877
5,643
0
37,602
L
8,120
108
547
562
8,861
3,942
120
5,292
3,569
40,724
0
W
15,751
2,311
0
0
7,222
3,487
0
3,425
3,797
48,471
0
L
Gilgamesh
Zenitsuwu
Gilgamesh
14,585
6,112
1,581
2,003
20,033
16,967
216
11,762
8,271
0
30,269
L
Aphrodite
xxNezuwuko
Aphrodite
8,320
498
6,212
6,648
11,207
6,935
523
8,416
2,791
39,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,775
Gold Earned
30,716
178
Minions Killed
179
8
Camps Cleared
6
872,620
Distance Traveled
807,898
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,358
691
32
2
0
255,794
0
W
Thor
10,004
667
61
4
2
282,792
5
L
Janus
10,027
668
71
5
0
271,950
4
W
Agni
10,354
690
86
6
4
269,312
7
L
Gilgamesh
10,847
723
42
3
4
299,594
0
L
Aphrodite
9,901
660
65
4
4
301,076
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role