Player Matchup

Erlang Shen
Erlang Shen
Mr PapaSmurph
Erlang Shen
Level 90
God Stats
5W - 2L
1,500 SR
Queue Stats
43W - 45L
1,528 Elo+
Solo
Eset
Eset
PetesOliveYT
Eset
Level 149
God Stats
2W - 0L
1,625 SR
Queue Stats
271W - 185L
1,642 Elo+
Party 2
Guan Yu
Guan Yu
trumpet_queen
Guan Yu
Level 107
God Stats
14W - 9L
1,641 SR
Queue Stats
344W - 227L
1,678 Elo+
Party 2
Team Averages
Level 115
1,589 SR
1,616 Elo+

VS

Team Averages
Level 116
1,370 SR
1,418 Elo+
King Arthur
King Arthur
Goat Capin
King Arthur
Level 156
God Stats
4W - 5L
1,503 SR
Queue Stats
341W - 361L
1,544 Elo+
Solo
Pele
Pele
stupored
Pele
Level 51
God Stats
0W - 2L
1,187 SR
Queue Stats
20W - 31L
1,351 Elo+
Party 1
Vulcan
Vulcan
trouble33
Vulcan
Level 140
God Stats
0W - 1L
1,421 SR
Queue Stats
15W - 12L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Mr PapaSmurph
Erlang Shen
18
1 / 4 / 10
14,426
601
14,389
40,360
30,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
12 / 5 / 4
17,355
723
47,283
24,549
11,741
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
20
5 / 0 / 12
17,481
728
14,084
48,513
70,385
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Goat Capin
King Arthur
18
3 / 6 / 2
14,160
590
25,535
31,396
32,658
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
20
1 / 6 / 6
14,969
624
25,553
32,967
11,246
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
trouble33
Vulcan
20
5 / 6 / 2
15,861
661
41,578
21,179
9,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
18
Kills
9
9
Deaths
18
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Goat Capin
King Arthur
3
6
2
0.67
W
Erlang Shen
Mr PapaSmurph
Erlang Shen
1
4
10
1.5
W
12
5
4
2.8
L
Pele
1
6
6
0.67
L
Vulcan
trouble33
Vulcan
5
6
2
1
W
Guan Yu
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,756
Damage
92,666
113,422
Taken
85,542
112,766
Mitigated
52,979
52,870
Healing
13,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Goat Capin
King Arthur
25,535
2,686
0
625
31,396
32,658
0
19,590
11,806
0
58,560
W
Erlang Shen
Mr PapaSmurph
Erlang Shen
14,389
6,115
893
11,877
40,360
30,640
1,050
18,365
21,420
0
40,816
W
47,283
2,562
2,951
6,789
24,549
11,741
1,941
6,526
17,774
127,733
0
L
Pele
25,553
5,625
0
7,055
32,967
11,246
0
18,863
14,104
0
76,159
L
Vulcan
trouble33
Vulcan
41,578
18,977
0
6,227
21,179
9,075
0
10,495
10,684
102,604
0
W
Guan Yu
14,084
1,360
8,231
22,129
48,513
70,385
428
16,189
31,643
4,564
51,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,262
Gold Earned
44,990
262
Minions Killed
243
9
Camps Cleared
8
1,355,577
Distance Traveled
1,265,977
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
14,160
590
52
2
6
415,547
2
W
Erlang Shen
14,426
601
40
2
0
445,336
2
W
Eset
17,355
723
170
7
7
406,498
2
L
Pele
14,969
624
83
3
1
423,056
1
L
Vulcan
15,861
661
108
5
1
427,374
0
W
Guan Yu
17,481
728
52
2
2
503,743
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role