Player Matchup

Ullr
Ullr
AlwaysLight-_-
Ullr
Level 124
God Stats
5W - 3L
1,486 SR
Queue Stats
284W - 278L
1,461 Elo+
Solo
Thor
Thor
NoodlezTheeGreat
Thor
Level 144
God Stats
2W - 5L
1,293 SR
Queue Stats
611W - 527L
1,598 Elo+
Party 2
Geb
Geb
Vx Regicide xV
Geb
Level 159
God Stats
23W - 15L
1,580 SR
Queue Stats
576W - 545L
1,561 Elo+
Solo
King Arthur
King Arthur
bqis
King Arthur
Level 69
God Stats
4W - 3L
1,677 SR
Queue Stats
8W - 8L
1,564 Elo+
Solo
Yu Huang
Yu Huang
temp-957853
Yu Huang
Level 126
God Stats
2W - 2L
1,484 SR
Queue Stats
393W - 364L
1,501 Elo+
Party 2
Team Averages
Level 124
1,504 SR
1,537 Elo+

VS

Team Averages
Level 109
1,521 SR
1,513 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Blaze x Impulse
Nu Wa
Level 128
God Stats
15W - 16L
1,470 SR
Queue Stats
351W - 311L
1,552 Elo+
Party 1
Ares
Ares
PureUltra
Ares
Level 142
God Stats
3W - 2L
1,614 SR
Queue Stats
438W - 403L
1,468 Elo+
Party 1
Arachne
Arachne
Yeahiight1027
Arachne
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
537W - 498L
1,584 Elo+
Party 1
Lancelot
Lancelot
lavishlumi
Lancelot
Level 67
God Stats
134W - 103L
1,521 SR
Queue Stats
463W - 482L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
7,059
336
3,786
9,665
3,129
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 4 / 3
9,884
471
9,371
23,113
9,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 2 / 4
9,383
447
6,806
19,557
18,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
bqis
King Arthur
17
0 / 2 / 1
10,685
509
16,249
21,709
29,652
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yu Huang
temp-957853
Yu Huang
16
4 / 3 / 0
10,342
492
15,498
12,609
5,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
20
4 / 1 / 6
12,545
597
15,386
14,470
6,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 6 / 6
10,487
499
14,232
13,697
5,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ares
16
2 / 0 / 5
11,174
532
11,840
18,035
19,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
17
5 / 0 / 4
11,073
527
13,319
19,070
8,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
lavishlumi
Lancelot
18
1 / 1 / 2
11,179
532
8,362
16,733
16,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
8
Kills
14
14
Deaths
8
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
4
1
6
7
L
0
3
0
0
W
2
6
6
0.83
L
4
4
3
1.38
W
Ares
2
0
5
4.5
L
0
2
4
1
W
Arachne
5
0
4
7
L
King Arthur
bqis
King Arthur
0
2
1
0.25
W
Lancelot
lavishlumi
Lancelot
1
1
2
2
L
Yu Huang
temp-957853
Yu Huang
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,710
Damage
63,139
86,653
Taken
82,005
67,074
Mitigated
56,922
20,338
Healing
29,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
15,386
6,914
0
6,056
14,470
6,994
6,855
3,953
10,517
0
159,284
L
3,786
1,990
0
741
9,665
3,129
0
2,480
7,039
0
26,239
W
14,232
4,731
0
2,576
13,697
5,739
2,550
8,358
5,339
59,657
0
L
9,371
2,743
0
7,094
23,113
9,894
174
7,265
15,638
0
73,989
W
Ares
11,840
772
0
4,626
18,035
19,717
47
5,426
12,609
31,917
6,076
L
6,806
307
4,103
4,874
19,557
18,456
0
5,597
13,722
38,400
0
W
Arachne
13,319
9,990
0
6,782
19,070
8,427
18
4,451
14,619
0
85,030
L
King Arthur
bqis
King Arthur
16,249
2,308
0
3,151
21,709
29,652
39
2,707
18,855
142
100,103
W
Lancelot
lavishlumi
Lancelot
8,362
1,153
0
9,177
16,733
16,045
910
570
16,163
0
81,720
L
Yu Huang
temp-957853
Yu Huang
15,498
1,358
0
375
12,609
5,943
857
5,754
6,481
89,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,353
Gold Earned
56,458
544
Minions Killed
612
0
Camps Cleared
0
1,894,201
Distance Traveled
2,102,072
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,545
597
212
10
0
425,193
7
L
Ullr
7,059
336
45
2
0
214,370
2
W
Nu Wa
10,487
499
93
4
0
330,074
4
L
Thor
9,884
471
117
6
0
429,247
0
W
Ares
11,174
532
52
2
0
423,794
5
L
Geb
9,383
447
57
3
0
398,213
2
W
Arachne
11,073
527
112
5
0
487,356
6
L
King Arthur
10,685
509
173
8
0
427,096
2
W
Lancelot
11,179
532
143
7
0
435,655
1
L
Yu Huang
10,342
492
152
7
0
425,275
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role