Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
PFloyd
Kumbhakarna
Level 118
God Stats
8W - 4L
1,633 SR
Queue Stats
161W - 170L
1,504 Elo+
Party 2
Izanami
Izanami
YouAreBigMalding
Izanami
Level 62
God Stats
14W - 9L
1,403 SR
Queue Stats
71W - 64L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
cloxina
Baron Samedi
Level 101
God Stats
1W - 0L
1,478 SR
Queue Stats
29W - 34L
1,477 Elo+
Solo
Team Averages
Level 103
1,503 SR
1,493 Elo+

VS

Team Averages
Level 135
1,569 SR
1,526 Elo+
Horus
Horus
 
Horus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
MuunkaS
Loki
Level 106
God Stats
49W - 40L
1,521 SR
Queue Stats
386W - 344L
1,542 Elo+
Solo
Sol
Sol
ZarathustraX
Sol
Level 160
God Stats
31W - 23L
1,667 SR
Queue Stats
243W - 245L
1,592 Elo+
Solo
Kali
Kali
beatboxer21
Kali
Level 114
God Stats
5W - 2L
1,790 SR
Queue Stats
65W - 70L
1,505 Elo+
Solo
Kukulkan
Kukulkan
АнальнаяКара
Kukulkan
Level 143
God Stats
0W - 1L
1,367 SR
Queue Stats
160W - 189L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
4 / 1 / 1
6,285
629
4,350
8,670
3,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chaac
 
Chaac
10
2 / 1 / 3
6,214
621
5,104
8,728
4,037
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
PFloyd
Kumbhakarna
8
2 / 1 / 3
5,503
550
3,481
8,851
5,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 0 / 4
5,127
513
5,346
5,901
1,724
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
cloxina
Baron Samedi
9
2 / 0 / 1
5,620
562
3,886
2,654
1,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
0 / 2 / 0
4,616
462
4,384
9,213
5,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
MuunkaS
Loki
6
0 / 2 / 1
4,369
437
3,015
4,335
1,190
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 0 / 0
4,462
446
4,954
5,280
1,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
2 / 2 / 1
4,863
486
4,568
7,521
3,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 4 / 0
5,258
526
2,246
5,739
2,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
10
Kills
3
3
Deaths
10
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
1
1
4.5
W
Chaac
 
Chaac
2
1
3
3.5
L
Horus
 
Horus
0
2
0
0
L
Loki
MuunkaS
Loki
0
2
1
0.25
W
Kumbhakarna
PFloyd
Kumbhakarna
2
1
3
3.5
W
0
0
4
2
L
0
0
0
0
L
2
2
1
1.25
W
Baron Samedi
cloxina
Baron Samedi
2
0
1
2.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,167
Damage
19,167
34,804
Taken
32,088
15,108
Mitigated
13,623
13,327
Healing
10,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,350
2,043
0
2,625
8,670
3,094
0
438
8,232
0
41,403
W
Chaac
 
Chaac
5,104
1,329
0
3,924
8,728
4,037
0
1,144
7,584
0
39,722
L
Horus
 
Horus
4,384
1,741
383
2,906
9,213
5,066
0
2,676
6,537
0
14,511
L
Loki
MuunkaS
Loki
3,015
1,153
0
1,190
4,335
1,190
0
0
4,335
0
19,487
W
Kumbhakarna
PFloyd
Kumbhakarna
3,481
535
0
3,217
8,851
5,237
0
2,335
6,516
10,740
1,411
W
5,346
3,386
0
2,309
5,901
1,724
0
2,780
2,941
0
39,162
L
4,954
1,638
0
3,601
5,280
1,420
0
1,252
4,028
37,347
0
L
4,568
2,110
0
2,286
7,521
3,497
0
949
6,572
0
23,253
W
Baron Samedi
cloxina
Baron Samedi
3,886
211
78
1,174
2,654
1,016
0
937
1,717
28,174
0
L
2,246
168
0
430
5,739
2,450
0
2,139
3,600
30,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,749
Gold Earned
23,568
284
Minions Killed
209
0
Camps Cleared
0
981,155
Distance Traveled
835,518
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,285
629
64
6
0
206,325
0
W
Chaac
6,214
621
77
8
0
187,312
3
L
Horus
4,616
462
20
2
0
175,772
3
L
Loki
4,369
437
30
3
0
107,780
1
W
Kumbhakarna
5,503
550
16
2
0
204,784
2
W
Izanami
5,127
513
69
7
0
198,364
3
L
Sol
4,462
446
53
5
0
177,251
3
L
Kali
4,863
486
40
4
0
205,401
1
W
Baron Samedi
5,620
562
58
6
0
184,370
1
L
Kukulkan
5,258
526
66
7
0
169,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role