Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
DivaaaaanCHIK
Cerberus
Level 109
God Stats
1W - 0L
1,518 SR
Queue Stats
117W - 207L
1,313 Elo+
Party 2
Loki
Loki
PercyへJackson
Loki
Level 84
God Stats
33W - 32L
1,610 SR
Queue Stats
34W - 36L
1,477 Elo+
Party 2
Team Averages
Level 113
1,543 SR
1,430 Elo+

VS

Team Averages
Level 97
1,372 SR
1,454 Elo+
Merlin
Merlin
Jayums
Merlin
Level 99
God Stats
1W - 4L
1,194 SR
Queue Stats
45W - 63L
1,432 Elo+
Party 1
Janus
Janus
Steeltman
Janus
Level 105
God Stats
5W - 5L
1,423 SR
Queue Stats
50W - 73L
1,427 Elo+
Party 1
Fenrir
Fenrir
VisHD
Fenrir
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
6 / 3 / 3
7,995
800
9,362
7,542
4,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
DivaaaaanCHIK
Cerberus
11
2 / 1 / 8
7,200
720
6,055
15,030
13,331
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 3 / 6
8,128
813
5,128
10,902
6,506
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jayums
Merlin
11
3 / 3 / 2
7,432
743
8,712
6,983
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Steeltman
Janus
11
1 / 3 / 4
6,869
687
8,936
7,244
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
VisHD
Fenrir
9
3 / 6 / 2
7,363
736
6,580
9,367
4,022
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
12
Kills
7
7
Deaths
12
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
3
3
2.5
W
Cerberus
DivaaaaanCHIK
Cerberus
2
1
8
6
L
Merlin
Jayums
Merlin
3
3
2
1.33
W
4
3
6
2.33
L
Janus
Steeltman
Janus
1
3
4
1
L
Fenrir
VisHD
Fenrir
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,545
Damage
24,228
33,474
Taken
23,594
24,760
Mitigated
9,015
8,700
Healing
894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,362
617
2,114
2,575
7,542
4,923
157
4,058
3,484
26,349
0
W
Cerberus
DivaaaaanCHIK
Cerberus
6,055
485
0
2,708
15,030
13,331
43
7,571
7,459
18,333
0
L
Merlin
Jayums
Merlin
8,712
1,001
0
0
6,983
2,531
0
4,456
2,527
23,748
0
W
5,128
1,676
0
1,303
10,902
6,506
0
6,473
4,429
0
20,646
L
Janus
Steeltman
Janus
8,936
439
0
479
7,244
2,462
0
5,480
1,764
21,837
0
L
Fenrir
VisHD
Fenrir
6,580
1,800
0
415
9,367
4,022
0
5,603
3,764
0
9,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,323
Gold Earned
21,664
110
Minions Killed
75
7
Camps Cleared
3
540,432
Distance Traveled
536,224
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,995
800
38
4
3
173,341
3
W
Cerberus
7,200
720
36
4
0
173,627
3
L
Merlin
7,432
743
32
3
2
182,127
3
W
Loki
8,128
813
36
4
4
193,464
5
L
Janus
6,869
687
39
4
1
188,562
3
L
Fenrir
7,363
736
4
0
0
165,535
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role