Player Matchup

Ravana
Ravana
 
Ravana
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Berseck159
Guan Yu
Level 144
God Stats
34W - 19L
1,679 SR
Queue Stats
229W - 221L
1,520 Elo+
Solo
Lancelot
Lancelot
XenoGenes
Lancelot
Level 127
God Stats
22W - 15L
1,626 SR
Queue Stats
357W - 253L
1,730 Elo+
Solo
Eset
Eset
bepisddd
Eset
Level 126
God Stats
1W - 0L
1,961 SR
Queue Stats
419W - 453L
1,614 Elo+
Solo
Freya
Freya
wtfthisisntawii
Freya
Level 153
God Stats
8W - 6L
1,602 SR
Queue Stats
81W - 76L
1,616 Elo+
Solo
Team Averages
Level 133
1,674 SR
1,596 Elo+

VS

Team Averages
Level 143
1,570 SR
1,597 Elo+
Pele
Pele
Angelfire635
Pele
Level 149
God Stats
15W - 14L
1,665 SR
Queue Stats
479W - 455L
1,542 Elo+
Solo
Olorun
Olorun
CrunchLkes2Punch
Olorun
Level 126
God Stats
32W - 19L
1,728 SR
Queue Stats
222W - 227L
1,558 Elo+
Solo
Neith
Neith
Figgyyooyyggif
Neith
Level 158
God Stats
32W - 34L
1,594 SR
Queue Stats
440W - 402L
1,662 Elo+
Solo
Ganesha
Ganesha
Kenurd
Ganesha
Level 155
God Stats
0W - 2L
1,362 SR
Queue Stats
253W - 249L
1,654 Elo+
Solo
Guan Yu
Guan Yu
MathExp
Guan Yu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 55L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
18
4 / 0 / 8
10,609
530
9,914
7,568
5,916
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Guan Yu
Berseck159
Guan Yu
17
4 / 1 / 10
11,731
587
9,825
22,627
30,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Lancelot
XenoGenes
Lancelot
17
3 / 3 / 9
11,181
559
11,123
18,772
9,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eset
19
7 / 1 / 7
12,580
629
18,300
11,382
5,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 2 / 4
11,435
572
9,811
13,260
5,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 2
8,796
440
6,578
17,602
6,182
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
2 / 4 / 2
8,626
431
7,797
13,220
4,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
1 / 4 / 2
9,718
486
8,922
13,218
5,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ganesha
Kenurd
Ganesha
12
0 / 3 / 3
8,465
423
3,823
17,338
17,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
MathExp
Guan Yu
13
0 / 5 / 1
8,319
416
4,656
15,127
14,267
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
16
22
Kills
6
7
Deaths
22
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
0
8
8
L
3
6
2
0.67
W
Guan Yu
Berseck159
Guan Yu
4
1
10
9
L
2
4
2
0.75
L
1
4
2
0.5
L
Ganesha
Kenurd
Ganesha
0
3
3
0.5
L
Guan Yu
MathExp
Guan Yu
0
5
1
0.1
W
Lancelot
XenoGenes
Lancelot
3
3
9
2.5
W
Eset
7
1
7
10.5
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,973
Damage
31,776
73,609
Taken
76,505
57,624
Mitigated
48,643
38,208
Healing
19,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
9,914
1,909
0
1,207
7,568
5,916
1,449
2,125
5,443
0
65,131
L
6,578
1,166
0
2,726
17,602
6,182
0
5,053
12,362
0
63,579
W
Guan Yu
Berseck159
Guan Yu
9,825
989
2,745
15,865
22,627
30,877
1,673
1,527
21,100
0
86,530
L
7,797
3,399
432
5,969
13,220
4,481
0
5,632
7,588
71,833
0
L
8,922
2,802
0
3,656
13,218
5,952
756
6,171
6,659
0
94,628
L
Ganesha
Kenurd
Ganesha
3,823
195
0
4,129
17,338
17,761
0
7,138
9,790
29,279
1,761
L
Guan Yu
MathExp
Guan Yu
4,656
1,014
128
2,436
15,127
14,267
33
3,439
10,642
25
60,084
W
Lancelot
XenoGenes
Lancelot
11,123
3,129
0
8,686
18,772
9,068
3,957
4,484
14,288
0
107,858
W
Eset
18,300
1,681
304
3,290
11,382
5,912
2,870
5,029
6,353
112,181
0
W
9,811
2,948
0
6,111
13,260
5,851
4,941
1,123
12,137
84,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,536
Gold Earned
43,924
693
Minions Killed
535
0
Camps Cleared
0
2,029,684
Distance Traveled
1,672,092
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,609
530
74
4
0
408,221
4
L
Pele
8,796
440
115
6
0
367,966
3
W
Guan Yu
11,731
587
139
7
0
395,046
8
L
Olorun
8,626
431
132
7
0
335,137
3
L
Neith
9,718
486
169
8
0
325,422
5
L
Ganesha
8,465
423
11
1
0
366,243
7
L
Guan Yu
8,319
416
108
5
0
277,324
1
W
Lancelot
11,181
559
151
8
0
448,847
2
W
Eset
12,580
629
190
10
0
411,728
3
W
Freya
11,435
572
139
7
0
365,842
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role