Player Matchup

Anubis
Anubis
 
Anubis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AzureFatalis191
Sol
Level 114
God Stats
2W - 2L
1,406 SR
Queue Stats
206W - 217L
1,429 Elo+
Solo
Horus
Horus
Ballinlefty517
Horus
Level 119
God Stats
10W - 7L
1,408 SR
Queue Stats
459W - 452L
1,521 Elo+
Solo
Jing Wei
Jing Wei
Frhyde
Jing Wei
Level 146
God Stats
2W - 6L
1,028 SR
Queue Stats
287W - 300L
1,524 Elo+
Solo
Team Averages
Level 138
1,368 SR
1,495 Elo+

VS

Team Averages
Level 135
1,397 SR
1,507 Elo+
Thor
Thor
 
Thor
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Wrath-Aspect
Heimdallr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,477 Elo+
Solo
Horus
Horus
Zealot Shinobi
Horus
Level 128
God Stats
2W - 3L
1,325 SR
Queue Stats
119W - 126L
1,543 Elo+
Party 1
Neith
Neith
mersh_mane
Neith
Level 128
God Stats
1W - 3L
1,159 SR
Queue Stats
303W - 318L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
19
5 / 2 / 6
11,790
694
19,984
12,853
8,956
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
 
Achilles
18
2 / 2 / 9
10,784
634
14,605
20,009
36,217
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
3 / 0 / 6
10,875
640
19,536
9,518
5,717
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
1 / 1 / 6
11,820
695
5,638
15,706
18,303
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
Frhyde
Jing Wei
19
1 / 1 / 8
11,110
654
20,200
14,813
9,686
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
0 / 2 / 5
9,168
539
15,642
27,829
15,528
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
 
Anhur
15
2 / 6 / 1
9,130
537
9,114
15,663
7,962
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heimdallr
Wrath-Aspect
Heimdallr
18
1 / 1 / 4
9,639
567
8,383
11,866
6,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 1 / 4
9,989
588
3,272
18,915
18,032
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
18
3 / 2 / 2
9,763
574
16,001
13,718
8,209
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
12
Kills
6
6
Deaths
12
35
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
2
6
4
W
Achilles
 
Achilles
2
2
9
3.25
L
Thor
 
Thor
0
2
5
1.25
L
Anhur
 
Anhur
2
6
1
0.42
W
3
0
6
6
W
1
1
6
4
W
Jing Wei
Frhyde
Jing Wei
1
1
8
5
L
Heimdallr
Wrath-Aspect
Heimdallr
1
1
4
3
L
0
1
4
2
L
Neith
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,963
Damage
52,412
72,899
Taken
87,991
78,879
Mitigated
56,469
32,879
Healing
49,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
19,984
208
1,522
2,628
12,853
8,956
369
0
12,853
49,428
0
W
Achilles
 
Achilles
14,605
1,325
1,374
3,457
20,009
36,217
755
0
20,009
0
25,108
L
Thor
 
Thor
15,642
1,218
891
9,761
27,829
15,528
0
12,118
15,711
0
26,727
L
Anhur
 
Anhur
9,114
3,215
2,614
1,324
15,663
7,962
0
8,073
7,590
0
23,400
W
19,536
3,191
4,802
2,963
9,518
5,717
2,613
0
9,518
32,219
0
W
5,638
1,859
7,500
5,522
15,706
18,303
727
0
15,706
0
7,104
W
Jing Wei
Frhyde
Jing Wei
20,200
14,823
767
2,344
14,813
9,686
2,758
0
14,813
0
51,297
L
Heimdallr
Wrath-Aspect
Heimdallr
8,383
938
2,838
1,657
11,866
6,738
0
4,885
6,981
0
30,503
L
3,272
1,089
11,365
11,174
18,915
18,032
0
6,730
12,185
0
4,690
L
Neith
16,001
3,704
1,640
6,385
13,718
8,209
0
7,714
6,004
0
38,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,379
Gold Earned
47,689
191
Minions Killed
143
0
Camps Cleared
0
1,549,718
Distance Traveled
1,574,579
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,790
694
56
3
0
280,106
1
W
Achilles
10,784
634
21
1
0
317,340
2
L
Thor
9,168
539
14
1
0
313,593
4
L
Anhur
9,130
537
39
2
0
277,671
0
W
Sol
10,875
640
17
1
0
323,430
0
W
Horus
11,820
695
5
0
0
334,529
0
W
Jing Wei
11,110
654
92
5
0
294,313
0
L
Heimdallr
9,639
567
54
3
0
309,000
0
L
Horus
9,989
588
4
0
0
355,699
0
L
Neith
9,763
574
32
2
0
318,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role