Player Matchup

Discordia
Discordia
CuteNys
Discordia
Level 69
God Stats
15W - 10L
1,664 SR
Queue Stats
128W - 79L
1,643 Elo+
Party 1
Ishtar
Ishtar
LaggyKitten
Ishtar
Level 138
God Stats
5W - 2L
1,738 SR
Queue Stats
163W - 101L
1,642 Elo+
Party 1
Lancelot
Lancelot
RipJoeMama
Lancelot
Level 130
God Stats
5W - 2L
1,643 SR
Queue Stats
284W - 285L
1,576 Elo+
Solo
Anubis
Anubis
Thanatos34
Anubis
Level 127
God Stats
6W - 1L
1,896 SR
Queue Stats
196W - 182L
1,512 Elo+
Solo
Tyr
Tyr
x P brain x
Tyr
Level 127
God Stats
48W - 48L
1,577 SR
Queue Stats
309W - 300L
1,525 Elo+
Solo
Team Averages
Level 118
1,704 SR
1,580 Elo+

VS

Team Averages
Level 50
1,546 SR
1,530 Elo+
Achilles
Achilles
Blade Summoner
Achilles
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 173L
1,487 Elo+
Party 2
Merlin
Merlin
ConnorJP
Merlin
Level 27
God Stats
3W - 1L
1,826 SR
Queue Stats
34W - 32L
1,505 Elo+
Party 2
Thor
Thor
JawaNathan
Thor
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 55L
1,504 Elo+
Party 2
Cthulhu
Cthulhu
LOBSTERGK
Cthulhu
Level 16
God Stats
2W - 3L
1,402 SR
Queue Stats
11W - 11L
1,501 Elo+
Party 2
Izanami
Izanami
Perpetualplayz
Izanami
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 60L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CuteNys
Discordia
17
3 / 0 / 15
10,701
1,070
14,272
5,968
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
17
5 / 0 / 11
10,704
1,070
20,101
7,749
3,721
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
RipJoeMama
Lancelot
17
3 / 2 / 10
10,824
1,082
8,271
10,430
7,166
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Thanatos34
Anubis
17
8 / 1 / 10
12,068
1,207
16,096
6,434
4,001
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
3 / 0 / 12
10,248
1,025
9,078
14,448
12,845
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Team 1 Tickets

275

VS

Team 2 Tickets

174

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
0 / 4 / 0
8,997
900
8,526
20,453
25,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
ConnorJP
Merlin
15
0 / 4 / 2
9,020
902
10,830
8,921
4,212
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 8 / 2
9,408
941
5,100
17,644
7,428
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
LOBSTERGK
Cthulhu
15
0 / 5 / 2
9,379
938
5,713
16,171
18,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 1 / 1
10,573
1,057
11,728
9,874
3,647
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
10
22
Kills
3
3
Deaths
22
58
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
4
0
0
L
Merlin
ConnorJP
Merlin
0
4
2
0.25
W
Discordia
CuteNys
Discordia
3
0
15
10.5
L
1
8
2
0.25
L
Cthulhu
LOBSTERGK
Cthulhu
0
5
2
0.2
W
Ishtar
5
0
11
10.5
L
2
1
1
2.5
W
Lancelot
RipJoeMama
Lancelot
3
2
10
4
W
Anubis
Thanatos34
Anubis
8
1
10
13
W
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,818
Damage
41,897
45,029
Taken
73,063
30,210
Mitigated
59,227
8,833
Healing
4,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
8,526
1,469
0
1,082
20,453
25,319
0
6,567
13,886
0
17,325
L
Merlin
ConnorJP
Merlin
10,830
344
0
358
8,921
4,212
0
2,226
6,695
24,367
0
W
Discordia
CuteNys
Discordia
14,272
955
0
420
5,968
2,477
0
2,363
3,384
18,376
0
L
5,100
873
0
0
17,644
7,428
0
7,273
10,371
0
11,384
L
Cthulhu
LOBSTERGK
Cthulhu
5,713
330
70
554
16,171
18,621
0
8,157
8,014
19,995
0
W
Ishtar
20,101
14,585
0
2,457
7,749
3,721
0
2,269
5,157
0
39,804
L
11,728
7,014
0
2,576
9,874
3,647
0
6,145
3,729
0
55,023
W
Lancelot
RipJoeMama
Lancelot
8,271
934
0
0
10,430
7,166
0
2,963
7,193
0
28,263
W
Anubis
Thanatos34
Anubis
16,096
620
0
2,930
6,434
4,001
0
2,159
4,027
52,394
0
W
9,078
554
0
3,026
14,448
12,845
0
5,980
7,655
0
18,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,545
Gold Earned
47,377
216
Minions Killed
191
13
Camps Cleared
5
1,085,946
Distance Traveled
956,694
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,997
900
24
2
1
209,245
1
L
Merlin
9,020
902
23
2
0
185,823
0
W
Discordia
10,701
1,070
6
1
0
211,936
0
L
Thor
9,408
941
16
2
2
178,090
0
L
Cthulhu
9,379
938
30
3
0
190,233
0
W
Ishtar
10,704
1,070
60
6
5
212,739
2
L
Izanami
10,573
1,057
98
10
2
193,303
3
W
Lancelot
10,824
1,082
42
4
6
249,329
1
W
Anubis
12,068
1,207
92
9
2
180,399
0
W
Tyr
10,248
1,025
16
2
0
231,543
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role