Player Matchup

Fenrir
Fenrir
Noob5ibotXD
Fenrir
Level 86
God Stats
3W - 0L
1,725 SR
Queue Stats
69W - 42L
1,569 Elo+
Party 1
Atlas
Atlas
Shockwave_1776
Atlas
Level 122
God Stats
33W - 31L
1,548 SR
Queue Stats
259W - 251L
1,502 Elo+
Party 1
Merlin
Merlin
naughty_grizz69
Merlin
Level 7
God Stats
4W - 11L
1,291 SR
Queue Stats
11W - 13L
1,566 Elo+
Party 1
Team Averages
Level 72
1,521 SR
1,545 Elo+

VS

Team Averages
Level 132
1,427 SR
1,359 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
MrCrimsonLight
Baron Samedi
Level 128
God Stats
1W - 4L
1,312 SR
Queue Stats
63W - 96L
1,427 Elo+
Party 2
Xing Tian
Xing Tian
NugCakes420
Xing Tian
Level 108
God Stats
18W - 24L
1,470 SR
Queue Stats
32W - 49L
1,151 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
5 / 2 / 3
8,548
712
11,022
13,929
10,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 1 / 5
7,739
645
8,371
13,467
11,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 3 / 3
7,811
651
2,548
7,215
3,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 5 / 3
8,366
697
9,916
11,989
5,110
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
MrCrimsonLight
Baron Samedi
6
0 / 3 / 2
6,303
525
3,227
5,376
3,051
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
NugCakes420
Xing Tian
12
3 / 1 / 2
8,118
677
9,292
8,650
4,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
9
Kills
6
6
Deaths
9
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
5
3
0.9
L
Baron Samedi
MrCrimsonLight
Baron Samedi
0
3
2
0.33
W
Fenrir
5
2
3
3.25
L
Xing Tian
NugCakes420
Xing Tian
3
1
2
4
W
2
1
5
4.5
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,941
Damage
22,435
34,611
Taken
26,015
26,116
Mitigated
12,811
6,685
Healing
3,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,916
3,643
0
947
11,989
5,110
0
4,161
7,220
0
25,855
L
Baron Samedi
MrCrimsonLight
Baron Samedi
3,227
488
634
1,519
5,376
3,051
0
2,388
2,797
5,997
0
W
Fenrir
11,022
3,333
0
3,987
13,929
10,898
193
5,673
8,256
0
29,845
L
Xing Tian
NugCakes420
Xing Tian
9,292
655
0
265
8,650
4,650
0
3,365
5,052
26,496
0
W
8,371
2,773
0
2,448
13,467
11,918
50
5,166
8,301
24,299
0
W
2,548
68
0
250
7,215
3,300
48
2,818
4,397
20,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,098
Gold Earned
22,787
121
Minions Killed
82
9
Camps Cleared
1
637,322
Distance Traveled
538,438
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,366
697
38
3
1
197,652
1
L
Baron Samedi
6,303
525
11
1
0
103,949
2
W
Fenrir
8,548
712
40
3
5
228,887
2
L
Xing Tian
8,118
677
33
3
0
236,837
5
W
Atlas
7,739
645
37
3
2
204,064
5
W
Merlin
7,811
651
44
4
2
204,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role