Player Matchup

Artio
Artio
DADDY JELLING
Artio
Level 159
God Stats
2W - 0L
1,696 SR
Queue Stats
79W - 75L
1,446 Elo+
Solo
Fenrir
Fenrir
Ephideon
Fenrir
Level 107
God Stats
1W - 0L
1,441 SR
Queue Stats
3W - 6L
1,301 Elo+
Party 2
Sol
Sol
Løver
Sol
Level 149
God Stats
1W - 0L
1,469 SR
Queue Stats
36W - 26L
1,469 Elo+
Solo
Chiron
Chiron
MattyG1655
Chiron
Level 125
God Stats
2W - 1L
1,431 SR
Queue Stats
111W - 85L
1,534 Elo+
Solo
Tsukuyomi
Tsukuyomi
Soulheir Knight
Tsukuyomi
Level 127
God Stats
1W - 0L
1,753 SR
Queue Stats
2W - 2L
1,489 Elo+
Party 2
Team Averages
Level 133
1,558 SR
1,448 Elo+

VS

Team Averages
Level 142
1,418 SR
1,484 Elo+
Mercury
Mercury
 
Mercury
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CereziiTa
Nemesis
Level 160
God Stats
0W - 1L
1,285 SR
Queue Stats
65W - 66L
1,474 Elo+
Party 1
Zeus
Zeus
MarMarXXVI
Zeus
Level 143
God Stats
7W - 4L
1,663 SR
Queue Stats
270W - 248L
1,452 Elo+
Party 1
Scylla
Scylla
ROCKST4RxKEANEx
Scylla
Level 126
God Stats
0W - 1L
1,140 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ganesha
Ganesha
mike2406
Ganesha
Level 159
God Stats
3W - 2L
1,501 SR
Queue Stats
37W - 41L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 16
11,596
828
10,261
26,965
33,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
Ephideon
Fenrir
20
11 / 5 / 11
12,356
883
15,253
19,597
17,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
Løver
Sol
20
5 / 2 / 17
12,313
880
17,149
15,905
8,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
MattyG1655
Chiron
18
7 / 5 / 13
11,228
802
14,133
18,572
8,818
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
Soulheir Knight
Tsukuyomi
16
4 / 5 / 12
10,144
725
11,369
17,481
8,542
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
3 / 6 / 13
10,100
721
13,159
14,618
6,312
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
CereziiTa
Nemesis
14
2 / 7 / 6
9,250
661
7,062
20,721
15,982
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
7 / 6 / 5
11,686
835
19,256
11,055
4,156
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
9 / 4 / 4
11,784
842
27,249
11,897
5,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
mike2406
Ganesha
18
0 / 7 / 18
10,979
784
10,794
20,058
25,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
67
30
Kills
21
21
Deaths
30
69
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
6
13
1.58
L
Nemesis
CereziiTa
Nemesis
2
7
6
0.71
W
3
4
16
2.75
W
Fenrir
Ephideon
Fenrir
11
5
11
3.3
W
Sol
Løver
Sol
5
2
17
6.75
L
7
6
5
1.58
W
Chiron
MattyG1655
Chiron
7
5
13
2.7
L
9
4
4
2.75
W
Tsukuyomi
Soulheir Knight
Tsukuyomi
4
5
12
2
L
Ganesha
mike2406
Ganesha
0
7
18
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,165
Damage
77,520
98,520
Taken
78,349
76,789
Mitigated
56,666
42,299
Healing
23,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
13,159
7,068
1,889
2,418
14,618
6,312
1,027
5,920
8,592
0
20,572
L
Nemesis
CereziiTa
Nemesis
7,062
2,202
1,062
5,898
20,721
15,982
204
6,993
13,447
0
10,509
W
10,261
867
5,242
10,965
26,965
33,195
616
13,809
13,156
20,458
0
W
Fenrir
Ephideon
Fenrir
15,253
3,195
1,290
3,976
19,597
17,995
39
10,542
9,055
284
22,100
W
Sol
Løver
Sol
17,149
7,802
4,024
7,162
15,905
8,239
4,770
9,136
6,769
43,053
0
L
19,256
1,963
1,049
828
11,055
4,156
666
1,677
9,105
35,173
0
W
Chiron
MattyG1655
Chiron
14,133
3,200
3,541
3,760
18,572
8,818
1,374
12,525
6,019
0
36,741
L
27,249
431
1,164
3,161
11,897
5,204
0
4,822
6,975
45,342
0
W
Tsukuyomi
Soulheir Knight
Tsukuyomi
11,369
3,111
1,214
1,125
17,481
8,542
1,343
11,287
6,194
0
19,813
L
Ganesha
mike2406
Ganesha
10,794
833
2,815
3,553
20,058
25,012
28
8,193
11,776
23,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,637
Gold Earned
53,799
152
Minions Killed
116
0
Camps Cleared
0
1,339,703
Distance Traveled
1,328,440
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,100
721
10
1
0
301,393
0
L
Nemesis
9,250
661
5
0
0
274,569
1
W
Artio
11,596
828
19
1
0
264,112
1
W
Fenrir
12,356
883
19
1
0
291,585
1
W
Sol
12,313
880
50
4
0
250,982
1
L
Zeus
11,686
835
43
3
0
231,014
0
W
Chiron
11,228
802
48
3
0
252,978
3
L
Scylla
11,784
842
58
4
0
274,703
0
W
Tsukuyomi
10,144
725
16
1
0
280,046
0
L
Ganesha
10,979
784
0
0
0
246,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role