Player Matchup

Bellona
Bellona
BrazyassOso
Bellona
Level 103
God Stats
13W - 14L
1,468 SR
Queue Stats
485W - 568L
1,422 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
P_olari_s
Morgan Le Fay
Level 85
God Stats
16W - 21L
1,412 SR
Queue Stats
243W - 289L
1,431 Elo+
Party 3
Cernunnos
Cernunnos
Sercho44
Cernunnos
Level 27
God Stats
37W - 53L
1,423 SR
Queue Stats
62W - 86L
1,354 Elo+
Party 3
Anhur
Anhur
jabfourseven
Anhur
Level 43
God Stats
7W - 7L
1,482 SR
Queue Stats
70W - 81L
1,365 Elo+
Solo
Aphrodite
Aphrodite
obi_hon
Aphrodite
Level 89
God Stats
28W - 26L
1,466 SR
Queue Stats
261W - 290L
1,376 Elo+
Party 3
Team Averages
Level 69
1,450 SR
1,390 Elo+

VS

Team Averages
Level 76
1,668 SR
1,513 Elo+
Scylla
Scylla
BankruptPuppet
Scylla
Level 132
God Stats
5W - 4L
1,663 SR
Queue Stats
283W - 270L
1,556 Elo+
Party 2
Bakasura
Bakasura
GlizyGuzzler495
Bakasura
Level 11
God Stats
4W - 1L
1,499 SR
Queue Stats
81W - 27L
1,673 Elo+
Party 1
Geb
Geb
UnityStax
Geb
Level 155
God Stats
3W - 0L
1,841 SR
Queue Stats
151W - 91L
1,616 Elo+
Party 1
Fenrir
Fenrir
bg112890
Fenrir
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,303 Elo+
Party 2
Ares
Ares
luhsito-03
Ares
Level 66
God Stats
4W - 0L
1,836 SR
Queue Stats
15W - 11L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BrazyassOso
Bellona
12
0 / 2 / 0
7,494
500
2,475
10,507
10,554
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morgan Le Fay
P_olari_s
Morgan Le Fay
10
0 / 2 / 2
6,479
432
5,363
6,448
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Sercho44
Cernunnos
10
4 / 3 / 1
6,909
461
9,993
11,422
3,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 2
6,367
424
3,064
11,828
4,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
obi_hon
Aphrodite
10
1 / 0 / 2
7,102
473
2,053
5,287
3,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 3
8,492
566
8,595
6,153
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
15
2 / 0 / 0
8,815
588
6,640
12,092
6,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
1 / 0 / 1
8,729
582
4,841
8,845
6,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
bg112890
Fenrir
13
2 / 2 / 3
7,248
483
3,788
11,563
4,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
0 / 3 / 0
5,607
374
1,676
7,354
3,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
5
Kills
9
9
Deaths
5
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
Bellona
BrazyassOso
Bellona
0
2
0
0
W
Bakasura
2
0
0
2
L
Morgan Le Fay
P_olari_s
Morgan Le Fay
0
2
2
0.5
L
Cernunnos
Sercho44
Cernunnos
4
3
1
1.5
W
1
0
1
1.5
W
Fenrir
bg112890
Fenrir
2
2
3
1.75
L
0
2
2
0.5
W
0
3
0
0
L
Aphrodite
obi_hon
Aphrodite
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,948
Damage
25,540
45,492
Taken
46,007
24,542
Mitigated
22,732
17,614
Healing
20,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,595
326
0
1,270
6,153
2,073
282
1,969
3,858
71,423
0
L
Bellona
BrazyassOso
Bellona
2,475
1,058
0
1,393
10,507
10,554
537
3,311
6,694
0
51,654
W
Bakasura
6,640
4,649
0
6,752
12,092
6,312
861
1,419
10,572
0
73,115
L
Morgan Le Fay
P_olari_s
Morgan Le Fay
5,363
324
0
1,078
6,448
2,410
572
3,236
3,014
31,068
0
L
Cernunnos
Sercho44
Cernunnos
9,993
5,524
0
3,141
11,422
3,849
673
3,511
7,424
0
42,456
W
4,841
362
0
5,051
8,845
6,234
1,168
0
8,845
75,384
0
W
Fenrir
bg112890
Fenrir
3,788
777
0
6,306
11,563
4,567
100
1,839
9,504
0
48,336
L
3,064
1,727
0
5,950
11,828
4,177
0
3,387
8,098
0
29,068
W
1,676
51
0
1,500
7,354
3,546
0
1,432
5,879
11,156
0
L
Aphrodite
obi_hon
Aphrodite
2,053
517
2,008
4,044
5,287
3,552
0
547
4,170
28,151
2,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,351
Gold Earned
38,891
340
Minions Killed
511
0
Camps Cleared
0
1,360,790
Distance Traveled
1,435,973
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,492
566
124
8
0
297,727
1
L
Bellona
7,494
500
111
7
0
253,895
4
W
Bakasura
8,815
588
160
11
0
347,175
3
L
Morgan Le Fay
6,479
432
64
4
0
283,442
3
L
Cernunnos
6,909
461
58
4
0
258,423
1
W
Geb
8,729
582
140
9
0
287,845
3
W
Fenrir
7,248
483
71
5
0
307,229
1
L
Anhur
6,367
424
54
4
0
276,099
3
W
Ares
5,607
374
16
1
0
195,997
2
L
Aphrodite
7,102
473
53
4
0
288,931
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role