Player Matchup

Sylvanus
Sylvanus
Crustonthelid
Sylvanus
Level 153
God Stats
1W - 7L
1,073 SR
Queue Stats
89W - 88L
1,547 Elo+
Solo
Ishtar
Ishtar
HazEnzø
Ishtar
Level 125
God Stats
0W - 4L
1,273 SR
Queue Stats
54W - 51L
1,591 Elo+
Party 2
Ne Zha
Ne Zha
Ph1lMcCrackin
Ne Zha
Level 68
God Stats
1W - 2L
1,366 SR
Queue Stats
59W - 47L
1,614 Elo+
Party 2
Hercules
Hercules
Rifzee
Hercules
Level 129
God Stats
1W - 2L
1,640 SR
Queue Stats
109W - 103L
1,599 Elo+
Party 2
Ra
Ra
eljuan587
Ra
Level 155
God Stats
12W - 10L
1,515 SR
Queue Stats
393W - 364L
1,596 Elo+
Solo
Team Averages
Level 126
1,373 SR
1,589 Elo+

VS

Team Averages
Level 126
1,577 SR
1,598 Elo+
Bellona
Bellona
DankFalcon413
Bellona
Level 134
God Stats
4W - 4L
1,515 SR
Queue Stats
283W - 267L
1,619 Elo+
Party 1
Freya
Freya
OneLonesomeBagel
Freya
Level 149
God Stats
5W - 3L
1,614 SR
Queue Stats
404W - 377L
1,621 Elo+
Party 1
Vulcan
Vulcan
PhoenixKojin
Vulcan
Level 107
God Stats
50W - 43L
1,634 SR
Queue Stats
327W - 298L
1,608 Elo+
Party 1
Horus
Horus
TxReckless
Horus
Level 114
God Stats
62W - 63L
1,531 SR
Queue Stats
952W - 997L
1,542 Elo+
Solo
Fenrir
Fenrir
der3984
Fenrir
Level 124
God Stats
5W - 4L
1,589 SR
Queue Stats
343W - 315L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Crustonthelid
Sylvanus
16
4 / 6 / 1
10,309
469
13,011
24,580
29,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ishtar
HazEnzø
Ishtar
15
3 / 9 / 4
9,868
449
16,722
18,964
8,671
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
1 / 5 / 4
10,258
466
13,230
22,525
10,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Rifzee
Hercules
18
1 / 3 / 4
11,099
505
12,298
20,472
25,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

18
4 / 6 / 0
11,629
529
12,985
17,175
7,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
19
6 / 2 / 3
12,059
548
9,442
20,903
19,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
12 / 5 / 7
12,715
578
28,712
29,334
14,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
19
9 / 1 / 8
12,739
579
24,725
13,518
7,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Horus
16
2 / 2 / 13
10,568
480
7,836
26,341
32,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
der3984
Fenrir
17
0 / 3 / 7
10,392
472
8,062
20,334
10,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
67
13
Kills
29
29
Deaths
13
13
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Crustonthelid
Sylvanus
4
6
1
0.75
W
Bellona
6
2
3
3.75
L
Ishtar
HazEnzø
Ishtar
3
9
4
0.56
W
12
5
7
3.1
L
1
5
4
0.6
W
Vulcan
9
1
8
13
L
Hercules
Rifzee
Hercules
1
3
4
1
W
Horus
2
2
13
4.25
W
Fenrir
der3984
Fenrir
0
3
7
1.17
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,246
Damage
78,777
103,716
Taken
110,430
81,994
Mitigated
85,045
25,163
Healing
40,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Crustonthelid
Sylvanus
13,011
4,111
1,575
4,992
24,580
29,307
216
12,735
11,333
43,534
15,736
W
Bellona
9,442
4,530
0
6,638
20,903
19,657
176
3,082
16,972
0
89,233
L
Ishtar
HazEnzø
Ishtar
16,722
11,846
0
2,392
18,964
8,671
1,256
13,400
5,126
0
65,038
W
28,712
9,070
0
16,360
29,334
14,987
1,407
5,424
23,910
105,535
8,806
L
13,230
4,255
0
4,606
22,525
10,524
0
9,091
13,318
0
97,287
W
Vulcan
24,725
5,490
0
2,433
13,518
7,183
2,696
6,245
7,167
127,956
0
L
Hercules
Rifzee
Hercules
12,298
3,977
46
6,281
20,472
25,605
0
6,928
13,482
0
92,309
W
Horus
7,836
3,953
3,322
7,719
26,341
32,992
147
6,764
19,467
0
32,597
W
Fenrir
der3984
Fenrir
8,062
2,814
0
4,436
20,334
10,226
1,076
3,984
16,194
0
99,896
L
12,985
756
1,510
3,761
17,175
7,887
118
9,408
7,663
104,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,163
Gold Earned
58,473
650
Minions Killed
692
0
Camps Cleared
0
1,979,866
Distance Traveled
2,179,784
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,309
469
73
3
0
342,343
1
W
Bellona
12,059
548
170
8
0
462,060
5
L
Ishtar
9,868
449
101
5
0
356,267
2
W
Freya
12,715
578
148
7
0
376,650
3
L
Ne Zha
10,258
466
129
6
0
458,576
1
W
Vulcan
12,739
579
206
9
0
447,495
3
L
Hercules
11,099
505
154
7
0
439,131
4
W
Horus
10,568
480
36
2
0
417,900
5
W
Fenrir
10,392
472
132
6
0
475,679
4
L
Ra
11,629
529
193
9
0
383,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role